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Drama / Re: Poor/Badmins Thread
« on: June 08, 2015, 03:01:19 AM »
kek
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\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUEIgnore this, it's saying you didn't render a brick or something along the lines with shadowing/shading on the client-side. When your windows was reactivating from when you went outside of the BL window, it was fixing itself to run again.
Regenerating Shadow Map FBOs...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Client 141713 timed out.He might have had internet issues with your server, or something went wrong on his side.
Issuing Disconnect packet.
Saving persistence for BLID 9093
CDROP: 141713 - XxKillerControlxX - 192.168.1.1:49822
spamYou're basically exiting out of the blockland program and then going back to it, so that might be causing people to disconnect (Time out) (They think they crashed, I don't believe that)
Window reactivating...
spam
Well the server is running a serverCmdStart/StopTalking(%client); and when it's ran the server plays the start/stop talking animation thread.Did you even test that or did that just come out of your imaginary blockhead dictionary?
Huge credit to Visolator for helping me solve a big issue with the keybind.Don't forget about the checks because it would have created a nightmare :^)
Nice work.
Content update: inventory 100% functional, item support 90% finished.
What about me? I sometimes use this one too!"Static"