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Messages - Port

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391
Suggestions & Requests / Re: Game Engine: Better ghosting method
« on: March 29, 2014, 04:01:11 AM »
Also, raise the brick limit.

The brick limit is already at the ghost limit.

392
Modification Help / Re: A good torque script website/youtuber?
« on: March 29, 2014, 03:59:29 AM »
object oriented programming language
like C or something.

C is not object-oriented. Structs can be considered objects in a way, but they really aren't.

Don't use C

What's wrong with C?

393
Off Topic / Re: What is it with people and the word, "autism"?
« on: March 29, 2014, 02:47:56 AM »
indeed you are.

whose alt are you?!!

394
General Discussion / Re: Vehicle Limit
« on: March 29, 2014, 02:43:17 AM »
new WheeledVehicle() { datablock = ...; };

395
Games / Re: Would Call of Duty be better if it was 3rd person?
« on: March 29, 2014, 02:42:24 AM »
or you know

they can give you an FOV that isn't loving atrocious

this

i hate playing anything with a FOV below 120

396
Modification Help / Re: Port's Perlin Noise
« on: March 29, 2014, 02:38:18 AM »
Asking that is a bit like asking why a certain implementation of A* pathfinding looks exactly the same as another one. Because it's the same algorithm.

397
General Discussion / Re: Vehicle Limit
« on: March 29, 2014, 02:23:52 AM »
The vehicle limit only applies to vehicle spawns.

398
Modification Help / Re: Port's Perlin Noise
« on: March 29, 2014, 02:15:12 AM »
IIRC the fixed version is in an unsaved ST3 tab on my laptop somewhere. I'll get it once I can actually be bothered to use my laptop. The only broken part in the version you posted is this:

 %a  = %this.p[%x    ] + %y;
  %aa = %this.p[%a    ] + %z;
  %ab = %this.p[%a + 1] + %z;
  %b  = %this.p[%x + 1] + %y;
  %ba = %this.p[%b    ] + %z;
  %bb = %this.p[%b + 1] + %z;


Some of those need to be %xx instead of %x, %yy instead of %y, etc. (though not all of them).


meh, just fixed it again

https://gist.github.com/portify/9849512

399
Suggestions & Requests / Re: Mirrors and Footsteps (From AOT)
« on: March 28, 2014, 12:46:46 PM »
The studs will definitely make a print on your feet.

400
Off Topic / Re: Three words
« on: March 28, 2014, 12:41:57 PM »
no grammar found

401
Off Topic / Re: If a train leaves a station...
« on: March 28, 2014, 12:40:25 PM »
If a train leaves a station in a forest, and there's nobody around, does it derail and crash into a heavily populated suburb because it's possessed by poltergeists?

Yes.

Who would have set it moving if there's nobody around?

The poltergeists.

402
Add-Ons / Re: (Hatmod) Mr.Noßody's Hat and Hair Dump
« on: March 28, 2014, 04:26:24 AM »
hot

403
Modification Help / Re: Loading a print add-on manually
« on: March 28, 2014, 04:23:57 AM »
To actually manually load a print texture you would have to play with setPrintTexture and a load of variables at a specific time

I'm 100% sure I missed something here, but oh well.

To start loading a given ratio:

$printARStart["ratio"] = $globalPrintCount;
%localPrintCount = 0;


For every individual print:

$printNameTable["ratio/name"] = $globalPrintCount;
setPrintTexture($globalPrintCount, "Add-Ons/.../prints/name.png");
$globalPrintCount++;
%localPrintCount++;


To finish loading a ratio:

$printARNumPrints["ratio"] = %localPrintCount;
$printAREnd["ratio"] = $globalPrintCount;




loadPrintedBrickTexture("ratio") does this automatically for all enabled add-ons of the given ratio.
loadPrintedBrickTextures() calls the above for every discovered ratio in the Add-Ons folder.

404
Off Topic / Re: Three words
« on: March 28, 2014, 04:11:28 AM »

405
Music / Re: Music over 30Seconds for Lan-Server...
« on: March 28, 2014, 04:10:37 AM »
I have three song files that are over one mb, which one happens to be a default song, so i guess you can go over it. However, don't expect it to work all the time.

The limit is probably 1,048,576 bytes instead of 1,000,000 bytes then - or something similar.

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