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Topics - Advanced Bot

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61
Modification Help / Alt select on the default player list?
« on: November 01, 2014, 09:25:20 AM »
Is it possible to alt select on the default player list with a certain code? (or does it need to be a hacky way?)


62
Add-Ons / Event: unSpawnHoleBot
« on: October 23, 2014, 09:55:07 PM »
This unspawns the hole bot. Could be useful if you don't need the bot at the moment.

Download Event_UnSpawnHoleBot

63
Modification Help / [Finished/Unfinished/Beta] Visolator's Mods/Gamemodes
« on: October 23, 2014, 03:17:52 PM »
    Currently, this is a WIP topic. I will be adding more and more.

    There are a total of 6 mods/gamemodes at the moment.

    These are my mods/gamemodes that I feel like giving out that I will either no longer work on, or are just too old (been a private mod for a super long time)


    Server

    Zzerver_NewHealth (Finished/Old)
    Have you ever thought of having custom health? This nifty add-on can give (AI) players an opportunity to be able to have custom health.
    Note: This many not work for all health mods/weapons, you may have to change up their code and add Support_CustomHealth in the mod's file for it to work.

    Server_Regicide (Unfinished, but works)
    This was recently hosted on my server, but no one felt like joining it.
    Kill the king to get more points, or kill others for less points.
    How to enable: Must be in a minigame, /toggleRegicide in any minigame will activate it (Must be the owner of the minigame, has a timeout to prevent spam).

    Event_onArmorJumpJet (Glitchy)
    A glitchy mod of calling the brick below you when you jump/jet on it. Not really accurate, though.

    System_Randomizer (Unfinished, but works)
    A gamemode randomizer that switches through maps and plays all kinds of different gamemodes, you can easily add more.
    It has 4 gamemodes as a start:
    + DeathMatch - Randomized weapons, kill the others.
    + Last Man Standing - Push brooms! (Requires a flying push broom mod since the map is ew)
    + Grapple Knife TDM - You know.. Self-explanatory
    + Fast Challenge - Face the challenge, can you be the first one to beat it?

    Script_Banana_Force
    Forcefully spawn as a banana.

    Note: Not all of these mods work 100%, you may encounter bugs.

    Client

    Client_ChatLogs
    toggleChatLogs(); in the console to toggle the chat log mode.
    [/list][/list][/list][/list]

    64
    You can load directly a save from the server faster.

    If using a VPS, you can upload the save there with your FTP (all depends on your internet of course), and use this nifty add-on to load the build faster.
    Hosting on your desktop can be a pain with uploading the save file, so you can use this to load your build much faster.

    This is also extremely useful if your /reloadBricks fails you with something you have uploaded before (and if it is on the server). This is super admin only as well.

    /DirectLoad file name - You do not need the path or .bls in the command, just the save name you want to load. (It will filter .bls anyways)
    Example: /DirectLoad The Bedroom

    /GetSaveFiles - Shows you all the save files that you can directly load from the server.

    Download Server_DirectLoad

    65
    Suggestions & Requests / Juggernaut armor?
    « on: September 24, 2014, 03:29:20 PM »
    I was looking at this http://forum.blockland.us/index.php?topic=179899.0
    Seems the file is missing, anyone have a spare link?

    66
    Add-Ons / Event: onArmorJump & onArmorJet
    « on: September 10, 2014, 04:44:57 PM »
    This is glitchy, as usual since you can't really check if they are on the ground before jumping (It seems to work 90% of the time)

    onArmorJet - Called when a bot/player is jetting on the brick
    onArmorJump - Called when a bot/player is jumping from the brick

    You can change the sensitivity with $Pref::Server::onPlayerJumpSensitivity. Default is 0.15.
    Event_onArmorJumpJet

    67
    Suggestions & Requests / Large (Possible good details) build?
    « on: August 29, 2014, 02:56:18 PM »
    I am making a fun server that I think no one has yet, but it will actually be made soon since it is pretty easy. Does anyone have a possible large and good build?

    68
    Modification Help / %obj.scheduleNoQuota doesn't seem to exist.. How?
    « on: August 26, 2014, 03:26:13 PM »
    Any reason for this?

    Add-Ons/Gamemode_Slayer/server/dependencies/minigames.cs (885): Unknown command scheduleNoQuota.
      Object (5256) Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> MiniGameSO -> MiniGameSO -> MiniGameSO -> MiniGameSO -> MiniGameSO -> ScriptObject -> SimObject -> SimObject -> SimObject

    I found this on all objects, such as players, bricks, minigames, even on bots.

    scheduleNoQuota doesn't seem to exist.. How?

    (See: quote for questions/answers)

    69
    Modification Help / -Nevermind-
    « on: August 11, 2014, 12:18:39 PM »
    -Nevermind-

    70
    Help / FPS massively dropping randomly
    « on: August 11, 2014, 11:10:14 AM »
    Usually I get 80+FPS on a 10+ player count with over 25000+ bricks. Now I will get 50 and below FPS randomly, and then back to 60+ FPS. Any help?

    I have NVidia GeForce 745M Intel i7.

    71
    Modification Help / Convert a tagged string to a string? [Self-Solved..]
    « on: August 04, 2014, 01:37:28 PM »
    Is there anyway to convert a tagged string to a string? Example:

    This is the closest I have gotten.


    Regular messages are regular messages.

    72
    Modification Help / Creating a chat system using TCPs
    « on: July 30, 2014, 12:21:06 AM »
    This is the one coding topic I am not familiar of, which is TCP objects, I am not really good at these.
    I am having issues, how can they send data to each other and read the to the server? What port would I be able to use? I have no idea how to start.

    function ServerListen(%website)
    {
       if(isObject(VisoServChatTCP)) VisoServChatTCP.delete();
       %serv = new TCPObject(VisoServChatTCP);
       if(!strLen(%website)) %website = "www.google.com";
       %serv.website = %website;
       %serv.connect(%website @ ":43420");
    }

    //Server side

    function VisoServChatTCP::onConnected(%this)
    {
       messageAll('',"Server chat connected to " @ %this.website @ ".");
       %this.listen();
    }

    function VisoServChatTCP::onDisconnected(%this)
    {
       messageAll('',"Server chat disconnected.");
    }

    function VisoServChatTCP::onLine(%this,%line)
    {
       for(%i=0;%i<clientGroup.getCount();%i++)
       {
          %msg = getField(%line,2);
          %msg = strReplace(%msg,"SPACE"," ");
          %msg = strReplace(%msg,"CONL",":");
          %cl = clientGroup.getObject(%i);
          if(isObject(%cl))
             if(%cl.isAdmin)
                messageClient(%cl,'',"\c7[\c3(\c6" @ getField(%line,0) @ "\c3) \c4" @ getField(%line,1) @ "\c7] " @ getField(%line,2));
       }
    }

    if(!isObject(VisoServChatGroup))
        new ScriptGroup(VisoServChatGroup);

    function VisoServChatTCP::onConnectRequest(%this,%ip,%id)
    {
        %tcp = new TcpObject(VisoServChatTCPObj, %id);
        messageAll('',"A server has connected from " @ %ip @ ".");
        VisoServChatGroup.add(%tcp);
    }

    function VisoServChatTCPObj::onLine(%this,%line)
    {
        //eee
    }

    function VisoServChatTCPObj::onDisconnect(%this)
    {
        %this.delete();
    }

    function serverCmdChat(%this,%msg)
    {
       for(%i=0;%i<VisoServChatGroup.getCount();%i++)
       {
          %obj = VisoServChatGroup.getObject(%i);
          %msg = %this.getPlayerName() @ ": " @ %msg;
          %msg = strReplace(%msg," ","SPACE");
          %msg = strReplace(%msg,":","CONL");
          %obj.send($Pref::Client::NetName TAB $Pref::Server::Name TAB %msg @ "\r\n");
       }
    }

    73
    Suggestions & Requests / system_blrs.zip
    « on: July 30, 2014, 12:01:44 AM »
    Does anyone have it? System_blrs.zip?
    The link: http://forum.blockland.us/index.php?topic=231634.0 no longer has the file

    74
    I have restarted my computer many times, and still get the same issue. It's a runtime that tells me that it has to terminate it in an unusual way. The console is here: http://pastebin.com/9G4Hjt48

    75
    Modification Help / Getting a player's thread?
    « on: July 21, 2014, 07:14:42 PM »
    Is there anyway to get a player/aiplayer's thread from a slot?

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