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Messages - Tic-toc26

Pages: 1 2 3 [4] 5 6 7 8 9 ... 107
46
Suggestions & Requests / Re: some sort of fort war support
« on: December 09, 2012, 09:11:07 PM »
and a leader election where the winner gets special weapons
/set team (team name) [creats a new team and sets you as the leader]
/set (team name) leader [gives leader to any one you want[leader only]]
/kick (player name) [kicks player from your curent team[leader only]]
/jointeam [yo know what this is, member only, leader has to give away leader spot]
/remove team [leader only]

47
Suggestions & Requests / Re: some sort of fort war support
« on: December 09, 2012, 08:40:02 PM »
so you want something that lets players add teams
but what if someone spams that command?
maybe it can be lemited by a RTB pref per player

48
Suggestions & Requests / some sort of fort war support
« on: December 09, 2012, 08:31:29 PM »
so simply it will let the public make teams
for those of you who saw the fort war topic I am NOT hosting a fort war on that map

49
Gallery / Re: loads of islands
« on: December 09, 2012, 08:27:56 PM »
alright locking

50
Gallery / Re: loads of islands
« on: December 09, 2012, 08:07:56 PM »
Because the gallery is a place to post your "creations".
Using landscape generator is not "creating" anything.
It's using someone else's machine to do the work for you.
true,
but should i still do a fort war?

51
Gallery / Re: loads of islands
« on: December 09, 2012, 07:59:24 PM »
gallery post of a build made with a public generator?

you serious?
whats wrong with that?

52
Gallery / Re: loads of islands
« on: December 09, 2012, 07:33:31 PM »
Why not use modulated terrain blocks, they look better than grid based cubescaping IMO, especially for beaches
can't do that with water
lol you used landscape generator wtf. dont even post landscape gen terrain here, it sucks. i am not insulting you, just landscape generator
true, I did use this i just never figured out how to use it until today (lol semi fail)

53
Gallery / Re: loads of islands
« on: December 09, 2012, 07:06:05 PM »
Those islands look a bit small to be able to run a fort war server.
should i expand?

54
Gallery / nope.avi
« on: December 09, 2012, 06:59:55 PM »
no creativity here

55
Suggestions & Requests / possible way to make shadows less lagy
« on: December 09, 2012, 04:47:41 PM »
i don't know exactly how shadows work but here is my idea

so all S&S dos is make a certain area on the brick darker right? so how about having the shadows charge the texture of the brick so where ever the shadows are will be a texture, when you put new bricks down ital update it every certain amount of seconds (RTB Pref.)

56
Suggestions & Requests / Re: Default Present Brick
« on: December 09, 2012, 11:00:41 AM »
i remeber hearing about this being default

/support

57
Suggestions & Requests / Re: For BadSpot to stop killing Bot Events
« on: December 02, 2012, 09:57:46 PM »
if only badspot would at least explain his reasonings

58
Suggestions & Requests / Re: New Start-a-Server GUI
« on: December 02, 2012, 09:56:51 PM »
do yo want it to look like the old one cause i'll be in faver of that to

59
Suggestions & Requests / Re: why dont we have wedged ramps yet?
« on: December 02, 2012, 08:06:28 PM »
...without the normal ramps attached to the sides?
...that you can add to the wedge ramp and have it go on forever?
ya like that

60
Suggestions & Requests / Re: GameMode RTS
« on: December 02, 2012, 10:21:35 AM »
Bump
Come on port!

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