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211
Drama / Re: Poor/Badmins Thread
« on: June 08, 2015, 03:01:19 AM »
kek

212
General Discussion / Re: Server Crash?
« on: June 08, 2015, 02:54:00 AM »
Quote
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Ignore this, it's saying you didn't render a brick or something along the lines with shadowing/shading on the client-side. When your windows was reactivating from when you went outside of the BL window, it was fixing itself to run again.

The main thing I see is
Quote
Client 141713 timed out.
Issuing Disconnect packet.
Saving persistence for BLID 9093
CDROP: 141713 - XxKillerControlxX - 192.168.1.1:49822
He might have had internet issues with your server, or something went wrong on his side.

Another main thing I keep seeing
Quote
spam
Window reactivating...
spam
You're basically exiting out of the blockland program and then going back to it, so that might be causing people to disconnect (Time out) (They think they crashed, I don't believe that)

213
Modification Help / Re: Bot Problems
« on: June 07, 2015, 09:56:25 PM »
Try %robot.setWeapon(itemData), addNewItem just only goes to their slot like everyone else has to use commands to pull it out.

If you want to bots to always damage, do $DefaultMinigame = MinigameID;

214
Modification Help / Re: Function called when a client starts typing?
« on: June 07, 2015, 09:54:16 PM »
Well the server is running a serverCmdStart/StopTalking(%client); and when it's ran the server plays the start/stop talking animation thread.
Did you even test that or did that just come out of your imaginary blockhead dictionary?

215
Add-Ons / Re: Client-sided Coordinates (rip secret treasure chests)
« on: June 07, 2015, 09:42:10 PM »
All you're doing it making it easier for people to find chests, I'm sure they can make their own but it's worse to release one to the public and then show them how to look into a bls.

216
*Little rocket* *Kills the new york city population*

217
Add-Ons / Re: Client-sided Coordinates (rip secret treasure chests)
« on: June 06, 2015, 11:56:47 PM »
Huge credit to Visolator for helping me solve a big issue with the keybind.
Don't forget about the checks because it would have created a nightmare :^)

I don't really consider releasing this, I didn't think you would. Oh well.

218
Clan Discussion / Re: vSMC (vSystem Modding Clan) - 2 Projects!
« on: June 06, 2015, 04:16:09 PM »
Added everyone and updated OP, please read it again.



1 new project.

City!

219
Modification Help / Re: GuiPlus - What's new? [Beta v0.42] (Canceled)
« on: June 06, 2015, 04:08:00 PM »
Sorry, canceling the project, it's too much work and consumes time thinking of a better solution. Everytime I fix something another issue comes up which is normal, but the issue gets worse. Please don't complain to me about GUI+ anymore, just don't download it.

I'm staying with only 2 big projects I've been thinking/making for a bit and that's it.

220
Show the code

221
General Discussion / Re: Can somebody help
« on: June 06, 2015, 03:57:03 PM »
It's back up so ya

223
Jail: I do agree it should go by, but when they are gone, the time passes slower for them, because this won't just run on ticks. The prisoners will have a chance when a cop is online, but if the cop ever goes offline, sucks for them, they are free. When they successfully get out of the jail, their wanted rate increases because the system cannot find them when they get released. The wanted system gives more demerits than anything else. The wanted system will also take a lot longer for you to get unwanted as well. If someone leaves while being jailed, it will leave an AI for 30 seconds so you can still jail them. This AI will have every detail of what the client had before it left.

Labor: Yeah, it's nuts when you have pickpocket people come out of nowhere, but instead of using a randomization to get ore in one piece, you will get tiny pieces depending on what kind of ore you get, the more valuable, the harder it is to obtain the small pieces.

Economy: Yeah, it will base on a lot of things such as the use of the stock market, store prices, etc. If people pay taxes the economy also will go up, but not too far.

60% of the events will be removed, or at least make it for super admins only, in which, I barely have SAs on the server.

224
Modification Help / Re: Ark - RPG
« on: June 06, 2015, 04:39:04 AM »

Content update: inventory 100% functional, item support 90% finished.
Nice work.

What about me? I sometimes use this one too!
"Static"
"Static"

nop you're brain just broke

225
Drama / Re: Ryan 900 - Badmin
« on: June 06, 2015, 04:35:00 AM »
I know dude, I know.

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