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Modification Help / Re: Half-Life 2 Weapons Pack: the one that's actually accurate
« on: September 09, 2013, 07:19:39 AM »
These custom shells are awesome.
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no i need a startmenu and i ccan't find a better one
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also my start button is uncentered and that's making me really mad ugh
[IMG]http://i.imgur.com/YNRT83T.jpg[/img]
Proof that Adam is a horrible, mean fox.
Couldn't OP also create a StaticShape object that uses the explosionsphere1.dts and have that spawn in his explosion?
I really don't see the problem here.
If anybody would like a simple node handler to use with this, feel free to use mine. Just be sure to rename it to prevent conflicts.
Adding a node will automatically set all other nodes that are in its line-of-sight as neighbors. This is probably best used with bricks.
https://bitbucket.org/Greek2me/slayer/src/8e5d8540e535e6a4c6dff259c698704c0db901ab/Dependencies/Nodes.cs?at=dev
You need to define what you mean by object. If you ask me an image datablock with the DTS model bound to is an object that you can mess with. How did you you scale the DTS cylinders in your path finding visualization then?