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Topics - Filipe

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91
Gallery / The Red Treasure Chest - Video Collab (Deadline TODAY)
« on: May 04, 2017, 02:17:40 PM »

The idea of this is pretty simple, you make a video that tells what you think it happened after when the Blockhead opened the treasure chest, the length limit is 1 minute and 30 seconds, and the deadline is may 30th, once it's done, I'll compile everyone's entries into one video, I believe this can be a fun idea to get video makers in the Blockland community to get more active, you can link me via Private message if you prefer once your entry is done, your YT channel will be featured in!

Here is the decal that the Blockhead uses in this video.
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFile396b.html?id=4425

And here is the build that was used in this video just incase you want to use it.
https://www.dropbox.com/s/llqjev0ye2vr0ie/Badspot%27s%20Block%20Party%2003.bls?dl=0

92
I am 20 years old now, time flies, it is a strange feeling but I'm looking forward for what the future awaits, I've been around here for a long time and I personally love it, so thank you my friends for being with me on the toughest times, and I'll probably stay here for more.

93
For some reason, big builds that rely on modter often lags quite a lot while loading if it uses a lot of 64x Modter sized Bricks, is there a way around to replace them with 32x without needing to rebuild everything?

94
Modification Help / SuperKart Revival Update - Need Help
« on: April 22, 2017, 08:38:54 PM »

The SuperKart Gamemode had a very flawed release, but I want to be able to gather help into bringing it back, by fixing any possible issues, here is a list of what's needed to happen:

- Improve the checkpoint system, especially when you respawn back to it, some way to avoid getting stuck to other players
- Add a way to identify the players that reached 2nd and 3rd place
- Improve the vehicles
- Make the tracks more maneuverable
- Improve the loading between tracks, somehow making it easier to load without being client heavy.
- Change the waiting time for the race to begin from 20 to 30

*Extra*
- Some new musics
- A battle vehicle
- New tracks maybe

I need someone who is willing to give it a hand at taking a look at the gamemode and help coding, I'll help with anything I can, please send me a PM if you can help with something.

95
General Discussion / If Blockland had a museum, how would it be?
« on: April 14, 2017, 09:37:20 AM »
What kind of content would be shown to represent the history of the game and it's community? Don't forget the oldest oxigen.

96
Suggestions & Requests / More ModTer "shading" Prints
« on: March 21, 2017, 01:05:51 PM »
The ones that comes originally with the modter gives it like a "shading" effect (sorry I forgot the right name for that) some have those bumps like the ramp texture that goes well with the shaders, my idea is to make more of these prints, for example ones that are like metal, wood, checkered, tiles, carpet and so on.

97
Off Topic / Tips for making music?
« on: March 20, 2017, 08:49:18 PM »
I want to start making my own music, and I know there are some composers in here, which program you recommend the most that can garantee a more professional style on the music? And where do you recommend me to begin? I've heard good things about FL Studio

98
Sometimes they can bring out some interesting stories and possibilites for cool mods, like that renderman one we had, do you guys know any?

99
General Discussion / Filipe1020's Video Editing & 3D Models Service
« on: March 11, 2017, 05:20:10 PM »
Videos
Video explaining the service

Do you need help editing or making a video? This service is here to give out a hand, I will be editing videos always focusing on the best rendering quality possible, prices may vary depending on these different categories and how they will be made, you pay me via PayPal, and we will keep in contact to develop the video together, so you can follow any changes and edits that I'll add in.

- Channel Intro
- Trailer for an Add-On or Server or anything related
- Video Skit
- Long Video/Movie

You can provide me the video files to edit, or ask me to record in-game footage if needed, you can contact me via private message on the forums, or on my Discord Profile, youtube videos can really help to promote your content for the game.

Here are a few examples of my work:

- My Youtube Intro.
https://www.youtube.com/watch?v=RSZCkLwFKSQ

- Trailer Showcase for an Add-On.
https://www.youtube.com/watch?v=94Wqtor91o8

- Trailer for GSFGhost's Terrain Generator
https://www.youtube.com/watch?v=Dwly4gbv9dE

- Trailer for Blockland celebrating 1800 players online
https://www.youtube.com/watch?v=vKkTEklhvdg

- A capella, a collab video I made with Blockaloni
https://www.youtube.com/watch?v=3ViFZRKiLOQ


3D Models

Do you need a custom 3D model for your Add-On but you don't know how to model one yourself, you can also contact me if you need a model for your add-on or anything that requires it, the price will vary depending on the ammount of detail and quantity of the models you ordered, and just like the video service I want you to participate in the process, here are a few examples of my work.

Electric Bass(View in 3D)

WWE Belt(View in 3D)

Medieval Weapons(View in 3D)

My Add-Ons Topic.


Here's my Discord Group so you can add me to talk about the service
https://discord.gg/sRx7fvn

And here is my Steam Profile too if you prefer contacting me in it.
http://steamcommunity.com/profiles/76561198033796388?

100
Off Topic / The Nokia 3310 is back
« on: February 27, 2017, 06:35:20 PM »
Who needs fancy expensive phones? The king is back baby.
https://www.youtube.com/watch?v=3hlhjGMWpYg

https://www.youtube.com/watch?v=jLbFHFsFCVQ

101
Gallery / Post your Ride V2
« on: February 22, 2017, 07:34:35 AM »
The equivalent of the Car Thread on the off-topic section, in here you can show off a vehicle that you "own" (a specific vehicle on a specific color that you use most of the time when available) I made a topic like this a few years ago and I thought it would be fun to do it again.
https://forum.blockland.us/index.php?topic=239836.0
I can't show mine right now, but I keep changing because I make vehicles myself.

102
Suggestions & Requests / SetTireParticle
« on: February 09, 2017, 06:55:09 PM »
A feature that could be really cool to implement, it's like an event or a script which changes the particles that comes out of the car tires, let's say you're on a dirt surface, dirt particles comes out of the tires.

103
Games / DiRT 4 Announced + Gameplay!
« on: January 29, 2017, 03:26:34 PM »
DiRT 4 has been announced a few days ago and it looks very promising, the DiRT Rally spin-off was actually an experiment for the full game, it has new racing modes, a brand new career, a rally academy and plenty of cool things, I'm looking forward to it!

Teaser Trailer: https://www.youtube.com/watch?v=4MPWza951iw

Gameplay: https://www.youtube.com/watch?v=9VUsbbjzjE0

104
Gallery / [VIDEO] Hachiroku V2 Update Overview
« on: January 15, 2017, 09:21:16 AM »
It's been a while, but I like to do these kinds of videos sometimes, this is an overview video of an update I release for the hachiroku. (click the picture to watch it)

105
Games / Filipe Game Reviews: GRID (2007)
« on: January 09, 2017, 04:29:14 PM »

GRID is a racing game made by Codemasters, it's main intention is to be a mix between arcade and simulation, providing players a more fun and intuitive handling model that is more action packed and intense, after all, a lot of players avoid racing simulators because they think it's "boring", so GRID is the answer to that, this game also has a real sense of progression, it allows you to create your very own Team, choosing it's paint job, and everytime you win a championship, you gain money and sponsors, and with time you can level up and improve your team, allowing you to even hire teammates.

Gameplay: This game is rather unique on it's own, it has real life licensed racing spec cars and tracks, there are still some racing techniques that can be used to take a better position and laptimes, so it's not throwing everything real life racing logic has out of the water, it has a cinematic action packed style, I don't mean it by explosions and slow motions, but the sense of speed is incredible, and it's so satisfying to take the car at high speeds and pass through your opponents without messing up, there is an actual sense of high speeds, adrenaline and danger on this game that alot of other racing games lack of, it's also a very challenging game, it can get difficult and it requires skill from the player, which is a good thing! A lot of games got very easy nowadays.

This game uses the same engine of the first DiRT Game, so it comes with an incredible damage system for it's time, the way the car crashes and how it's exterior can deform is realistic, and the fun part is that all the parts that comes out of your car stays on the track until it's over, so you better watch out for any car parts lying around, they can actually affect your car and make you lose control depending on how big it is, and which car you're using (It's more frequent on open wheel Formula cars)

It also comes with a varied selection of racing modes, Normal Race, Time Attack, Touge Attack, Demolition Derby, 24 Hours LeMans (Which is actually 24 Minutes of gameplay) and Drift Challenges

Graphics: GRID is from the era of the 7th generation of consoles, at the time, most game companies tried to compensate a few lack of details with color filters and special effects, this game has a rather yellowish tone to it, I'm personally not a fan, it makes the game look like it's always in a polluted environment (but it's possible to change that to a more natural look by using a graphics mod in the PC Version, I use it and it looks a lot better) but the motion blur and the bloom effect works well, the car models are fine for it's time, not comparable to today's standards but it looks just right compared to the real cars.

Sounds: This is a very strong element on this game, every single car has it's own sounds, none of the cars in the game recycles engine sounds from the other, it sounds just right compared to the real life racing cars, the environment has plenty of sounds too which makes the game more alive, you can hear the sound of the wind, the ambient, the crowd, they even cheer or get surprised depending on what you do, if you crash, you can hear them screaming, it's a small detail but I personally find those small implementations key to make a game stand out.

Overall: GRID will turn 10 years old this year, and even though it had two sequels, I still consider the first GRID to be the best, it has the best sense of speed, amazing damage system, a nice selection of cars, great cinematic soundtrack, fun and challenging handling model, and a varied selection of tracks, I totally recommend picking this game up if you're interested, it's fairly cheap nowadays on Steam.

Gameplay Video 1: https://www.youtube.com/watch?v=GavIFXWabW8
Gameplay Video 2: https://www.youtube.com/watch?v=KLY7to6Ql1o

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