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2851
Off Topic / Re: Furry Megathread - Fuzzy Bits
« on: September 08, 2013, 03:20:11 PM »
nope, those are wee

they're not wee, they're cute

2852
I think the expanding sphere effect is actually an animation. But scaling the DTS model also scales the animation as far as I know.

You can't just magically "scale the DTS model". It isn't an object. Change explosionScale in the ExplosionData instead.

2853
Modification Help / Re: Chrisbot6's Support_Trains (ALPHA 6)
« on: September 08, 2013, 01:54:36 PM »
A bit tardy to the party, aren't we?

Really doesn't matter - this topic deserves all the activity it can get.

2854
Add-Ons / Re: Cactus Sword (Swollow and Nasoa)
« on: September 08, 2013, 01:51:51 PM »
a 50 health bleedout is dumb and annoying
it means 2 hits will kill you which is super op

2 hits after each other would only kill you if the bleedout stacked, though.

2855
I dont think you have to, but it might rotate you funnily each time otherwise.

It would just default to "0 0 0 1".

2856
Development / Re: 2013/08/28 - Blockland has been greenlit!
« on: September 08, 2013, 01:50:18 PM »
EDIT: THIS THREAD HAS OVER 9000 VIEWS! (Literally There are 8999 and more coming soon!)

okay.

2857
The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS

I know it's a model, but it still isn't a separate object. The explosion renders it along with any attached particles while alive at the same scale - the scale of the projectile that caused the explosion.

2858
they would be ints and floats if they could actually make it to 2 billion....

Integer values and floating point values do not necessarily define a byte length - they're just types of numbers.

2859
ModelImage.setScale("X Y Z");

What? The "explosion sphere" isn't an object, it's rendered alongside the explosion - which you can't scale dynamically.

explosionScale = "# # #";?

2860
$somePos = %player.getPosition();
%player.position = $somePos;

Setting %player.position won't do anything.

2861
Suggestions & Requests / Re: Whats the anti wep share mod called
« on: September 08, 2013, 05:16:07 AM »
it's called function servercmddroptool(){}

2862
Off Topic / Re: Post Your Desktop 2 / Desktop Megathread
« on: September 08, 2013, 03:02:30 AM »
I know the argument is stupid, but you still missed this part:
If you're not handicapped, the action takes half a second at most. It normally takes me a quarter of a second.

when moving your hands to your keyboard after extensive mouse usage (because who uses their keyboard to navigate the computer anyway, that's completely counter-productive)

I always have at least one hand on my keyboard - but anyway, yeah,

it's preference

2863
Off Topic / Re: Post Your Desktop 2 / Desktop Megathread
« on: September 08, 2013, 02:37:42 AM »
I'm pretty sure no one here really cares about your hipster keyboard commands or whatever... It seriously looks like you mentioned them just to start an argument or show some kind of uber techy elitism or something.

How is searching for applications a "hipster keyboard command"?
I was just wondering - to me having random icons all over the place is extremely ugly.

2864
Off Topic / Re: Post Your Desktop 2 / Desktop Megathread
« on: September 08, 2013, 02:33:33 AM »
If you're not handicapped, the action takes half a second at most. It normally takes me a quarter of a second.

Since we're being overly technical here, when moving your hands to your keyboard after extensive mouse usage (because who uses their keyboard to navigate the computer anyway, that's completely counter-productive) and pressing these keys would take the same amount of time, if not more.

Pressing "win", "c" and "enter" takes me 1/10 of a second at most.

This is a stupid argument anyway - the only thing that matters is whether or not you like to keep everything simple.

2865
Off Topic / Re: Post Your Desktop 2 / Desktop Megathread
« on: September 08, 2013, 02:28:30 AM »
and having them pinned only takes one or two clicks

#1: move your mouse (a lot slower than typing on a keyboard)
#2: click

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