Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Filipe

Pages: 1 ... 542 543 544 545 546 [547] 548 549 550 551 552 ... 729
8191
Off Topic / Re: I need help with Sony Vegas
« on: September 10, 2013, 12:47:45 AM »
Putting 2 into the box brings this up:
I put the random gibberish on the https://googledrive.com/host/0Bzw8-KKU93rWekpTWm1DMDdxSDA/index.html page into the "Enter Data" page and the program shut down, and nothing happened. I probally wasn't supposed to do that.
I know it's off-topic but, how did you managed to make this beautiful wallpaper?

8192
Suggestions & Requests / Re: Tennis Ball & Racket
« on: September 10, 2013, 12:41:27 AM »
If I can try help you with the script. Idea use script pong or pinballl. I don't do the model, sorry.
Well it does have to detect the racket in some way.

8193
Define active
He means active on Blockland, which I believe we never heard about him in the game have a long time.

8194
I guess that makes sense.
Yeah they may not be the best after all, but it is the best we got so far i think.
I would love to see better things. ;)

EDIT:
P.S. I just noticed something in the OP that i might have a tip on, related to the shopping cart.
You can use the velocity check trick you used for the speedkarts to check if the player is moving.
Then you can just force the walking animation on the driver if it is moving.
And when the cart is not moving, you can force stop the animation.

I think that would make an interesting bot vehicle, the shopping cart. :)
I hate to ask that but, I need someone to help script wise for that sort of thing, I'm not really that of a good scripter...

8195
Off Topic / Re: who misses lego universe
« on: September 09, 2013, 05:18:03 PM »
What a waste of 20 dollars.

8196
Funny that you mention this as i've been slowly and lazily working on it

It's just that the bones it has in Blender can't be made into the kind of bones Milkshape 3D/the Source Engine uses, so i have to recreate the bone structure from scratch

And on that note, the bone weights seemingly work completely differently in Blender than they do in MS3D/Source, like the way the way the torso bends, i don't know much about bone weights, but what i've experimented with so far with all the vertices and weights, i haven't been able to recreate how the bones work in the Blender rig, so it's proving to be quite the challenge

Also, the Blender rig has so many useless polygons in the hands, so i had to fix those the best i could so it would be easier to rig, however, it's still far from done
Oh, well I'm glad to hear that you're taking a look at it, I mean once we can get this done we can make animated blockland videos again!

8197
I love the video advert of this thing

8198
Wheels are glitchy, collision is glitchy, and honestly, the wheels look ridiculously smooth. It would be nicer if they were more like default tires.

And they don't feel as nimble as a motorcycle should feel.
I also dislike how they tilt, every single motorcycle of this pack tilts like a racing bike, just like this.

8199
YES. I totally support that 100%
It would be just AWESOME to have videos created in SFM with the Blockhead model

I just wish DarkStar is still active
Well technically you still can use those Blockland models from the Gmod Workshop and port it for SFM, but the Blockheads are very limited compared to metube's like what I said before

8200
Off Topic / Re: who misses lego universe
« on: September 09, 2013, 04:35:47 PM »
THIS WAS A AWESOME LEGO GAME EVER I HAD FUN THERE UNTIL IT SHUTED DOWN MY NAME WAS ROBOWACKYMIRAGE
Why can't you just post that on the Lego Message Board? This is Blockland Forums for forget sakes, not Lego Universe Forums or anything, I can't just stand how you possibly wasted 20 dollars just for that.

8201
Off Topic / Re: who misses lego universe
« on: September 09, 2013, 04:22:16 PM »
What the forget.

8202
I took your Hyperion instead. :P
I didn't copy it exactly, changed a bit of it to make more sense and all that.
Should be fixed now too, same link.
EDIT:
First time using the public link thing of Dropbox for me, i now see that it autmatically opens it and not download it...
Right click and save as. :)
Thanks a bunch for that dude, I will test it out when I will get back to my house tommorow

8203
I will look into it and update it accordingly, give me a bit. :)
Thanks for the tip, didn't think of that.
Take a look on my vehicle the Citi to give you an example of how the hands script can work with multiple seats on a car

8204
http://www.garrysmod.org/downloads/?tag=blockland
That's not what I meant, I mean the Blockhead model that Metube made on Blender, with face and finger posing, and other useful things, we just have the Blockhead model straight from the game that is a lot limited compared to Metube's

8205
http://www.youtube.com/watch?v=4sFqLn2aeRw
There is face and finger posing included, and it could be really useful for videos on SFM, or even as a ragdoll on Garry's Mod

Pages: 1 ... 542 543 544 545 546 [547] 548 549 550 551 552 ... 729