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Messages - Wrapperup

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76
Off Topic / Re: new alvin and the chipmunks movie
« on: July 12, 2015, 10:02:47 AM »
as soon as they started playing uptown funk, i just paused the video and closed it out. can't watch it further than that, sry for failing u nerds.

77
Off Topic / Re: BL Forums gives a man a gun using MS Paint
« on: July 07, 2015, 10:22:25 AM »

78
When the kitchen comes out I may actually bring back my top secret project...

Also on a side note is the collision that the kitchen has different than the way you created the collision for the bedroom?
as in it will be less buggy?

It's being made somewhat the same way, but i'm able to make them faster from the bedroom. If by buggy collision you mean the missing collision or that vehicles clip thru it easily, the 2nd one is a problem with using giant collision meshes. However, since the floor is split up into a few collision meshes, that shouldn't be a huge problem.

79
It was a PRANK you goober

BRO, SEE THE CAMERAS? ITS JUST A PRANK BRO!

80
Suggestions & Requests / Re: img2brick
« on: July 05, 2015, 11:16:07 AM »
It'd be possible to make an img2brick completely in TorqueScript, but it'd be so horribly slow that it wouldn't be worth it.

Can confirm.

I used the getPixelColor function... oh god how slow it is.
OP, if you don't care about speed, pm me.

81
Drama / Re: Noobiest blockland users
« on: July 05, 2015, 11:12:13 AM »
me

82
Akio told me

lolwat? You are Akio.

83
It's not ded, its on hold for a little bit.

84
Modification Help / Re: [WIP Resource] DTS plugin for Blender 2.74
« on: June 24, 2015, 09:59:53 PM »
Yay for Port being the ambicious of the few!

85
Modification Help / Re: Texture Help
« on: June 24, 2015, 03:13:04 PM »
So far blockland has zero support for textured image files.

All models render on solid colors in the form of small, cubic .png files

Check Weapon_Gun. You need to arrange colors in the format of the ones found there. The size of the .png isn't actually important, but it is suggested you use a 1x1 pixel to represent the color.

Believe it or not that it actually is used as a texture.

You need to UV-Map it (looks like its already done), set the object's material to a material whose name represents the png (eg: swordTex, do not slap .png at the end) The material will corrospond with the material's name. So you make a png called swordTex.png with your texture.

 - UV Map
 - Set material's name as the texture's png filename (without the .png at the end)
 - Make sure the material's name AND texture name match up

That should be all

86
Help / Re: Bot_Brachiosaurus glitches animations on my screen
« on: June 24, 2015, 03:01:59 PM »
You probably have a corrupted cache, delete cache.db in your BL folder and see if it works.

87
Drama / Re: Kingstons soccer
« on: June 21, 2015, 11:43:39 AM »
I join the fourms like 10 days ago?

You lied again! You joined 8 days ago.

88
Modification Help / Re: Disable shadow on object?
« on: June 19, 2015, 11:16:31 AM »
If your object has a custom model, you can prevent the object from casting shadows by changing some setting in the exporter. Enable transparency but keep the additive and subtractive buttons/checkboxes whatever unchecked.

89
Off Topic / Re: officaler condiment poll
« on: June 19, 2015, 11:05:54 AM »
zax sauce not in poll, therefore the poll is invalid and biased

90
Drama / Re: Bishop - The worst admin EVER
« on: June 19, 2015, 10:51:25 AM »
I can't tell if this drama is serious or not :(

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