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Modification Help / Re: Adding max health on a datablock
« on: December 18, 2012, 08:18:15 AM »
Well, now I did things a different way thanks to Innocent. Instead of adding damage it adds a damage mulitplier as:
Now I have made 5 playertypes with different strengths and different health, now they can be bosses and don't have the same strength everytime.
Code: [Select]
%multiplier = clientGroup.getCount() * 50;
%damage = %damage / %multiplier;Now I have made 5 playertypes with different strengths and different health, now they can be bosses and don't have the same strength everytime.