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Messages - Filipe

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121
The cars in this topic, well I'd say they have a few things to be release worthy, but I might just release it beforehand and patch it later, I'm not bothering with that anymore and I'm not making any promises so, we'll see.

122
Add-Ons / Re: Filipe1020's New Add-Ons - Blockland Glass links available!
« on: January 22, 2021, 08:04:31 PM »
Might be posting news soon, hopefully.

123
Add-Ons / Re: ShoeMod v1 [+ Shoe Pack 1, Hand Shoes]
« on: January 19, 2021, 06:17:31 AM »
AccessoriesMod when like jackets, suits, armor, backpacks and others

124
Add-Ons / Re: [Vehicle] 737-800 jet airliner
« on: January 14, 2021, 08:22:32 PM »
This is the magnum opus of air vehicles in Blockland, incredible work man!

125
Add-Ons / Re: BlockoSedan
« on: December 26, 2020, 04:31:37 PM »
I'm so glad you're back man!

126
General Discussion / Re: Is Blockland gone?
« on: December 21, 2020, 11:17:24 AM »
there was a brickadia update this weekend which is contributing to this
This, it will cooldown after a while, maybe.

127
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 05:34:21 PM »
I wonder if custom sounds per vehicle could be a thing, too, and possibly even sound selection using CVS or the /veh system. Like the Hachiroku, if updated, could allow you to pick either the stock 4A-GEU sound or the Formula Atlantic 4A-GELU sound.

And yeah having an engine sound that has gears would be great too lol. But now I wonder the limits of this, like skidding sounds and other misc sounds like that.
Sadly audio work for Blockland is very limiting so I believe those features would be pretty difficult to implement.

128
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 03:56:13 PM »
post console.log i guess
It won't show up in the add-ons list so I can't enable it and have a console log for it, it would be appreciated if a proper zip file could be uploaded instead of github. Nevermind I managed to get in contact with Buddy.

129
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 03:55:01 PM »
make sure it's not nested - github will put everything in a folder within the zip which wont work with blockland
I made sure it wasn't inside a folder inside the ZIP file, even added a namecheck.txt that was missing, still nothing.

130
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 03:44:13 PM »
>Disable all tooltips
>Someone joins server
>"WTF? How do I do anything? Server sucks"
>Someone leaves server

There's no winning in this area so you might as well just save yourself a headache and spam people with info when they join
It patches the default jeep to use the system, check example.cs for a reference on how to do that

EDIT: Missing semicolon on line 78 in client.cs, it'll work if you put it in + restart game
I added that missing semicolon but the add-on still won't show up in-game to enable, I believe there might be something else missing.

131
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 03:33:40 PM »
>new player joins server
>This server is running Headshot mod 1.0
>This server is using Roleplay chat, please do /rpHelp
>Your FOV is not set, please do /fixFOV FOV to use ADS
>This server is using Item Storage Mod 3.0, please download it here [dead link] otherwise you will not be able to use storage bricks.
>leaves server
It's just optional... it can be disabled by the host or not even added in the mod at all, don't make a big fuss about just this line in the topic.

started working on this because it seemed interesting
https://github.com/Buddism/Support_EngineSounds
I tried downloading this file but it won't appear in the add-ons list in-game, can you talk to me via Discord?

132
Suggestions & Requests / Support_EngineSounds Concept
« on: December 13, 2020, 02:24:17 PM »
This is a mod I've been dying to see for vehicles since the beginning, it's a mod that allows cars to have an engine sound that changes pitch according to the speed you're going, the only way I believe this could be done is with the use of a client sided mod, so here's how I thought it could work.

  • Inside the mod's zip file could have folders, each with it's own type of engine sound files for different types of engine (inline 4, inline 6, v8, v10, v12, bus, truck and so on)
  • The cars that supports the mod need to have a support.cs file inside that enables the mod and the engine sound the mod creator wants it to have like enable_enginesounds(v8); or something
  • In case the player joins a server that has the mod enabled and he don't, he can receive a message in the chat saying "This server supports the engine sounds mod, if you want to hear it, download here: *link*

And yes, pitch changing sounds can be possible in Blockland, here is a video showing the engine sounds mod that the user Gytyyhgfffff was working on his old Suburbia server, it works perfectly, the sounds changes pitch according to the speed.
https://www.youtube.com/watch?v=EX9Kup0J19I

And yes I contacted him to see if he still have this mod but sadly he lost his files a while ago, so if you're a coder or know someone who codes, let's make this happen.

Also if you have any suggestions or other methods to make it work like without the use of a client sided mod, please reply.

133
Suggestions & Requests / Re: Filipe's old Vehicle Pack?
« on: December 12, 2020, 10:22:23 PM »
Surprised you'd even still have them lol. Wasn't there also a topic that had like the other ones such as the original Hydric and the Aero, or the Rosso and the Evasion?

Also, yes, a Legacy Bundle topic would be very much appreciated.
I won't bring those specific cars back because I'll be working on remakes soon, like the Hydric for example which it's new version is soon to be released, except for the Aero and Evasion I guess, but for my older cars that won't be remade yes you can expect a legacy bundle.

134
Suggestions & Requests / Re: Filipe's old Vehicle Pack?
« on: December 12, 2020, 08:44:56 PM »
Thanks for reminding me, I'll make a old vehicles pack topic soon so you can download them all in one ZIP file.

135
For the Hachiroku since you mentioned door lines, I just realized the taillights might look better if you added the creases/lines on them too.
They'll have depth in them.

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