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Messages - Wrapperup

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856
General Discussion / Re: Bondant's Deathrun V3.2! (Official Topic)
« on: April 23, 2014, 10:39:46 PM »
spawn room looks really stuffty no offense

857
Drama / Re: drama at zix's server
« on: April 23, 2014, 10:25:55 PM »
When I get back on the server, Ill see what he was banned for. I forgot what the reason was, but it was for a valid reason if I remember correctly.

About Oddity abusing admin, I think Zix should reconsider most all of his admins imo.

858
Modification Help / Re: Blending animations?
« on: April 23, 2014, 06:36:06 PM »
I'm really kinda wondering why nobody has created a proper animation tutorial for Blockland yet. It would be immensely helpful.

Learn how to animate, and when exporting, you specify a range of frames for each sequence

859
General Discussion / Re: What does RTB Stand for?
« on: April 23, 2014, 06:16:01 PM »
here goes another "What does AOT Mean???"...

860
I would appreciate knowing.

its easier to animate, and i like it.

861
Modification Help / Re: WorldRP (Modelers Needed) | Progress:25%
« on: April 23, 2014, 04:51:38 PM »
why are you so late

because i have better things to do than spend my entire time on the forums

862
When I teleport the health bar goes away.

probably happens because teleporting and this mod use the same image slot, not a huge issue however, if i used the 2nd slot, hatmod wouldn't work with this.

Also, do you think you can make the health bar a actual bar without little rectangles separating it and when you take damage it takes some time for it to go down instead of it being instantaneous.

there are reasons i designed it like how it is.

863
Modification Help / Re: WorldRP (Modelers Needed) | Progress:25%
« on: April 23, 2014, 07:30:29 AM »
look who's back

864
Modification Help / Re: setSequence problems
« on: April 22, 2014, 08:36:43 PM »
So what you're saying is that what I need to do is create a dynamic object for ObjViewCtrl (which I did by ObjViewCtrl.dynamicObject = "ObjDynam";), and use ObjViewCtrl::(StuffHere)(ObjViewCtrl.dynamicObject, %this, %things, %that); to refer to the object of the ObjViewControl?
EDIT: However, figure this out - anything other than ObjView that uses the player's dts and ObjectViewCtrl that calls AvatarGui.onWake();(eg. Avatar_Preview), doesn't need the object of the control to be referred to. Avatar_Photo.setSequence("", 1, activate, 1); works.

All you did was create a string??? How does it make it a dynamic object? The reason AvatarPreview uses "" is because the string for the name was "". Either change your objects name to "" or make setSequence use your objects name.

ObjViewCtrl.setObject(ObjViewCtrl.dynamicObject, %obj, "", "");

ObjViewCtrl.setSequence(ObjViewCtrl.dynamicObject,%threadnum,%sequence,%timescale);

to

ObjViewCtrl.setObject("", %obj, "", "");

ObjViewCtrl.setSequence("",%threadnum,%sequence,%timescale);

The first argument of these functions is a string, the name of the object.

865
Modification Help / Re: setSequence problems
« on: April 22, 2014, 07:58:31 PM »
it does work

What i mean by that, is he isnt refering to the object he NAMED

He gave his object a name
ObjViewCtrl.setObject(ObjViewCtrl.dynamicObject, %obj, "", "");

When you do sequences, it should be:

ObjViewCtrl.setSequence(ObjViewCtrl.dynamicObject,%threadnum,%sequence,%timescale);

866
Add-Ons / Re: [Server] VoteMute, Annoying players? Not anymore!
« on: April 22, 2014, 07:48:45 PM »
fix page stretch pls

867
Modification Help / Re: Torque Official Documentation link,
« on: April 22, 2014, 07:36:03 PM »
No, torque 3D is what Blockland was made in.

I think you men't to say

Its not made in torque 3D, its made in TGE (heavily modified)

868
Modification Help / Re: setSequence problems
« on: April 22, 2014, 07:30:13 PM »
Here is how you do it

%objview.setObject(%NAME,%path,%skin,%lod);

now, %NAME must be refered to again to apply the sequence to the object you drew.

%NAME is the name of the object you are drawing, so...

%objview.setSequence(%NAME,%threadnum,%sequence,%timescale);

should work if %NAME from both are the same/

ObjectView.setSequence("",3,"walk",1);

wont work because you arent refering to the object's name.

869
thanx u all

870
Can you make it so that we can see everyones health on RTB Prefs?

Can you atleast try the mod and make sure that question is answered?

It shows other players health.

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