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Messages - MrLoganator111

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241
General Discussion / Re: WWII TDM [Normandy Map Coming Soon!]
« on: August 18, 2013, 12:02:46 PM »
To be honest, I can't stand that weapon pack. The projectiles are pretty bad and you have 0 chance of aiming because the bullets are scattered so much. I do understand that NEkram's is just the opposite, you can hit somebody across the map with a pistol. I will continue to nerf and buff weapons as needed and I will attempt to get an ammo system working ASAP (probably within 2-3 weeks).

242
General Discussion / Re: Nuketf's mine TDM SURVER IS UP!
« on: August 18, 2013, 12:00:10 PM »
Im having a hard time figuring out what this is due to horrible spelling and grammar. The build is tiny and greatly lacks detail.

243
Gallery / Re: TITANIC ( Read the F.A.Q.!)
« on: August 18, 2013, 09:51:38 AM »
He's afraid people will steal it and claim it as theirs.
Understandable.

244
General Discussion / Re: WWII TDM [Normandy Map Coming Soon!]
« on: August 18, 2013, 09:24:38 AM »
Id like to help with the Normandy-France D-Day whatever map

es le me dionysus logan

glad to see youre working on another server youre good at servers n stuff
Ok. Talk to me in game and we'll see what we can do.

you should make a rise of the triad map

everyone could have rocket launchers for no discernible reason
Im just going to leave this alone...

all of the day of defeat victory themes. if you want i could pm them to you in .ogg

also do the ww2 weapons have ammo or are they bottomless magazines
About the music, that would be awesome if you could PM me the .ogg files. About the weapons, yes, sadly they have bottomless clips and magazines currently but I'm going to try to either get a scripter to help me change that or I can look into it myself some other time. This probably wont happen for another week or so just because I feel that new maps are more important than that ATM.

245
Creativity / Re: The new and improved 3D model topic!
« on: August 18, 2013, 12:16:59 AM »
Anybody have a .357 magnum model I could use? It would be nice if it fit with NEkram's WWII weapon pack. If somebody could send me the .dts that would be awesome.

246
General Discussion / Re: WWII TDM [Beta v3]
« on: August 17, 2013, 11:48:33 PM »
Good pictures of Normandy AKA D-Day are appreciated too. I could use some good ones that look up onto the beach area. Something to base my map off of.

247
General Discussion / Re: WWII TDM [Beta v3]
« on: August 17, 2013, 11:21:23 PM »
I've had a few ideas.
  • Castle in Poland
  • A wheat field in Soviet Russia
Castle already in OP. Siberian / Russian plains also in OP. Wheat field would be too clustered probably.

248
General Discussion / Re: WWII TDM [Beta v3]
« on: August 17, 2013, 10:54:08 PM »
I have always wanted to make a "Battle of Stalingrad" type game. The Germans start outside of the city and slowly make their through the Soviets' defenses. They have to capture a center point of the city to win. It's like an Attackers v. Defenders game.
Sounds fun. Added to OP.

249
General Discussion / Re: WWII TDM [Beta v3]
« on: August 17, 2013, 10:34:56 PM »
I think you buffed the snipers too much. Now people will walk around with snipers and one-shot each other.
Nerfed the snipers down to 80 damage now. Ill buff the MP40 and thompson a bit now.

250
Add-Ons / Re: Bottom print health bar
« on: August 17, 2013, 09:08:26 PM »
This is 100% possible with VCE. It isn't even that complex.
Just because its possible with VCE doesn't mean that its easier to use a simple script.

251
General Discussion / Re: WWII TDM [Beta v3]
« on: August 17, 2013, 09:05:17 PM »
Update: version 3!

What's new:
-Buffed Medic class
-Nerfed Thompson and MP 40
-Buffed Snipers
-Added AFK Killer
-Added Bottom Print Health Bar

Notes:
I balanced everything a bit more. The game should rely more on snipers and rifleman than the assault class now. Assault class will still be useful for any times where somebody needs cover but the majority of warfare will now be done with Bolt action and semi auto rifles. It takes 10 shots to kill with the Thompson and 13 with the MP 40 (MP 40 has a higher ROF) and only 1 with the snipers.


ALSO:
If anybody could get/make me a .357 magnum model that would be awesome. It would like it to look similar to the guns in NEkram's WWII pack. This gun would be used for the Sniper class to give it a chance at CQB.

252
Suggestions & Requests / [WWII TDM] .357 Magnum Model
« on: August 17, 2013, 07:50:57 PM »
Can somebody make/find me a .357 magnum model? It would be nice if it matched the look/style of NEkram's WWII weapon pack. All I will need is the .dts file i think. It will be used for my WWII TDM on the sniper classes.

253
General Discussion / Re: WWII TDM [Open all Day!]
« on: August 17, 2013, 07:15:36 PM »
Im going to change it back to a 1 life system. The weapons are a different thing altogether though. I will not be changing weapon packs because it is the ONLY decent WWII weapon pack for Blockland. I will, on the other hand, work on nerfing the Thompson/Sten class and the MP 40/MP 28 class.

EDIT:
Since I can't immediately play right now, can you give me a screenshot of the place where you spawn in.

I can give some suggestions, because of course I know you :I

I need to give my crave of needing to help to someone, right?
There are different spawn points for each class and they are invisible plates scattered around the map to prevent spawnkilling.

254
General Discussion / Re: WWII TDM [Open all Day!]
« on: August 17, 2013, 10:32:42 AM »
Server will be up all day today and I will be gone. Have fun and play fair! Any problems? Post them here.

255
General Discussion / Re: WWII TDM [Beta]
« on: August 17, 2013, 12:30:49 AM »
Okeydokey.

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