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Topics - Advanced Bot

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31
So I browse through the list and see this..


This grabs pictures from the master server, so I'm confused why that came up, lol.

32
I would like some ideas of blockhead legends.

Here is what I have done so far:



Dark Blockhead
Description: A powerful blockhead possessed with dark magic.. Don't go near him! _ The player has a shield, if it gets broken you can kill them a lot faster, otherwise, everytime the shield grows until the 5th growth stage, it will become stronger and harder to break!

Weapon description(s):
Dark Blast - In a certain range you will turn into dark matter and then just disintegrate like black powder into the air.
Dark Sword - Being hit by the sword will create a dark mist surrounding your head, it will tear your skin apart for about 30 seconds.
Dark Magic - This is defensive. When being attacked, sometimes their dark power will protect them..

Aodhfin Blockhead
Description: Aodhfin, meaning "white fire", this ancient god is covered with fire that is white.. Strange, right?

Weapon description(s):
wFire Shield - Defensive weapon, this can possibly protect her from explosive damage and chance of incoming projectiles will become bombarded by fire projectiles.
wFire Staff - This does a few powers, such as shooting white fire projectiles, some can home if players try to run away.
wFire Jetting - Your jets are replaced with white fire..



Want to suggest a blockhead legend? Here's how the layout should go:

Name of the Blockhead that was once a legend...

Description:

Weapon description(s):

Make sure it's original, lol.

33
Clan Discussion / vSMC (vSystem Modding Clan) - 2 Projects!
« on: March 18, 2015, 09:14:31 PM »
PPPC old topic (Image since I cannot quote, if I do I will have less messaging space for this board)
If you cannot read the image you can click on it for bigger resolution.


This will have many changes, members of the PPPC are welcome to come back, but members of the old PPPC will have a surprise inside the server as a revive party (server will go public for a few days for reviving it, may sound like "who cares", but I like to celebrate stuff), but at the moment, old members are not registered due to changes of the clan and since it is being revived without any notice to the old members.

Anyway....



Clan Name: vSystem Modding Clan
Clan Initials: vSMC

What do we do?: vSystem does not actually mean what it means. We create all kinds of mods, or even help event server or help mod servers. An example, I am still working on the GUI+ mod, and I do plan to release it once I make it stable enough. It still has a lot of glitches. If you do not know how to code, don't worry about it, as long as you can event, or even build, you are good! If you can't do any of these, tough luck!

What do we need?: Builders (We have Cecil as a main builder for terrain) | Scripters (Not really needed, since I can do a lot) | Eventers (I can do a lot, but would be easier)

Can I join another clan?: Yes, there are no restrictions to joining another clan as long as you respond to this one!

Requirements (Minimum is one):
Builder: Are you capable of building any scale projects with good detail? Then you are excellent here!
Eventer: Are you able to test your skills on my server? Then you are awesome here.
Scripter: Do you know TorqueScript enough? Do you think you can help me? Then you are welcome to join. If you do not know and would like to know, you may visit the coding section and read the resources.

You must able to participate on the server to continue. Remember, there a unactive rule, meaning that you get booted out of the clan after 20 unactive days without giving us a notice of what is going on. (Ex: Randomly leaving Blockland, getting key revoked, etc)

How do I join it?: Please fill the application below, just remember it is based on who you are, I do small background checks on everyone that tries to join, if it is concerning, I may not accept you. Remember that you must be mature enough and have good enough grammar before you apply.

APPLICATION
What do you wanna be?:
How long of experience have you had with this type?:
What are the things you do on your Blockland life other than this type? Or do you just do this? (You do not have to answer this):
Any proof? (How can you prove that you can join our clan?):
Account Type and Usernane (This is for contacting, I will not send you spam or phishing stuff): (Ex: Skype, Visolator):
In Game Name and BLID:



Members
(Clan Host) Visolator (20490) [Eventer | Scripter]
(Ancient) Deve (12887) [Builder]
(Ancient) Hawt Profitman (41072) [Eventer | Scripter] [uEXP]
AutoBahn (13240) [Builder | Scripter]
Tendon | Dglider (31456 | 12465) [Scripter]
TomTom (3694) [Learner Scripter]
Nicepoint (25816) [Learner Scripter]
TeeOS (26446) [Learner Scripter | Builder | Eventer]

*You do not have to put vSMC in the tags (I just think it is stupid), this is automatically put down when you join the server.
**Clan members are automatically white-listed into the server, they can join at anytime.



Server Project (Can help):
World RPG! - Welcome to another RPG mod! The current timeline is ancient/medieval. The RPG has been re-made once again!
City - Welcome to a new City RPG gamemode, let's just say it will be better than IBan's CityRP and all related IBan city gamemodes.

These are my main 2 projects, I do not have any other project on my list right now. Small projects can be done easily, so they don't count, but I also don't have any small projects right now.



Old PPPC members, you do not need to fill out an app, you can just post here saying you want to re-join the clan.

34
Modification Help / How does the client find LAN servers?
« on: March 06, 2015, 05:16:33 PM »
Is there a way to query any LAN servers?

35
I've been having issues, this doesn't work at all, but I don't remember how exactly it works.

function loadEnviromentFromFile(%file)
{
   if(!isFile(%file))
      return -1;
   %res = GameModeGuiServer::ParseGameModeFile(%file, 1);
   announce("Loading environment: \c4" @ fileName(%file));

   EnvGuiServer::getIdxFromFilenames();
   EnvGuiServer::SetSimpleMode();

   if(!$EnvGuiServer::SimpleMode)     
   {
      EnvGuiServer::fillAdvancedVarsFromSimple();
      EnvGuiServer::SetAdvancedMode();
   }
}


I have no idea what I am doing wrong

36
General Discussion / Kong123 and Visolator's Deathrace! [V5.5]
« on: February 24, 2015, 09:24:45 PM »
This is the official topic for Kong123 and Visolator's Deathrace.

Logo by That Blue Creeper

What is this?
You race to the finish; but wait.. What are these toys doing here? Finish off your opponents with weapons from the shop to win the race!

What features are in this server?
We have all kinds of features!
We have a GUI shop system that includes a new save/load system.

+ We also have special rounds that randomly occur:
  • Double points
  • Vehicle exploding on collision
  • Speedy vehicles
  • Vehicles/Players having 2x health
(More coming soon)
+ Map changer: Yes! We have more than 1 map. See "Map list" for the maps.
+ Anti-giving tools system: That's right! You are not allowed to share weapons, your weapons will be discarded instead.
+ Score saver: Using Zeblote's old score saving system, there should not be any score saving issues.
+ Better save/load weapon system: I have made my own system for this because the weapon system used to glitch on loading/saving items. Now I can see who has what weapons and I can just remove them instantly without messing up the entire system.
+ Shop: Once you buy a weapon, you don't ever have to buy it again!
+ Centerprint information: (You can disable this)


Can I apply for admin?
No. We have enough admins.



Can I make a map?
Yes you can. Just use some basic bricks and modter at the moment, we are making a map making gamemode. You can send it to me or Kong123.

News
2/14/15 - v5 Established!
2/16/15 - Big update! GUI is now public! Sadly, scores are all weapons were reset.. :( but we are for sure that there will not be anymore resets! See /shopHelp if you need help. | Congrats for Deokotaru for being accepted on the admin team!
2/22/15 - All guns added in GUI, fixed duplicating in GUI as well.
2/23/15 - A few new shop items have been added! | Sorry for the wait, we had to fix the GUIs multiple bugs and the SII (Server Item Information)
2/24/15 - Fixed shop once again. Added a new special: Intense vehicle speed! Meaning that you go at really fast speeds!

37
Off Topic / Guess who got a hedgehog?
« on: February 19, 2015, 10:18:54 PM »
Mee
Without looking at the answer, how old do you think he is? :)




He's 9 weeks old, and his name is Rico :)

38
Modification Help / Weird searching with a group object (same name issue?)
« on: February 17, 2015, 10:04:57 PM »
So I have been having issues with this code.

function VisoShopServer::findMember(%this,%string)
{
   if(!isObject(%this)) return -1;
   for(%i=0;%i<%this.memberCount + 1;%i++)
   {
      if(isObject(%string))
         if(%string.getClassName() $= "ItemData")
            if(%string.uiName $= %this.member[%i].uiName)
               return %this.member[%i];
      if(!isObject(%string))
         if(strPos(%this.member[%i].uiName,%string) >= 0)
            return %this.member[%i].getName();
   }
   if(getFieldCount(%members) <= 0)
      return 0; //Client was never in this group
}


There are a few related weapons with their attached shop object.

Name: Modern Pistol     ItemObj: ModernPistolItem    ShopObj: VisoShopServItem_Pistols_Modern_Pistol
Name: Modern Pistols A.     ItemObj: AkimboModernPistolItem    ShopObj: VisoShopServItem_Pistols_Modern_Pistols_A

When I do
talk(VisoShop_ServSECGroup.findMem ber("Modern Pistol"));
This returns
==> VisoShopServItem_Pistols_Mode rn_Pistols_A
This means that it's returning the "Modern Pistols A."'s shop object for some reason, is there any way to fix this?

The VisoShopServItem_* is a script object that keeps an item's cached damage, cost, radius damage, description of the shop weapon, ui name, and the item data's name.
The shop objects are inside the VisoShopServer class.

39
General Discussion / I want a gamemode to host for 24/7, ideas?
« on: February 08, 2015, 02:57:07 PM »
Currently I have an idea, but I want some feedback from other people before thinking of hosting this kind of server for a very long time.

Survival RPG (I already have part of this done from my old RPG engine): A level system that modifies health, attack, speed, and magic. You survive during the day and night. When you die, you start all over (except you keep most of your gold), but, you are able to buy a god that is able to save your progress when you die, only works once and then you have to buy it again (extremely expensive). During the night certain monsters will come out to find and then kill you each day is a complete difficulty, can be easy and can be very difficult. You are able to build, but only works for how much of resources you have. How many days can you survive?
    Leveling up: This is how you fastly upgrade your health and chance of using more weapons. With certain weapons requiring a level or attack points, if your level is lower you cannot equip or use it, but with attack points required your attack with that weapon is just lowered. So it seems leveling up makes things easier for you to use.
    Building: You start with a few weak items: Sword, axe, pickaxe (for stone), and a shovel. Only certain material are required for a specific item. If you die, you still keep these tools. These materials can be used for crafting and building (for places that can be built at).
    Mobs: There are all kinds of mobs, such as the monster type of zombies, skeletons, element monsters, etc. They all spawn depending on how the day's difficulty is set. Some mobs even spawn during the day. When it becomes day, certain mobs do not like the sunlight, so they will either try to kill themselves or burn in the light. (They can survive if in the shadow.. watch out!). Mobs are able to destroy certain material, so be careful of what you use to build your place!

40
General Discussion / How did you create your Blockland name?
« on: February 01, 2015, 09:47:30 PM »
I'll go first.

Visolator: Started out as Visionator, which had a mix of vision and terminator. How I describe Visionator is a bot that can see well.



It sounds like I can make good original names if people give me a bunch of words to generate a name.



What about you? Did you create your name originally or did you make it unoriginal?

41
Add-Ons / [for Bot_Hole] [Event] onBotDamage/onBotDamaged
« on: January 20, 2015, 06:30:20 PM »
This partically has a spam protection, since this had a few tests when the event is called several times within 33ms

onBotDamaged - Called when a bot is being damaged.
onBotDamage - Called when a bot is damaging others.
I have been testing vehicles, but doesn't seem to work, if it does, the event is already set for it.

Event_onBotStuffs

42
I'm requesting Badspot to add this into the engine.

void ::resetMovementSpeed - Reset's the object's movement to the datablock's.
float ::setBaseMovementSpeed - Set's the object's main movement.

Code: [Select]
//Reset the speed to their datablock's max speed
function AIPlayer::resetMovementSpeed(%this)
{
%data = %this.getDatablock();
%this.setMaxForwardSpeed(%data.MaxForwardSpeed);
%this.setMaxBackwardSpeed(%data.MaxBackwardSpeed);
%this.setMaxSideSpeed(%data.MaxSideSpeed);
%this.setMaxCrouchForwardSpeed(%data.MaxCrouchForwardSpeed);
%this.setMaxCrouchBackwardSpeed(%data.MaxCrouchBackwardSpeed);
%this.setMaxCrouchSideSpeed(%data.MaxCrouchSideSpeed);
}

//Reset the speed to their datablock's max speed
function Player::resetMovementSpeed(%this)
{
%data = %this.getDatablock();
%this.setMaxForwardSpeed(%data.MaxForwardSpeed);
%this.setMaxBackwardSpeed(%data.MaxBackwardSpeed);
%this.setMaxSideSpeed(%data.MaxSideSpeed);
%this.setMaxCrouchForwardSpeed(%data.MaxCrouchForwardSpeed);
%this.setMaxCrouchBackwardSpeed(%data.MaxCrouchBackwardSpeed);
%this.setMaxCrouchSideSpeed(%data.MaxCrouchSideSpeed);
}

//Set the player's total movement speed
function AIPlayer::setBaseMovementSpeed(%this,%value)
{
if(%value < 0) %value = 0;
if(%value > 200) %value = 200;
%this.setMaxForwardSpeed(%value);
%this.setMaxBackwardSpeed(%value);
%this.setMaxSideSpeed(%value);
%this.setMaxCrouchForwardSpeed(%value);
%this.setMaxCrouchBackwardSpeed(%value);
%this.setMaxCrouchSideSpeed(%value);
}

//Set the player's total movement speed
function Player::setBaseMovementSpeed(%this,%value)
{
if(%value < 0) %value = 0;
if(%value > 200) %value = 200;
%this.setMaxForwardSpeed(%value);
%this.setMaxBackwardSpeed(%value);
%this.setMaxSideSpeed(%value);
%this.setMaxCrouchForwardSpeed(%value);
%this.setMaxCrouchBackwardSpeed(%value);
%this.setMaxCrouchSideSpeed(%value);
}

43
Modification Help / Efficient way to detect vehicle collsion for bricks?
« on: January 11, 2015, 06:17:06 PM »
What would be an efficient way to detect vehicle collsion for bricks? I've tried all vehicle onCollision and onImpact stuff, got nothing.

44
Suggestions & Requests / Taking requests
« on: January 11, 2015, 02:42:10 PM »
Taking any addon requests.

Before you even start, here are some guildlines.

Make sure you know a little about this engine, think of "is this possible?" before you start asking for a request.

Make sure this isn't already made. If it is already made, think of how it could be remade.

Please make sure it is not too big of a project, example: CityRP, will not make very big projects.

Sorry, I cannot model or animate, if you can get someone to make a model/animate I can help make the mod.
For models as well, they must be a .dts, otherwise you'll have to ask someone else to convert it to a .dts model. (For animations it's .dsq I think as well)

Remember that these will all be qued into my project creations, depending if I accept the project (meaning that it meets the requirements above).

Remember also that all these projects will not be done easily, so it could take a long time to get most of the requests done.

45
Please look here: http://forum.blockland.us/index.php?topic=272426.0
There's a large number of client-sided mods that break the game mode system. When the game mode is changed on the server, clients are supposed to rejoin the server automatically. However, many client-side mods prevent this.
There are broken add-ons that use the function disconnect(), some do not have return Parent::Disconnect(%a);.

Below here have the fixed parent.
Client_EventFavorites
Item_Keycard
Player_Mech
Script_AutoWrench
Weapon_BusterGun
Weapon_LaserPointer
Weapon_Package_QuakeType
Weapon_PortalGun
Weapon_TF2BasicMelee
Weapon_TF2DemoPack
Weapon_TF2ScoutPack
Weapon_WH40k_Imperium
System_LoadAddOn
If you have any of these add-ons please re-download them.

Here are support files if your add-on needs them.
Support_RaycastingWeapons.cs

If you have any fixed add-ons, please post them.

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