91
Suggestions & Requests / Re: Drug items, for a city roleplay.
« on: January 13, 2013, 12:04:42 AM »
Slightly more realistic version:
LSD - Messes with FOV and applies color effects (not seizure effects, but it smoothly shades into each color, making it trippy). No use besides recreation
Steroids - Increases damage done by 25%, and improves athletics (jumping, running), but your character is harder to control (may walk for 3 second after letting go of button, for example)
Morphine - Reduces damage recieved by 25%
Cannabis - Health slowly increases. Can not be overdosed, but your character moves slower.
Caffeine - Character moves faster for a while
Alcohol - Damage taken reduced by 10%, but harder to overdose than morphine
Tobbacco wouldn't really have a use unless you can think of one.
Overuse of any drug besides cannabis will cause death; cannabis is balanced by making your character go slow. Some drugs are harder to overdose than others.
LSD - Messes with FOV and applies color effects (not seizure effects, but it smoothly shades into each color, making it trippy). No use besides recreation
Steroids - Increases damage done by 25%, and improves athletics (jumping, running), but your character is harder to control (may walk for 3 second after letting go of button, for example)
Morphine - Reduces damage recieved by 25%
Cannabis - Health slowly increases. Can not be overdosed, but your character moves slower.
Caffeine - Character moves faster for a while
Alcohol - Damage taken reduced by 10%, but harder to overdose than morphine
Tobbacco wouldn't really have a use unless you can think of one.
Overuse of any drug besides cannabis will cause death; cannabis is balanced by making your character go slow. Some drugs are harder to overdose than others.
Seriously, we don't need another mod that promotes substance abuse.This game already has murder and torture packed default with the game. Yes drugs are bad, but it's better that they do it in video games than real life. Plus not all use of drugs is abuse.