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Topics - Advanced Bot

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166
General Discussion / Visolator's No-Auth Bunker (24/7) (No Lag) [Closed]
« on: December 31, 2013, 04:16:28 AM »
This server, you can do anything you want, free from getting auth fails.
You will not get kicked at all from any auth fails at all, so you can do pretty much anything you want on the server.

If you get bored on the other bunker servers, or you think there are too many people, you can join this one.

IP: 199.217.119.6:30400
No lag & 24/7

If you get stuck with "connection accepted" you are in queue.

Server is CLOSED, since the auth checks are now succeeding.

167
General Discussion / Tower Defense (WIP)
« on: December 31, 2013, 12:11:16 AM »
What is it?: Help your base stay alive, choosing from over 25 towers. You can increase the health and power (for defending itself) as well for towers to have better range and power, and health. There will be a tower builder manager, he can allow others to make towers if he lets them. Are you up to defend it?

Max Players (Depending): 50 players

There will be no admin apps for now.

Towers - Planned so far

Ice Tower: Freezes the enemy for a short amount of time
  Health : 100
  Power Consumption : -10%
  Damage : 5
  Freeze Time: 2 secs
  Freeze Timeout: 2 secs

This is currently WIP, so if you want to join, please join.

We have over 15 towers being built, if you are up for it, come to the server! If you want to chill, that is okay too.

-More info coming soon-

Status: Down

168
Suggestions & Requests / Server suggestions
« on: December 30, 2013, 01:14:55 PM »
I can't really make up my mind right now. I have so many ideas yet, I can only choose 2.

RPG: Continue on the project, fight monsters from the most creepiest lands of danger. Level up to gain more health, magic, defense, magic defense, and more.

The Virus: Using a trench war add-on, you have to dig your way out to be saved from the virus, but there is a high chance you will get stuck, try surviving as long as you can. Spreads can easily start from a dead body, or can randomly start in a place. It is at medium speed, so it can be difficult to get away from it.

Deathrun: Half scripted, difficulty from easy to legend. Picking legend makes the traps automatic, so if you win, there will be more of the death team focused onto you.

Challenge: This is just not no other challenge made yet. This strategy challenge will make you think outside of the box, depending how difficult it is. You have to find ways to get through a level, you must power ups on most levels to be able to go farther.

Magic TDM: You are an energy ball, you must fight to become stronger.

Freebuild: You can just freebuild with my custom add-ons on the server.

Survival Games: More like Hunger Games, even though there is already development on it, that doesn't mean I can make my own. You survive from dangerous materials and

Tower Defense: Goes up to 50 players helping their base to live, choosing from over 25 towers. You can increase the health and power (for defending itself) as well for towers to have better range and power, and health. There will be a tower builder manager, he can allow others to make towers if he lets them. Are you up to defend it?

If there is a suggestion, please put one down, otherwise, please tell me what you think are the 2 I should host.

Things I will not take from suggestion:

Boss Battles: There are too much of them, the best one will still be Pecon7's. Most are still not good at all, even mine isn't good, but mine is in 2nd place for boss battles because it is pretty good (I think of this, but it might or might not be true); but since I cannot build, there is no reason to make it. I have gotten help, but they would abandon at half of the build. If you convince me that I should make this, then I will add it to the list.

RP Servers: I don't like role playing at all, I just think it is just stupid, but that is my opinion. So I will not host this at all.

Jail Escape: I am bad at these, but there are so much freekillers, so it makes it worse. Even with the no-freekilling add-on, it will not help at all, only make it worse.

169
General Discussion / RTB still seems to be down.
« on: December 28, 2013, 11:17:48 AM »
RTB hasn't been logging me in. Is it the site or is it just me?

170
Drama / People need to stop hosting outdated servers.
« on: December 28, 2013, 12:01:03 AM »
I see outdated servers on and off, it get's pretty annoying, there is a reason why you shouldn't host servers like them.

     First of all, it is outdated. I understand you like the old maps, but you should just get over it, making maps are considered laziness. Making maps out of bricks is the best you can do, while maps are out of date (Pretty old), they might come back, or never; I have warned people that say "Hey you should download v20 (or whatever version they said) so you can come to my server.", not to host because there is a possibility of getting banned from the master server, not that I don't like them or something like that; of course, no one will really care about it because they don't either believe it or just don't care at all if they host the outdated server.
     Second, you might get banned from the server. As said above, you can get banned from the master server of hosting, that might not matter to you, but it should because you shouldn't really host servers under the current version. There is a reason why things are not compatible after a big update.

This topic may be WAY too late, but I haven't seen any topics about it like this. I am just giving my opinion.

171
Suggestions & Requests / Model: Dog Tags
« on: December 27, 2013, 09:22:08 PM »
I would like a dog tag model. Something like this:


Probably in a blank color so I can use color shifting on it.

172
General Discussion / I want large scale builders for "Survival Games"
« on: December 26, 2013, 07:23:33 PM »
Nevermind, I have merged into a project.

173
Modification Help / Image doesn't seem to be visible. [Self-Fixed]
« on: December 26, 2013, 12:07:28 PM »
Not sure why.

   datablock ParticleData(PerimeterShieldParticle2)
   {
      dragCoefficient      = 0;
      gravityCoefficient   = -0.0;
      inheritedVelFactor   = 0.0;
      constantAcceleration = 0.0;
      lifetimeMS           = 1000;
      lifetimeVarianceMS   = 0;
      textureName          = "./square";
      spinSpeed      = 0.0;
      spinRandomMin      = 0.0;
      spinRandomMax      = 0.0;
      colors[0]     = "1 1 1 0.4";
      colors[1]     = "1 1 1 0.2";
      colors[2]     = "1 1 1 0.2";
      colors[3]     = "1 1 1 0.0";
      sizes[0]      = 0.30;
      sizes[1]      = 0.25;
      sizes[2]      = 0.20;
      sizes[3]      = 0.15;
      windCoefficient = 0.0;
      times[0]      = 0.0;
      times[1]      = 0.33;
      times[2]      = 0.9;
      times[3]      = 1.0;
      useInvAlpha = false;
   };

   datablock ParticleEmitterData(PerimeterShieldEmitter2)
   {
      ejectionPeriodMS = 5;
      periodVarianceMS = 0;
      ejectionVelocity = 2.0;
      velocityVariance = 0.0;
      ejectionOffset   = 0.0;
      thetaMin         = 0;
      thetaMax         = 1;
      phiReferenceVel  = 0;
      phiVariance      = 360;
      overrideAdvance = false;
      particles = "PerimeterShieldParticle2";
      useEmitterColors = true;
      uiName = "";
   };
   

datablock ShapeBaseImageData(PerimeterShieldImage2 : PlayerTeleportImage)
{
   shapeFile = "base/data/shapes/empty.dts";
   emap = false;

   mountPoint = $HipSlot;
   stateName[0]            = "Ready";
   stateTransitionOnTimeout[0]      = "Check";
   stateTimeoutValue[0]         = 0.1;

   stateName[1]            = "Check";
   stateTransitionOnTimeout[1]      = "Check";
   stateWaitForTimeout[1]         = false;
   stateTimeoutValue[1]         = 0.1;
   stateEmitter[1]            = PerimeterShieldEmitter2;
   stateEmitterTime[1]         = 0.1;
   stateScript[1]            = "onCheck";
   
   firstPerson = 0;
   firstPersonParticles = 0;
};

174
Suggestions & Requests / Elm's Trees
« on: December 25, 2013, 08:54:20 PM »
I couldn't find it.. Can someone give me to a link to it?

175
Suggestions & Requests / RTB - Personal Text line
« on: December 25, 2013, 08:27:19 PM »
Basically in blockland people can view your personal text line (Probably max of 50 characters), it would come up in the friendslist menu and have it shown.

Example: "I eat pie and I am friendly." could be in the box, you can set it to be viewable as everyone, friends, or private.

If it is private, it would give them an error saying that they do not want to share their personal text.
If it is blank, it would give them an error that they didn't set it up yet.

What do you think of this?

176
Modification Help / Overriding the Avatar
« on: December 22, 2013, 11:00:10 PM »
I have been working on a Possession mod, when they die, their body is now a corpse and they are now a ghost. They have to find a body other than theirs to be able to attack anyone.

The only issue I have is the avatars, it works when it gets the corpses' avatar; but getting it back to the normal character is a pain. I am not sure exactly how to get it right.

Here is what I have so far.

   function GameConnection::ApplyBodyParts(%this)
   {
      if(%this.firstTimeCor1 && %this.ghostApplied)
      {
         %this.accent = %this.forced_accent;
         %this.decalName = %this.forced_decalName;
         %this.faceName = %this.forced_faceName;
         %this.chest = %this.forced_chest;
         %this.hat = %this.forced_hat;
         %this.hip = %this.forced_hip;
         %this.lArm = %this.forced_lArm;
         %this.lHand = %this.forced_lHand;
         %this.lLeg = %this.forced_lLeg;
         %this.pack = %this.forced_pack;
         %this.rArm = %this.forced_rArm;
         %this.rHand = %this.forced_rHand;
         %this.rLeg = %this.forced_rLeg;
         %this.secondPack = %this.forced_secondPack;
      }
      else if(%this.firstTimeCor1)
      {
         %this.accent = %this.old_accent;
         %this.decalName = %this.old_decalName;
         %this.faceName = %this.old_faceName;
         %this.chest = %this.old_chest;
         %this.hat = %this.old_hat;
         %this.hip = %this.old_hip;
         %this.lArm = %this.old_lArm;
         %this.lHand = %this.old_lHand;
         %this.lLeg = %this.old_lLeg;
         %this.pack = %this.old_pack;
         %this.rArm = %this.old_rArm;
         %this.rHand = %this.old_rHand;
         %this.rLeg = %this.old_rLeg;
         %this.secondPack = %this.old_secondPack;
      }
      parent::ApplyBodyParts(%this);
      if(!%this.firstTimeCor1)
      {
         %this.old_accent = %this.accent;
         %this.old_decalName = %this.decalName;
         %this.old_faceName = %this.faceName;
         %this.old_chest = %this.chest;
         %this.old_hat = %this.hat;
         %this.old_hip = %this.hip;
         %this.old_lArm = %this.lArm;
         %this.old_lHand = %this.lHand;
         %this.old_lLeg = %this.lLeg;
         %this.old_pack = %this.pack;
         %this.old_rArm = %this.rArm;
         %this.old_rHand = %this.rHand;
         %this.old_rLeg = %this.rLeg;
         %this.old_secondPack = %this.secondPack;
         %this.firstTimeCor1 = 1;
      }
   }
   
   function GameConnection::ApplyBodyColors(%this)
   {
      if(%this.firstTimeCor2 && %this.ghostApplied)
      {
         %this.accentColor = %this.forced_accentColor;
         %this.chestColor = %this.forced_chestColor;
         %this.hatColor = %this.forced_hatColor;
         %this.hipColor = %this.forced_hipColor;
         %this.lArmColor = %this.forced_lArmColor;
         %this.lHandColor = %this.forced_lHandColor;
         %this.lLegColor = %this.forced_lLegColor;
         %this.packColor = %this.forced_packColor;
         %this.rArmColor = %this.forced_rArmColor;
         %this.rHandColor = %this.forced_rHandColor;
         %this.rLegColor = %this.forced_rLegColor;
         %this.secondPackColor = %this.forced_secondPackColor;
         %this.headColor = %this.forced_headColor;
      }
      else if(%this.firstTimeCor2)
      {
         %this.accent = %this.old_accent;
         %this.decalName = %this.old_decalName;
         %this.faceName = %this.old_faceName;
         %this.chest = %this.old_chest;
         %this.hat = %this.old_hat;
         %this.hip = %this.old_hip;
         %this.lArm = %this.old_lArm;
         %this.lHand = %this.old_lHand;
         %this.lLeg = %this.old_lLeg;
         %this.pack = %this.old_pack;
         %this.rArm = %this.old_rArm;
         %this.rHand = %this.old_rHand;
         %this.rLeg = %this.old_rLeg;
         %this.secondPack = %this.old_secondPack;
      }
      parent::ApplyBodyColors(%this);
      if(!%this.firstTimeCor2)
      {
         %this.old_accent = %this.accent;
         %this.old_decalName = %this.decalName;
         %this.old_faceName = %this.faceName;
         %this.old_chest = %this.chest;
         %this.old_hat = %this.hat;
         %this.old_hip = %this.hip;
         %this.old_lArm = %this.lArm;
         %this.old_lHand = %this.lHand;
         %this.old_lLeg = %this.lLeg;
         %this.old_pack = %this.pack;
         %this.old_rArm = %this.rArm;
         %this.old_rHand = %this.rHand;
         %this.old_rLeg = %this.rLeg;
         %this.old_secondPack = %this.secondPack;
         %this.firstTimeCor2 = 1;
      }
   }


Yes it is in a package, and the %client.ghostApplied only happens when they go into a corspe.

177
General Discussion / I'm glad we are getting more and more players.
« on: December 20, 2013, 05:08:05 PM »
Eversince Blockland got released onto steam we are getting more and more players fast. For 10 years (I think) of Blockland, an indie game like this has not been given up due to our community. Glad that Badspot still updates the system and finally got Blockland onto Steam. So now things are getting better.

Like this:


As servers are rising with players such as Spade's Arcade, most servers will no longer be empty.



Growth of players: http://returntoblockland.com/stats.php?p=blGrowth

178
Add-Ons / Fixed tumble (Item_Skis_Fixed)
« on: December 15, 2013, 10:05:42 PM »
This fixes tumble(%obj,%time); , so you can't respawn while tumbling. This fixes a few issues with some servers. So now your camera prevents you from trying to respawn while tumbling.

Download Item_Skis_Fixed

Make sure you disable Item_Skis before starting your server.

179
Modification Help / Player can fly, but they can't interact, possible?
« on: December 14, 2013, 10:01:47 PM »
As I have asked here (Weeks ago) how players could fly without glitchy moving, I have finally decided to code it.

   function Player::setFlying(%this,%val)
   {
      if(!isObject(%this))
         return;
      %cl = %this.client;
      if(%val == 1)
      {
         %camera = %cl.camera;
         %camera.setFlyMode();
         %camera.mode = "Observer";
         %camera.mountObject(%this,0);
         %cl.setControlObject(%camera);
      }
   }


This is used for players to fly.

Not sure how they can move and do thing while moving the camera

180
bool isObjectPos(Vector3F pos[,$TypeMask])
  + Returns wether or not the object is in the position.
  + TypeMask will only be used if you want to use a specific typemask, otherwise, it will use all types.

int getObjectPos(Vector3F pos[,$TypeMask])
  + Returns the object, if there isn't an object with that typemask, it will return -1.
  + TypeMask will only be used if you want to use a specific typemask, otherwise, it will use all types.

Download Source_ObjectPositioning

If you don't remember the TypeMasks, you can use this: http://forum.blockland.us/index.php?topic=212880.0


This might not be useful, it depends on how you use it.

Maybe useful when making a random map generator?

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