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Messages - Filipe

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10816
Gallery / Re: The Tutorial [52% Complete]
« on: March 14, 2012, 03:36:08 PM »
Okay okay progress will begin again soon

I'm just between computers currently and the save is on the wrong one
Yes! Cant wait for this finished and ready to go!

10817
Suggestions & Requests / Re: OnFakeKillHit
« on: March 13, 2012, 05:25:15 PM »
When a fakekilled brick hits another brick, like you place a brick, and a brick alot higher than this. Than yo fakekill brick 2 and it hits brick 1. That then does something like blink.




Maybe we get the expected physics update after v21, right now it is impossible. Also this pretty damn usefull. Even [random stuff, called Roblox]has it.
I really want to destroy houses with giant 64x baseplates.

10818
Suggestions & Requests / Re: OnFakeKillHit
« on: March 13, 2012, 05:18:49 PM »
wait
im confused
when a brick is fake killed?
or when a projectile fake kills a brick?
Let's just say that my idea is, a fake killed brick = a projectile

10819
Suggestions & Requests / OnFakeKillHit
« on: March 13, 2012, 05:15:46 PM »
I was planning something like, if you want to make a bowling stage for example, you have the pins, and the bowling brick, and when you click it, it fakes kill, and i event the pins to OnFakeKillHit > Self > FakeKill, that would be extremelly useful for lot's of stuff that I am planning to do with brick physics, and I think that should be made.

10820
General Discussion / Re: generic v21 complaint
« on: March 13, 2012, 04:01:29 PM »
What we get:
-Some better graphics.

I think we at LEAST need to keep terrains. Interiors can go, but don't take the terrains. I'm not looking forward to playing on Slate all the time. I have enough card to support it, but preferably, I don't want to play on a blank slate.
You know, without interiors and terrains they will be able to update lot's of more stuff in the future after shadows and shaders, something like way better physics, they are planning this too

Quote from: Kompressor
What about physics?
Vehicles and bricks?
Not having to deal with interiors + terrains makes it a lot easier to make brick and vehicle physics really good.

10821
Games / Re: Is Burnout Paradise worth $5?
« on: March 13, 2012, 03:53:15 PM »
Yup, I have it and it's a really fun game, even more on the multiplayer mode

10822
Modification Help / Re: Filipe1020's Vehicles Topic
« on: March 13, 2012, 03:05:00 PM »
Ok. Eather way my kart was way outdated compaired to the one I gave you and HOPEFULLY you listened to me and you deleted it.
I did deleted your kart, that's why I am working on my speed kart now

10823
Creativity / Re: The new and improved 3D model topic!
« on: March 13, 2012, 11:09:32 AM »
Are you going to update the old tires?
Sure thing, I just want to know if you guys like the new wheels more soo I will update it

10824
Creativity / Re: The new and improved 3D model topic!
« on: March 12, 2012, 09:13:10 PM »
the beach buggie's tires are ugly.
How about this one?

10825
Suggestions & Requests / Re: Trackmania StadiumCar
« on: March 12, 2012, 09:03:30 PM »
Trackmania is possibly the best racing game I have ever played.

10826
Modification Help / Re: Filipe1020's Vehicles Topic
« on: March 12, 2012, 09:00:46 PM »
He's including it in another racing pack or something.
Yup this, well actually I will update the speedkart with it, also Uxie sorry about earlier on RTB

10827
Gallery / Re: Blocko Theft Auto V Trailer
« on: March 12, 2012, 01:10:30 PM »
"you people"? I am my own person. Individually, the map is bad. the video looked pretty good though.
you are not the only one who hate that map

10828
Gallery / Re: Blocko Theft Auto V Trailer
« on: March 12, 2012, 01:07:11 PM »
good attempt, but stuffty map
It was the only San Andreas map for blockland, I dont get it why you people hate GSF maps

10829
Gallery / Blocko Theft Auto V Trailer
« on: March 12, 2012, 01:04:46 PM »
A remake of the GTA V trailer, I just think that video deserves a topic.

10830
General Discussion / Re: generic v21 complaint
« on: March 12, 2012, 04:29:08 AM »
Kompressor said that it's not needed a super graphics card to run shadows and shaders, just look at the main post of the topic

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