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Messages - zackin5

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6826
Forum Games / Re: Getting out of the room.
« on: January 14, 2008, 09:12:16 AM »
push the ball and see if the door opens with a pretty little sound effect

6827
General Discussion / Re: Those circley musician avatars
« on: January 13, 2008, 06:58:43 PM »
I has a keytar  :P
No, you has some gay puffball thing.

I has a caobell.
i got gunz
*starts shooting to the beat of ol' mic Donald's*

6828
Forum Games / Re: Getting out of the room.
« on: January 13, 2008, 06:56:54 PM »
Try opening the door? We havent established if its actually locked or not...
yeah maybe the key is teh boss key zelda

6829
General Discussion / Re: Master Bleep may Return to BL
« on: January 13, 2008, 05:31:53 PM »
I'll simply build a Zombie Server with "Resident Evil 4" style buildings, equip, movement (lowered movement speed), and creepiness :D
DO WANT

6830
Clan Discussion / Re: NITRO clan
« on: January 13, 2008, 11:10:14 AM »
My application. Speciality: Turboboosting? Lawl. Btw tis' me xang.


are you allowed to apply with shopped images?

6831
Modification Help / Re: 357 Magnum conflicting with Solarmod Magnum
« on: January 13, 2008, 10:59:59 AM »
Or maybe you both used Find And Replace "gun" with "magnum".
Solarflare's does less damage and has a longer reload. (To make it realistic?)
i didn't make the HL2 weps O_o

6832
Off Topic / Re: MS Paint your way across the cliff.
« on: January 11, 2008, 04:24:30 PM »
made this before but the attachment stuff was full

6833
Suggestions & Requests / Re: Halo items/vehicles
« on: January 11, 2008, 04:10:30 PM »
I think a plasma grenade would still be cool though.
thats the only thing i want from halo.... but i think someone tried to make it but phailed :(

6834
Modification Help / Re: I need help!
« on: January 11, 2008, 10:42:42 AM »
It says at the top "Solarflare Productions".

Stop being a theif.
solar made some fireworks?

6835
Modification Help / Re: 357 Magnum conflicting with Solarmod Magnum
« on: January 11, 2008, 10:41:31 AM »
Without even looking, i'd bet they use the same datablocks. I didn't even know there was another .357.
it was in that HL2 weapon pack i uploaded

so you want to use both of them?

edit: i took a look at them and every single datablock is named the same its almost like solar jest changed a few values, models, and name of his

6836
Help / stop loading at datablocks in rkys server
« on: January 11, 2008, 10:24:04 AM »
i was trying to get on rkys server last night but i keep stopping at datablocks and chat stops too
here something i found in my console.log:
Code: [Select]
*** New Mission: base/data/missions/Rpgf.mis
*** Phase 1: Download Datablocks & Targets
Could not locate texture: /Particles/heal (will attempt to download)
Sending request for file /Particles/heal
Sending request for file /Particles/heal.jpg
Sending request for file /Particles/heal.png
Sending request for file /heal
Sending request for file /heal.jpg
Sending request for file /heal.png
Could not locate texture: /Particles/heal (download failed, using default texture)
  +- using default particle texture
ExplosionData((null)) lifetimeMS < 1
   keyboard0 input device created.
   mouse0 input device created.
ParticleData((null)) times[3] < times[2]
ParticleData((null)) times[3] < times[2]
ParticleData((null)) times[3] < times[2]
ParticleData((null)) times[3] < times[2]
ParticleData((null)) times[2] < times[1]
ParticleData((null)) times[2] < times[1]
ParticleData((null)) times[3] < times[2]
FxBrick- Failed to open file 'Add-Ons/Bricks/Plate28x28x1.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Plate1x14x1.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Plate14x14x1.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Bricks62x1x64.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Bricks62x1x100.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick4x4x6.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick4x4x4.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick4x4x12.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick2x2x6.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick1x2x3.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick1x1x9.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick1x1x6.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick1x1x4.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick1x1x2.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick1x1x18.blb'.
FxBrick- Failed to open file 'Add-Ons/Bricks/Brick1x1x12.blb'.
*** Phase 2: Download Ghost Objects

oh and upload folder is full so i cant attach .log

6837
Clan Discussion / Re: NITRO clan
« on: January 10, 2008, 10:04:11 PM »
Here's a pic of me becoming airborn


And here's the save file of my unnecessary application build
http://www.mediafire.com/?6d34fwbgtdd
how'd you get the flame? last time i used the nitro i got no flame

6838
General Discussion / Re: Bet on what day v9 will come out!
« on: January 10, 2008, 05:57:33 PM »
7/7/77
 :cookieMonster:

6839
Modification Help / Re: CAN SOME ONE TELL ME HOW TO USE BLENDER
« on: January 10, 2008, 02:24:54 PM »
I found that there isn't a .dts exporter on the mouse'n'toad.
i did find a crap exporter though

6840
Modification Help / Re: Basic torque script tutorial
« on: January 10, 2008, 09:31:56 AM »
Bookmarks > Bookmark this page PLEASE!
sorta depends on what your using

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