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Messages - Port

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3826
I don't really post suggestive pictures on public places often; I mostly send them privately on steam.

You should add me on Steam.

;)

http://steamcommunity.com/id/port_1

3827
Off Topic / Re: What Internet Browser do you use?
« on: June 18, 2013, 03:06:01 AM »
Chrome Canary.

3828
Off Topic / Re: I'm back, and with an apology
« on: June 18, 2013, 03:05:12 AM »
boom still rips

3829
Modification Help / Re: Make a bot bounce
« on: June 18, 2013, 03:00:42 AM »
there is also no vector Multiply function.

nah I made my own function to multiply two vectors together

3830
Off Topic / Re: Why are the forums so loving slow sometimes?
« on: June 17, 2013, 12:31:57 PM »
you know that you can clear your cache after uploading your avatar and you'll be able to see it then

or just ctrl+f5

3831
Way, way too many games to list. Even just on Steam it's 143 games.

3832
Gallery / Re: Physics Jump Pre-Alpha
« on: June 17, 2013, 08:55:13 AM »
It seems like people are making more and more add-ons whose point is to make the game more unplayable at higher latency. This is Blockland, not Team Fortress 2.
Regardless, it could have potential in singleplayer gamemodes or LAN play.

3833
General Discussion / Re: Add-Ons
« on: June 17, 2013, 08:54:05 AM »
demo has add-ons

These are the current demo restrictions:

  • Blockland will not execute any add-ons which are not in a CRC whitelist. Modifying default add-ons will not let them run.
  • You cannot use exec or eval in the console.
  • You cannot use the Custom gamemode.

There might be a few more restrictions, perhaps on -mod, but I'm not sure.

3834
Off Topic / Re: Do you know the origin of the above user's avatar?
« on: June 17, 2013, 08:50:47 AM »
mlp

3835
Modification Help / Re: Make a bot bounce
« on: June 17, 2013, 08:48:48 AM »

3836
Suggestions & Requests / Re: intelligent bots?
« on: June 17, 2013, 07:30:08 AM »
oh hi guys

3837
Modification Help / Re: Make a bot bounce
« on: June 17, 2013, 02:43:16 AM »
Manage to get your forward vector before you collide (so before you lose your velocity, i believe you just need to do this before you parent the function) then just scale that stuff by -1 and deduct friction (which would probably be defined by you). post your collision function

That would just cause it to move back in the exact same path as it came in. How is that bouncing?

3839
Drama / Re: Lord Tony
« on: June 16, 2013, 03:18:07 AM »
Why is this here? It isn't related to Blockland.

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