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Messages - Port

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2911
I've remade all the default large cubes to use one and they work a whole lot better.

You should release that.

2912
Suggestions & Requests / Re: Gun with big recoil
« on: September 06, 2013, 10:03:53 AM »
lol what do you mean bigger recoil
the recoil is already so big it ends up at the player's head

player velocity recoil

2914
Development / Re: 2013/08/28 - Blockland has been greenlit!
« on: September 06, 2013, 09:53:09 AM »
For the last time; Torque Engine doesn't support voice chat.

As long as you have the full source license, it supports anything you want it to support.

2915
General Discussion / Re: Kaphost Blockland Servers
« on: September 06, 2013, 08:38:29 AM »
when will you learn to stay out of this thread

I mean c'mon you're bumping it after a month and a half of inactivity, why can't you guys take this to PM's or something.

Really Rub, get the forget out of here already.

What? You can't provide a paid service and promise something customers want by a certain date and then, even months later, just do nothing.

2916
Gallery / Re: DOF Screenshots
« on: September 06, 2013, 06:33:48 AM »
A client add-on that builds terrain for you.

.. no? It's server-sided, and infinite.

2917
I can get it on the start screen but it is just a shortcut to accessing it on my desktop. I want the internet explorer app that is fullscreen and has the different features to be there.

Press Windows+Q, find Intenet Explorer in the list, right-click it and click "Pin to start menu" or whatever it's labelled.

2918
Gallery / Re: DOF Screenshots
« on: September 05, 2013, 05:17:15 PM »

2919
Will this work for scriptobjects as well?

It works for any conobject-class.

2920
I wrote a quick little support script which provides a set of functions generally related to the daycycle and the sun.
daycycles.cs (106 raw LOC)



float getDayCycleTime()

Returns the current progress of the daycycle as a floating point value between 0 and 1 while properly accounting for daycycle length and offset. The start of a cycle (0) is the point where the sun sets (elevation at 0 degrees).

int getDayCycleStage(float time)

Using time as the progress of the cycle, returns the "stage" of the daycycle as an integer, which can be either 0, 1, 2 or 3. This represents each quarter of the cycle (dawn, day, dusk and night).

str getDayCycleStageName(int stage)

Returns a friendly name for the stage. 0 => dawn, 1 => day, 2 => dusk, 3 => night.

int getMSToNextDayCycleStage(float time)

Using time as the progress of the cycle, returns the precise total number of milliseconds until the next quarter of the cycle is reached as an integer.

str getDayCycleTimeString(float time[, bool mod12])

Formats the cycle progress time as a friendly string. For example, given 0.65, it returns "15:36". If mod12 is true, the time is formatted using 12 hour time - instead of "15:36", "3:36 PM" is returned.

Vector3F getSunVector()

Returns an unit vector pointing directly to the sun's current elevation and azimuth. Works both with the daycycle enabled and disabled.

bool isPointInShadow(Vector3F pos[, SimObject avoid])

Returns whether or not an object is casting a shadow on the position pos.

void syncDayCycle()

Assuming the daycycle is enabled and the daycycle length is 86400, adjusts the daycycle offset so that the in-game daycycle is synced with the host's timezone.




Yes, all functions in this are pinpoint accurate and do not crash servers like Lugnut's.

2921
Off Topic / Re: Post Your Desktop 2 / Desktop Megathread
« on: September 05, 2013, 09:46:29 AM »
To access them quickly.

I do not have Google Chrome pinned anywhere. To start Google Chrome, I press 3 keys. How is that not quick?

2922
Modification Help / Re: Can I force clients to have shaders on?
« on: September 05, 2013, 09:45:36 AM »
Every player would have to constantly shoot raycasts towards the sun, which seems like it would eventually lag the server a bit.

Even if you had 1000 raycasts every second it wouldn't lag.

2923
Off Topic / Re: Help Sir Dooble in a small contest.
« on: September 05, 2013, 09:17:51 AM »
Still says I already voted.

2924
Add-Ons / Re: Cactus Sword (Swollow and Nasoa)
« on: September 05, 2013, 09:16:45 AM »
Great job on the model.

2925
Creativity / Re: Pixel Art
« on: September 05, 2013, 09:16:24 AM »
this topic is hot

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