856
General Discussion / Re: Bondant's Deathrun V3.2! (Official Topic)
« on: April 23, 2014, 10:39:46 PM »
spawn room looks really stuffty no offense
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I'm really kinda wondering why nobody has created a proper animation tutorial for Blockland yet. It would be immensely helpful.
I would appreciate knowing.
why are you so late
When I teleport the health bar goes away.
Also, do you think you can make the health bar a actual bar without little rectangles separating it and when you take damage it takes some time for it to go down instead of it being instantaneous.
So what you're saying is that what I need to do is create a dynamic object for ObjViewCtrl (which I did by ObjViewCtrl.dynamicObject = "ObjDynam";), and use ObjViewCtrl::(StuffHere)(ObjViewCtrl.dynamicObject, %this, %things, %that); to refer to the object of the ObjViewControl?
EDIT: However, figure this out - anything other than ObjView that uses the player's dts and ObjectViewCtrl that calls AvatarGui.onWake();(eg. Avatar_Preview), doesn't need the object of the control to be referred to. Avatar_Photo.setSequence("", 1, activate, 1); works.
it does work
No, torque 3D is what Blockland was made in.
I think you men't to say
ObjectView.setSequence("",3,"walk",1);
Can you make it so that we can see everyones health on RTB Prefs?