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Off Topic / Re: Furry Megathread - Fuzzy Bits
« on: September 08, 2013, 03:20:11 PM »nope, those are wee
they're not wee, they're cute
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nope, those are wee
I think the expanding sphere effect is actually an animation. But scaling the DTS model also scales the animation as far as I know.
A bit tardy to the party, aren't we?
a 50 health bleedout is dumb and annoying
it means 2 hits will kill you which is super op
I dont think you have to, but it might rotate you funnily each time otherwise.
EDIT: THIS THREAD HAS OVER 9000 VIEWS! (Literally There are 8999 and more coming soon!)
The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS
they would be ints and floats if they could actually make it to 2 billion....
ModelImage.setScale("X Y Z");
explosionScale = "# # #";?
$somePos = %player.getPosition();
%player.position = $somePos;
I know the argument is stupid, but you still missed this part:If you're not handicapped, the action takes half a second at most. It normally takes me a quarter of a second.
when moving your hands to your keyboard after extensive mouse usage (because who uses their keyboard to navigate the computer anyway, that's completely counter-productive)
it's preference
I'm pretty sure no one here really cares about your hipster keyboard commands or whatever... It seriously looks like you mentioned them just to start an argument or show some kind of uber techy elitism or something.
If you're not handicapped, the action takes half a second at most. It normally takes me a quarter of a second.
Since we're being overly technical here, when moving your hands to your keyboard after extensive mouse usage (because who uses their keyboard to navigate the computer anyway, that's completely counter-productive) and pressing these keys would take the same amount of time, if not more.
and having them pinned only takes one or two clicks