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Topics - Port

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76
Off Topic / BrainMaker
« on: March 21, 2013, 12:48:55 PM »
basically, type a name and get a sort of "brain focus image thing"

http://www.flasco.jp/brainmaker/index.php

example:



seems about right

77
Add-Ons / OnBotTouched
« on: March 19, 2013, 04:06:39 AM »
OnBotTouched (version 0.0.1)
Adds an input event that is triggered when a player touches a Hole Bot.

Targets

  • Self
  • Bot
  • Player
  • Client
  • MiniGame
  • Named Brick

Download

Event_OnBotTouched.zip (680 bytes).

78
Off Topic / Anybody near New Orleans, Louisiana, US?
« on: March 18, 2013, 11:40:37 AM »
I'm going there for 3 weeks in a bit. It'd be awesome to meet people nearby if there are any there and such.

79
Off Topic / I think I broke the forum
« on: March 16, 2013, 01:38:54 AM »

80
Gallery / im really high right now
« on: March 14, 2013, 07:44:32 AM »
somebody help please
http://youtu.be/uRO1J-k-GO8

81
Off Topic / i like trams
« on: March 13, 2013, 09:15:04 AM »
so i was doing this while i had nothing else to do in school
and this friend sitting next to me told me to put it on YouTube

http://www.youtube.com/watch?v=5JPeCXPnBEQ

spoiler: it has a sad ending

82
Off Topic / i won €640,000
« on: March 08, 2013, 03:04:39 AM »


forget yeah

and I'm not even from the UK
I must be extremely lucky then
getting prizes from things I'm not even a part of

83
Modification Help / A new syntax! (non-serious topic)
« on: March 02, 2013, 03:13:06 AM »
After years of development in a top secret laboratory, I introduce a completely new flavor of the current TS syntax: Mangled TorqueScript!
seriously, if you take this seriously then you seriously forgot to read the serious topic title

Samples:

https://gist.github.com/portify/5070177/raw/1ec33b4debb8b2a621cc0599d1d41efc15024b45/test.cs
https://gist.github.com/portify/5070169/raw/b697cf46ad010b096bb699326f4d1f7aa08ef711/tspy.cs

84
Add-Ons / Hide Names (v1.1.0)
« on: February 17, 2013, 01:55:06 AM »
Hide Names (v1.1.0)

Description

A simple add-on which will hide the names above all players.
While you can already do this with TDM or Slayer settings, this is a simpler way of doing this.
If you're using the Custom gamemode, super admins can enable/disable this using /toggleHiddenNames.

Download

Download Server_HideNames.zip (886 bytes) from localhostr.com.

85
Game Modes / Prism DM
« on: February 16, 2013, 09:10:11 AM »
Prism DM

Description

Since I felt like actually releasing a gamemode, here you go.
This is the full gamemode (with the exception of pain/footstep sounds) running on this server.

It's a "sneaky" deathmatch set in a small but incredibly complex map with intertwining tunnels, alternate routes and other similar properties.
Various types of weapons are scattered all over the place, leading to a wide weapon selection, which, though, yields very low ammo.

Setting Shader Quality to at least Minimum is highly recommended.

Requirements


Note:
The full T+T 2.1 package is not necessarily required.
Only some weapons are used, but to be on the safe side, all T+T 2.1 add-ons are required.

Download

Download GameMode_Prism_DM.zip (95 KB) from localhostr.com.

86
Add-Ons / Speed Kart Building
« on: February 16, 2013, 08:37:39 AM »
Speed Kart Building

Description

A set of features ripped out of the SpeedKart gamemode to help you build tracks.
Normally, enabling GameMode_SpeedKart to build tracks would result in deadly water, vehicles that don't move, etc.
This add-on simply provides the events you need for a SpeedKart track and the vehicles themselves, without all the gamemode specific modifications.

Download

Download Server_SpeedKartBuilding.zip (1.1 KB) from localhostr.com.

87
General Discussion / Port's Prism DM
« on: February 15, 2013, 08:05:57 AM »




Description

I initially started off by wanting to port the Borg Assimilation gamemode to the v21 gamemodes system, however while I was working on it I got to this pretty neat endpoint which is, essentially just a deathmatch in the classic Borg Assimilation arena ("Greyscale Deathmatch") with the classic Tier+Tactical weapons.

So to summarize: A deathmatch in the Borg map with Tier+Tactical weapons.

Server Rules

Stability

This server is running smoothly a solid 24/7 with low average pings, thanks to the awesome RTB Hosting service. ;)

Screenshots


(click for full size)

Credits

Gamemode: Port
Weapons: Bushido (mostly)
Build: Stone Head/Client

88
Modification Help / Unable to pick up items in gamemode
« on: February 15, 2013, 05:46:10 AM »
I'm working on a gamemode which will have several item pickups.
I had a build which was Public that I then saved with ownership and tried using in a game-mode.

The result was getting the message "This item is not a part of the mini-game." when trying to pick up an item while having this error fill up the console:

base/server/scripts/allGameScripts.cs (28633): Unable to find object: '0' attempting to call function 'getBLID'
BackTrace: ->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->[AmmoStaticPackage]Armor::onCollision->Armor::onCollision->[AmmoGuns2]Player::pickup->ShapeBase::pickup->Weapon::onPickup->ItemData::onPickup->miniGameCstar fishe


I have also tried to save the Public bricks without ownership, however that did not fix it.
A strange thing is though that this works perfectly when used on a non-dedicated server. The problem only occurs on dedicated servers.
Tested again, this occurs on every type of server.

And for those who are curious about gamemode.txt:

$MiniGame::IncludeAllPlayersBricks is defined as 0
$MiniGame::PlayersUseOwnBricks is defined as 0
$GameMode::BrickOwnership is not defined (default to Public)

89
Modification Help / Getting the print of a brick as a "portable value"
« on: February 13, 2013, 03:43:07 PM »
I'm working on something which involves saving various attributes about bricks, and since prints work with an ID which changes based on the number of prints and in which order they were loaded, I need to work with the actual "name" of the print.

I know you can convert from a name to a print ID as follows:

$printNameTable["Letters_Default/a"]

But how would I turn a print ID into a name like "Letters_Default/a"?

90
This is utterly and completely wrong. I always play through WINE and I've never noticed any issues.
I also host all my servers through it and they can stay up day after day without anything breaking.

And for those who say that the prominent features of v21 don't work, here you go, Max shaders:



For those interested, I use Ubuntu 12.10 with nvidia-common and wine from official repos.

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