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Suggestions & Requests / Re: Game Engine: Better ghosting method
« on: March 29, 2014, 04:01:11 AM »Also, raise the brick limit.
The brick limit is already at the ghost limit.
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Also, raise the brick limit.
object oriented programming language
like C or something.
Don't use C
or you know
they can give you an FOV that isn't loving atrocious
If a train leaves a station in a forest, and there's nobody around, does it derail and crash into a heavily populated suburb because it's possessed by poltergeists?
Who would have set it moving if there's nobody around?
To actually manually load a print texture you would have to play with setPrintTexture and a load of variables at a specific time
I have three song files that are over one mb, which one happens to be a default song, so i guess you can go over it. However, don't expect it to work all the time.