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Messages - Filipe

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7306
Off Topic / Re: post spooky/scary/skelton cgi pics
« on: January 08, 2014, 02:08:53 PM »
misssed led point
CGI FACES THAT ARE SCARY
NOT THESE loving THINGYS
Someone is on his period.

7307
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 08, 2014, 01:57:34 PM »
Why does the car seem to twitch when going upside down, is it me lagging?
It might be, it works fine in singleplayer though

7308
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 08, 2014, 12:40:30 PM »

The GravityKart is working now, just some things left to fix and then I'll release it on RTB

7309
Gallery / Re: [VIDEO] Good Admins in a Nutshell
« on: January 08, 2014, 12:31:45 PM »
Tell us how you got those angles! Is there some path camera thing you did?!
Orb camera and angles on vegas

7310
Add-Ons / Re: Blockland V0002 player model
« on: January 07, 2014, 10:31:26 PM »
Lots of people dont go on RTB and lots of people don't go on the forums so I posted it here for convenience.
Actually the majority of the community goes on RTB to download add-ons

7311
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 07, 2014, 09:03:22 PM »
Yeah you did not notice the edit, sorry. I meant all the karts.
Well I want to make brand new doublekart models instead of just being lazy and slap another mountpoint on every single speedkart, I even have the idea of a bathtub and a shopping cart as doublekarts for funny races

7312
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 07, 2014, 09:00:24 PM »
Please please make a kart based off the flying carpet. It would not actually fly, just appear to be hovering like how you made the hover kart. And I would love you forever if you allowed a second seat. You don't even need to modify the models.
Well I have a DoubleKart project to make, I would rather keep a 2 seater kart for that pack, instead of adding one single 2 seater kart on a pack filled with 1 seater karts

7313
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 07, 2014, 08:55:41 PM »
1) Less work for you
2) Option to use it in regular SpeedKart
3) More variety in GravKart games
No it was intended to be standalone, no variants, no new kart on the pack (which mostly looks like the standard kart with glowing neon parts) It was just entirely intended to be a standard vehicle, I mean let's be honest here Marble man would never release his gravity add-on on RTB and a lot of people woudn't use or even know about it, and there is a few Gravity cars out there, a kart entirely for anti gravity racing woudn't be bad, if anything, I would make a different kart to be the last SpeedKart on the pack to fit the last box on the kart selection, this one was based on the original speedkart model, with more modern shapes and neon lights, it's really not worth it as a new kart for the speedkart pack.

7314
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 07, 2014, 02:46:10 PM »
Release it as a normal SpeedKart (Neon Kart?) and Marble's server mod will do the rest .
I don't honestly see the point of doing that since that model was entirely intended to be a standalone gravity vehicle.

7315
Forum Games / Re: What is the person above you avatar saying?
« on: January 07, 2014, 11:37:52 AM »
I love christmas so much that I celebrate it every week!

7316
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 06, 2014, 11:28:42 PM »
I have a GravityKart model done



It just needs the gravity part to work

7317
Yeah. I really don't care if it looks "Blocko"
The thing is, Blockland have it's model style of low poly flat shaded (with certain parts smooth shaded to remove the triangulation) models, an entire smooth shaded high detailed model would not fit into the game well, for example, port a car into the game

Yeah... I think you got my point, I mean this subaru model looks excellent and very well made, but I'm really sure it won't fit for Blockland unless he makes a blocko representation of it which we do with vehicles and other add-ons alike, and I'm really sure I've heard that high poly models like this can conflict with the game's engine and perfomance

7318
I still think you could make it fit more into the style of the game, take a look at other blockland cars for example, it looks like a port to me

7319
Games / Re: Vote for anticipated games of 2014 at Dorkly
« on: January 06, 2014, 08:06:48 PM »
Blockland 2: Golden Brick Edition will obvs win

7320
Games / Re: Sonic the Hedgehog Megathread |
« on: January 06, 2014, 08:05:25 PM »
What the forget is this stuff
Asian gamers being asian.

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