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Topics - tkepahama

Pages: 1 [2] 3 4
16
Off Topic / Gonna buy a game on steam...
« on: February 18, 2013, 05:18:52 PM »
I'm gonna be buying a game on steam soon, but the problem is, I can't choose what game I want to buy.
Can I get any recommendations/suggestions from you guys?

17
Suggestions & Requests / Add-on ideas?
« on: February 18, 2013, 01:48:28 PM »
I've wanted to contribute to the community for a long time, and the closes I've gotten to was my whitelist mod, which was terrible because I got flamed for it because of the past add-on I made when I uploaded it to RTB and I didn't look through my code after Cat123 made a last edit to it.

So I've been trying to figure out what to code/model (I've gotten into modeling but I am still a beginner), I've thought of a few things but they've failed in advance.  I've made a simple level system that I was gonna post in the addons board but I knew I was gonna get flamed for that.  
So, any ideas guys?

18
I got Saints Row The Third on christmas but I haven't had much time to play it, I want to start a new game with someone and just play the whole game through in co-op.
It's kinda boring playing solo but that's just my opinion.

If you wanna play, just PM me or reply with your gamertag and timezone, but I won't be on xbox until later today.

My GT: Ltx Jamergaman - My Timezone is MST (UTC-07:00)

The timezone is important because I don't want to be online when the other person is offline or when we start playing, one of us has to go offline.  I figured this belongs in Games because it has something to do with a game not related to blockland.

19
Modification Help / Making Challenges...
« on: October 29, 2012, 07:09:42 PM »
I've been in a struggle for a couple a days trying to figure out how to make a challenge mod.

Allow me to explain, If you get a certain amount of kills say 50, 75, 150 and so on or if you get to a certain level (I'm only saying this because I'm going to put it in one of my mods that has my level mod), it unlocks the challenge saying that you got that many kills or got to that certain level and it gives you a reward and it saves so you don't have to unlock it over and over again.

20
Modification Help / Tool Removal Help (Solved)
« on: October 18, 2012, 07:18:48 PM »
I'm wondering how I can make the item that you throw away from your current tool slot instead of it being thrown out of your hands, disappear?

21
national socialist Zombies
Nacht Der Untoten


Yes of course there is another topic that is Kino Der Toten, but I am not building this because of that, I just went on CoD: WaW last night and felt like making the map in Blockland.

Now most NZ builds were failed because of either the builder(s) got bored or the build was just terribly made.  I have taken my precious time on this, I even have been playing on the map to figure out every little detail.

Video
http://www.youtube.com/watch?v=Z6KZaZMsJEQ

Rate x/10 (and don't say stuff like "ogm anuthr gay national socialist zmbi map")

Read the video description for more info.

I tried making Kino Der Toten a year ago, but it failed.  This is a Work In Progress (WIP) but see, like I said I have spent my precious time making it almost similar to the actual map.

I am accepting builder applications, but I am a little strict on skill and knowledge of the map.

Builder Application
I will not accept you if you have not played the map or even looked at it.

In-Game Name:
BLID:
Building Skill: (x/10)
Knowledge of Map: (x/10) (preferably over 6)

22
I wanted to make a GUI for my server, so now I made a test GUI. (I kind of followed jes' tutorial)
And now it pops up an error when I execute it and it pulls the GUI up on the whole screen when I open it.  I did follow the whole tutorial.

The error that shows in the console when I execute it:

Error: cannot change namespace parent linkage for Testgui from GuiControl to GuiWindowCtrl.

*EDIT: And it also makes new testGUI's in the GUI Editor when I go through the GUINAME - NUMBER list.

Code: [Select]
//--- OBJECT WRITE BEGIN ---
new GuiControl(Testgui) {
   profile = "GuiDefaultProfile";
   horizSizing = "right";
   vertSizing = "bottom";
   position = "0 0";
   extent = "640 480";
   minExtent = "8 2";
   enabled = "1";
   visible = "1";
   clipToParent = "1";

   new GuiWindowCtrl(Testgui) {
      profile = "GuiWindowProfile";
      horizSizing = "right";
      vertSizing = "bottom";
      position = "138 139";
      extent = "257 200";
      minExtent = "8 2";
      enabled = "1";
      visible = "1";
      clipToParent = "1";
      command = "canvas.popDialog(TestGUI);";
      accelerator = "escape";
      text = "Test";
      maxLength = "255";
      resizeWidth = "1";
      resizeHeight = "1";
      canMove = "1";
      canClose = "1";
      canMinimize = "1";
      canMaximize = "1";
      minSize = "50 50";
      closeCommand = "canvas.popDialog(TestGUI);";

      new GuiBitmapButtonCtrl() {
         profile = "BlockButtonProfile";
         horizSizing = "right";
         vertSizing = "bottom";
         position = "52 112";
         extent = "140 30";
         minExtent = "8 2";
         enabled = "1";
         visible = "1";
         clipToParent = "1";
         command = "TestGUIButtonPush()";
         text = "Button";
         groupNum = "-1";
         buttonType = "PushButton";
         bitmap = "base/client/ui/button2";
         lockAspectRatio = "0";
         alignLeft = "0";
         alignTop = "0";
         overflowImage = "0";
         mKeepCached = "0";
         mColor = "255 255 255 255";
      };
   };
};
//--- OBJECT WRITE END ---

function Open_TestGUI(%toggle)
{
if(%toggle)
{
if(TestGui.isAwake())
{
canvas.popDialog(TestGui);
}

else
{
canvas.pushDialog(TestGui);
}
}
}

23
Add-Ons / Jamer's WhiteList v3.2
« on: October 05, 2012, 05:24:50 PM »
Yes that's right, I'm finally releasing this add-on.  This was one of my first add-ons and has been in my add-ons folder for a really, really long time.

I've been updating it almost every month adding new things, removing bugs, and fixing errors.  I've added a new cmd that removes a client's blid from the list.  This has actually helped me quite a lot with people who have my password to my server (yes I have switched from many different passwords) or if I don't want a password on my server or just too lazy to put a password.

This is a WhiteList that only allows certain people (by there BLIDs) to join your server.

Console/Eval Command(s):
setWLMsg("[msghere]");  -  Sets the WhiteList message that displays to a client that joins the server but isn't on the list when they leave.
----------------------
Commands:
/AddToWL [blidhere]  -  Adds a BLID to the WhiteList and displays a message saying that you've added the BLID and displays how many there are on the list.
----------------------
/RemoveFromWL [blidhere]  -  Removes a BLID from the WhiteList and displays a message saying that you've removed the BLID and displays how many there are on the list.
----------------------
/ShowWhiteList - Shows the ID's that are currently on the WhiteList.
----------------------
/ToggleWL - Toggles the WhiteList on/off so you don't have to deactivate the package through eval/console.

Suggestions?  Requests?  Just say so!

(please tell me if there are any issues that you are having with this addon so I can fix it immediately)

You can download from here.

And this does not have a backdoor so look at the code before you say "OGM WERNT U DA 1 WIT DA BAKDORE ON RBT?!?", I don't want a stuffstorm.

24
I've been making an auto-load items function and I want to know how to use GameConnection::SpawnPlayer.

But when I do, it either says that the function is unknown or I don't spawn, is it just a different function that I should use?  I just want to know the args used in GameConnection::SpawnPlayer and/or if I should use a different function for what I want to make.

25
I've been trying to make a servercmd that adds an item to a clients players inventory (tool slot).
I've tried looking at Event_addItem, nothing but failed attempts.

What I mean is something like this:
Code: [Select]
function serverCmdBuy(%client,%image)
{
     if(%image $= "Gun")
     {
          //weapon is added to players inventory code here
     }
}

But it reads if there is an empty tool slot like addItem.

26
If he did then that would be something I'd be looking forward to.
If it was cheap of course.

27
Modification Help / Blacklist script not reading person's blid.
« on: September 20, 2012, 07:10:37 PM »
It doesn't read if the person's blid is on the blacklist and it lets the person join.
wat do
Code: [Select]
package Blacklist
{
    function GameConnection::onConnectRequest(%this, %addr, %lan, %name, %pre, %suf, %rtb)
    {
        %list = $Pref::Server::Blacklist;
%blid = %this.getBLID();
if(hasItemOnList(%list,%blid))
%k = true;

        if(%k == 1)
return "You are Blacklisted on this server, you will not be able to join, ever."; //or atleast until I remove you from the list
        else
return Parent::onConnectRequest(%this, %addr, %lan, %name, %pre, %suf, %rtb);
    }
};
activatepackage(Blacklist);

28
Modification Help / GameConnection::onDeath suiciding problem
« on: September 15, 2012, 09:07:35 PM »
Ok, so I know that I made a topic about this a while ago but this is getting on my nerves.
I made a level script with this but when I Self Delete, I get EXP and cash, but it also gives it to me when I kill someone, here is the code.  (I don't want to post the other part which is included in my trench hud script which doesn't matter to this part because it's just checking to see if the person's exp and level = nothing)
Code: [Select]
function gameConnection::onDeath(%this,%obj,%killer,%type,%area)
{
parent::onDeath(%this,%obj,%killer,%type,%area);
%neededexp = %killer.level*12+5;
%killer.exp += getRandom(3,12);
%killer.cash += 2;
commandtoclient(%killer,'centerPrint',"+"@%killer.exp@""); //I will fix this later
%killer.chatMessage("\c3+<color:00DD00>$2");
}

I need help on this soon for my new project that will be public soon.  I'd appreciate it.

29
General Discussion / Does anyone remember Gamefandan's Monster RPG?
« on: September 10, 2012, 12:47:06 AM »
Ah man I remember playing on that, it was fun and quite addicting.   I really miss that monster RPG.  I believe he stopped hosting it somewhere in November of last year because of something.  Didn't he have to keep up on rent or something or that he wasn't getting enough money to pay for something.. ?  Idk.

The PVP's could've used some work but they were enjoyable.  But the spawn killing was overwhelming.

But that was a really fun RPG and I want to play it again.  It was fun. :c
Official Topic


/discuss

30
Modification Help / Trying to make a health regeneration script
« on: August 30, 2012, 09:42:29 PM »
All it does is when a player takes damage, it only adds 1 health, it doesn't regenerate no matter what health the player has.
Here's the code:
Code: [Select]
package HealthBar
{
    function gameConnection::onClientEnterGame(%this)
    {
        parent::onClientEnterGame(%this);
        %this.HealthRegenerationBar();
    }

    function gameConnection::onClientLeaveGame(%this)
    {
        cancel(%this.HealthRegenerationBar);
        parent::onClientLeaveGame(%this);
    }
};
activatepackage(HealthBar);

package HealthRegeneration
{
function Player::Damage(%this, %projectile, %position, %damage, %type)
{
parent::damage(%this, %projectile, %position, %damage, %type);
%this.HealthRegenerationBar();
}
};
activatepackage(HealthRegeneration);

function gameConnection::HealthRegenerationBar(%this)
{
%health = %this.player.getDatablock().maxDamage - %this.player.getDamageLevel();
if(%health <= 99 && %health >= 60)
{
%health += 1;
}
else
if(%health <= 59 && %health >= 20)
{
%health += 0.8;
}
else
if(%health <= 19)
{
%health += 0.5;
}
commandToClient(%this,'BottomPrint',"Health: "@%health);
%this.schedule(200,"HealthRegenerationBar");
}

As you can see, I'm not a good coder.

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