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Messages - Advanced Bot

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226
You can package how the projectile damages, if it's a vehicle, set it to 0 damage.

227
I've already got JobSO, BankSO, and JailSO entirely written, which is like 5% of the mod. The worst part is keeping it stable and what people really want that is different from a normal city rp.

I won't bail out, but there is a chance I might take a break on it and not get back to it for a long time. Let's hope not though, I've put a lot of work into the scratch mod already.
My entire common folder of the city rp layout. It's not done because I might have another idea.




I've got the derby game already and might plan to release it, it just doesn't have a map. Once it has a map I'll release it. I will not make one because I'm terrible at making maps, but I can try.
The World RPG consumes so much time, and I think someone is going to beat me to another RPG, but I should still work on it anyways since there isn't much left, but it seems that it will be completely different from mine, but I need to get my head straight on a project and stay with it. I'm pulling a Furdle right now with this 1000 projects.
The other projects I have no idea what they are. I think I only have 3 major projects. The other ones were most likely a thought, but haven't had a plan to begin.

So yeah I need to stick with something, which is both World RPG and City. I need to stop thinking of other projects, they should go on a list or something instead of trying to create them which is slowing me down of making these 2 main projects. I've had the City RPG as long as I had the World RPG idea, I just didn't express both of them at the same time. What I really need to do is figure what I need to work on the most, which is most likely World RPG first because it's like 95% done.

228
Any ideas on how should I make a city rp? I don't want to make one and then screw up how it works, I want to make it while it's being made from scratch.

229
Modification Help / Re: Ark - RPG
« on: June 05, 2015, 08:51:03 PM »
"Honorabl3"
"H3"

gg

230
Gallery / Re: Man VS Block
« on: June 05, 2015, 08:49:32 PM »
800 mb so I can actually open it. I don't want to waste time redownloading Winrar.
There is an online rar opener, it might not work for heavy files, but I rather use 7Zip

231
Gallery / Re: Man VS Block
« on: June 05, 2015, 08:48:44 PM »
this doesn't matter since the rar file size of this save is only 10kb less
Yeah, I was trying to make a point though, but yeah, it shouldn't be in a rar if the file is extremely small, it's not like we are downloading 2GBs here

232
Suggestions & Requests / Re: Fixing Bots firing weapons after dying
« on: June 05, 2015, 08:47:07 PM »
He's talking about when a bot dies it still shoots. Not looking for an event that help fires the bot's weapon.

I've had this issue before, I fixed it by changing how the damage level works, which is weird.

233
Add-Ons / Re: Orbital Building
« on: June 05, 2015, 08:40:56 PM »
Wait, why is there a mode "orbit" when every other part of the code goes to "observer"

234
I'm only going to set it to 32 as max. This is a bad idea.

235
Off topic here, but who decided that syntax highlighting was more important than readability in coding help? If you're gonna do that at least pick colors that I can read against a blue background. Or, easier, just use the code tags like we've been doing for years.
Yeah I forgot to pick the right color scheme

237
How do I raise the vehicle limit? I've tried $Server::Quota::Vehicle, it works but it doesn't set max more than 20.

238
Modification Help / Re: Crashing derby - Vehicle spawn issues
« on: June 04, 2015, 08:18:59 PM »
How do I do that?

Edit: Nevermind, did something like this in the code
Code: server.cs (13 lines)
%quotaObject = getQuotaObjectFromBrickGroup(getBrickGroupFromObject(%spawnBrick));

if(!isObject(%quotaObject))
    error("Error: GameConnection::getSpawnPoint() - new quota object creation failed!");

setCurrentQuotaObject(%quotaObject);
%spawnBrick.setVehicle(nameToID(MonsterJeepVehicle), %client); //Prevent others spawning it into something different
if(!isObject(%spawnBrick.vehicle))
%spawnBrick.respawnVehicle();
else if(isObject(%vehicle = %spawnBrick.spawnBrick))
if(!isObject(%vehicle.getMountedObject(0)))
    %spawnBrick.respawnVehicle();
clearCurrentQuotaObject();


Problem is, it will still not work.

Nevermind again, appearently it says it has "5 physic vehicles" already, I have this fixed in the code, but seems to put it back.

I forgot to change $Server::Quota::Vehicle, which is 5. aaa

239
Gallery / Re: Man VS Block
« on: June 04, 2015, 06:21:27 PM »
Why is it a .rar?
rar compresses more than a zip, you're basically downloading something that doesn't take up much space as a zip would.

So would you rather download a file that has 800mb or would you download a rar that has 400mb?

240
Currently I am having issues spawning vehicles, only 4-6 spawn while there is a lot more than can spawn  because I was spawning 12 AIs and only 4-6 vehicles have spawned.

Any ideas?: Or do I need to make a hacky way to make vehicles?

Code: server.cs (31 lines)
    function GameConnection::getSpawnPoint(%client)
    {
        if(isObject(%mini = getMinigameFromObject(%client.minigame)) && DD_Data.memberCount > 0)
        {
            %spawnBrick = DD_Data.assignRandomVehicle(); //Max out needs to be at 32, this cannot repeat
            if(isObject(%spawnBrick))
            {
                %spawnBrick.setVehicle(nameToID(MonsterJeepVehicle), %client); //Prevent others spawning it into something different
                if(!isObject(%spawnBrick.vehicle))
                    %spawnBrick.respawnVehicle();
                else if(isObject(%vehicle = %spawnBrick.spawnBrick))
                    if(isObject(%vehicle.getMountedObject(0)))
                        %spawnBrick.respawnVehicle();

                %point = %spawnBrick.getTransform();
                %spawnPosition = getWords(%point, 0, 2);
                %spawnTransform = getWords(%point, 3, 6);
                %spawnPoint = vectorAdd(%spawnPosition, "0 0 10") SPC %spawnTransform;
                %spawnBrick.isTaken = 1;
                return %spawnPoint;
            }
            else
            {
                %client.chatMessage("\c5Sorry, looks like someone didn't leave enough room for you.");
                return Parent::getSpawnPoint(%client);   
            }
        }
        else if(DD_Data.memberCount <= 0)
            announce("\c0WARNING\c3: No derby spawn has been set!");
        return Parent::getSpawnPoint(%client);   
    }


How do I raise the vehicle limit more than 20?

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