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Messages - Port

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2957
Add-Ons / Re: Flashlight (v1.0.1)
« on: September 01, 2013, 12:30:29 PM »
Updated to version 1.0.1. Changes:

  • The raycast used to shine a light now masks a more limited set of types - this fixes the light being stopped by non-raycasting bricks.

2958
Add-Ons / Re: Flashlight
« on: September 01, 2013, 12:27:55 PM »
The thing I noticed when I tried this was the light had problems rendering past bricks that I had set as invisible, collideless, and raycastless. I don't think this happened when I tried Marble Man's flashlight
Not hitting a brick:
[img]http://imageshack.com/scaled/medium/694/j1sv.jpg[/img]
Hitting a Float Cube:
[img]http://imageshack.com/scaled/medium/580/3r4l.jpg[/img]
If there's some way to fix that, then this item would be perfect

Oh yeah, it's because the raycast to figure out where you're looking searches for $TypeMasks::All, which includes non-raycasting bricks. I'll push out an update to make the search more specific in a bit.

2959
Add-Ons / Re: Flashlight
« on: September 01, 2013, 11:42:54 AM »
I just need a pistol with a flashlight mounted that can be activated by holding or toggling right click. That way you can shoot and use the pistol at the same time.

Add me on Steam or through XMPP and I'll make a solution for you specifically for that pistol.

2960
Add-Ons / Re: Flashlight
« on: September 01, 2013, 11:41:41 AM »
You can do this with Chrono's "SetLight" events. They allow you to control whether or not a player is allowed to use their light. Don't confuse it with his "changelight" event, though.

Err, why would that work? This almost completely overwrites the normal light function.

-Toggleable player-source light? Maybe it'd be nice if we could toggle whether or not players emit a light around themselves in addition to the flashlight 'beam' itself, since right now players always emit a light along with the beam.

Actually, due to a bug with the TGE engine, the light around the flashlight is only visible to the host. Should probably state that somewhere - er, well no, since it's not really advertised as a feature anyway.

-Glow FX on the flashlight lens? Might make it seem a bit more obvious where players are when using the flashlight.

I'll see what I can do about it.

2961
Add-Ons / Re: Flashlight
« on: September 01, 2013, 11:39:10 AM »
i wish there was a way to bind this to a single team on slayer

What would a good way of doing this be?

Would be cool to put that on vehicle's headlights

Definitely possible, I should try that sometime.

2962
Add-Ons / Re: Flashlight
« on: September 01, 2013, 11:13:33 AM »
...why not an item?

Because this is meant as a replacement for the light that is available all the time.

2963
Add-Ons / Re: Flashlight
« on: September 01, 2013, 11:11:13 AM »
I think he is making fun of those ads that pop on the download site.



Oh, those?

2964
Add-Ons / Re: Flashlight
« on: September 01, 2013, 11:08:23 AM »

2965
Add-Ons / Flashlight (v1.0.2)
« on: September 01, 2013, 11:03:42 AM »
Introducing: A brand new flashlight that actually works! Actually shines some light on the situation!






This extremely handy flashlight is conveniently available whenever you want it just by pressing your light key. Even comes with a model in your left hand and a toggle sound! No more constantly recreated projectiles, lights or explosions; no more flickering. This flashlight smoothly glides from one point to another.

Scripting by Port, model by Jack Noir, sounds by Valve Software.



GET YOURS NOW! (only 8.5 KB!)

2966
Modification Help / Re: How to move a light
« on: September 01, 2013, 02:40:26 AM »
fxLight.reset();

Thanks a ton for that. I'm sure I would have found it if I looked through an object dump but I didn't have time for that yesterday, where I needed it for something.

2967
well if server-sided add-ons also count, I made one that works perfectly in v21, named Placecam or something like that Control Player

2968
No, the Blockland version on steam will be NO DIFFERENT than the version already out.
Blockland does not and will not have steam overlay support.

[citation needed]

2969
General Discussion / Re: BLOCKLAND WAS GREENLIT
« on: August 31, 2013, 01:54:24 PM »
I am talking about Steam. I will want to play Blockland on Steam Linux.
wine won't work for this nubz
its okay just get a real OS


You can stop being an ignorant doofus any time now.

2970
Add-Ons / Re: Left 4 Dead 2-like Playertype (v1.1.0)
« on: August 31, 2013, 10:20:24 AM »
Is there a way that we could make playertypes like this one so if the ramp was too steep you couldnt stand on it?

Not sure. You could always do it manually via a script though.

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