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Messages - Counter98

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61
Modification Help / Re: Buildable Elevators/Trains Mod
« on: January 19, 2013, 10:19:25 PM »
This is the best thing you're probably going to get. IMO it looks great. Just because it isn't actually moving bricks doesn't mean it's only "ok."
That's not why it looks "ok".

The bricks look like pure untextured cubes; they have no texture like normal bricks do, so they don't look as good.

62
Modification Help / Re: Food bricks (Development release 4)
« on: January 15, 2013, 04:16:04 PM »
Leeks and celery please!

 

yeah........most cheeses are yellow...
Not pure yellow. They are slightly less intense in coloration, and some cheeses are completely white.

63
Add-Ons / Re: Alpha Sodas - Powerup Sodas
« on: January 15, 2013, 04:13:12 PM »
It would be possible to add this item using a minigame, but the problem is that it could be stolen by others. But it's still portable.

edit: the starman theme in this mod sounds recorded badly, i could probably get you a better one.

64
Suggestions & Requests / Re: Wolf Playertype
« on: January 15, 2013, 04:10:56 PM »
You are asking for furries in Blockland.
=FURRY

Tails doesn't = furry. loving stop.

65
Suggestions & Requests / Re: Bot Events II, For realz this time plez
« on: January 15, 2013, 04:07:09 PM »
So if bot events are CRC'd, then is there another add-on that can change players avatar through events? I need one if I want to progress my lip syncing stuff further.
There was, made by Rotondo, on the old RTB.
Plus their are some "Black Market" Bot event add-ons if you are just going to take a peek at the scripts.

Bot events were abusable but we have admins, right? Admins are abusable, let's take away that, servers are abusable, so let's only have 10 master servers, the list goes on.

66
Suggestions & Requests / Re: Drug items, for a city roleplay.
« on: January 15, 2013, 04:03:40 PM »
I'd like a drugs mod, it'd be fun to have virtual acid trips :D

67
Gallery / Re: Old McDonalds build
« on: January 15, 2013, 03:57:42 PM »
Hey bro, you could take shader pics even in v8.
It would have DOF (Depth Of Field) but it wouldn't have any real shaders. But it did have shadows.

"Shaders" is different from "Shadows".

68
Gallery / Re: Burt's City Exploration
« on: January 15, 2013, 03:55:41 PM »
I love explorable builds. I hate cramped little battlespaces and stuff like that, why not have some secret passages? Anyways sounds cool, I'll definitely be visiting!

69
or maybe badspot could just add the beta parts back
"Beta" is different from the Alpha version. If he adds the beta parts back, namely arms and legs, this would Break Blockland's visual style.

I also agree that it would need it's own seperate GUI.

70
16 almost 17
Wow, I pictured him as a bratty little 11 year old throwing a hissy fit.

71
Suggestions & Requests / Re: Ack! Long lists! That can't be right! v2!
« on: January 14, 2013, 05:37:27 PM »
one solution is to delete add-ons you don't really need. I hate going into "racing" servers only to find they have every single gun pack enabled because they don't want to disable anything

72
Add-Ons / Re: Alpha Sodas - Powerup Sodas
« on: January 14, 2013, 05:10:32 PM »
We do need TF2's Atomic Punch, we have the sandman, the scattergun and lots of TF2 Weapons and items, but not this one?
Just call it "Dodging Cola" so it's useful for more than TF2

73
Modification Help / Re: -Weapon stuffs- Suggestions?!
« on: January 14, 2013, 04:52:10 PM »
NO SHELL EJECTION.
That doesn't even make sense...you attempt to add "realism" yet you remove such a simple thing. I don't get it unless your too lazy/don't know how to do it.

74
Modification Help / Re: Buildable Elevators/Trains Mod
« on: January 14, 2013, 04:51:13 PM »
a couple versions ago this was impossible
nope.

Now it's a walk in the park

Not without stealing scripts. It uses an extremely loving simple method of unhiding nodes, as if nowone had done THAT before. It works but without engine changes it'll never be really possible.

Nice work, looks great!
It looks O.K

75
Suggestions & Requests / Global VCE
« on: January 13, 2013, 12:59:05 PM »
In an update to VCE, other people's 'variables' don't work on your stuff.

Quote
The new version of VCE (this version you're reading about) stores variables per brick group. That means that you and only you can modify variables in your scope. Simply put, if you made it so you needed 5 cookies to enter a door, then only cookies granted by your bricks would work for the door. Your friends won't be able to grant themselves cookies by their own bricks and open the door. If you and your friends want to make a contraption together, just one of you should build the bricks with events on them and then you can both edit the events via the wrench and it will work, because your bricks are the one processing the events.

Remove this and I'll be happy! It's irritating, and co-operative RPG building is frustrating. Maybe a seperate modified version of VCE

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