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Messages - Reshiram

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16
General Discussion / Re: How old were you when you joined Blockland?
« on: August 30, 2016, 08:02:47 PM »
12th birthday, I'm 19 almost 20 now. I still have the e-mail stored from that day :p

17
General Discussion / Re: SCP RP
« on: August 30, 2016, 08:01:20 PM »
You really should put a link in the OP to useful links about the SCP Foundation so that people can understand it. That description does tell one fact about the Foundation but leaving it just at that will just confuse and/or alienate people.
This, maybe devote a section to it, or just give a brief description of the Foundation itself then link the Wiki's main page.

18
Gallery / Re: A friend of mine and I are making a player pack...
« on: August 15, 2016, 11:35:05 PM »
Good show, kind-of a culture port but a pretty mature aesthetic.

OT: Model's great; slap some zombie AI and metal-spider sounds on it and it'll be faithful to the original.
I loved the show and watched it quite a bit, it was on Amazon for a time but it got taken down for some reason.

Actually these things fired lasers in the show. Much like most of them actually.

19
Help / Re: v20 clarification?
« on: August 04, 2016, 01:42:54 AM »
Do i put  Blockland-2-master.zip in Add-on ???
lol

To be serious though, it's a package of the old v20, just upzip it somewhere you please (documents for example) and run the ".bat" file in there

20
Help / Re: v20 clarification?
« on: July 31, 2016, 07:11:03 PM »
Port's v20 does use a Custom MS yes, as long as you use that you should be fine.

21
Suggestions & Requests / Re: Taking requests
« on: July 24, 2016, 10:21:21 PM »
So is my suggestion out the window or is elaboration needed?

Don't gotta I just didn't get any acknowledgement :p

22
Sorry to shatter your glass but this belongs in help
Kek

But he's right, this belongs in help.

23
47 pounds
those are some heavy shoes
Top kek

24
Suggestions & Requests / Re: Taking requests
« on: July 10, 2016, 05:02:48 AM »
Fix Lilboarder's Central Hub add-on? It broke from the Shaders update.

25
Help / Re: Hello! I need help with making an addon.
« on: July 10, 2016, 04:53:46 AM »
This should go under Modfication Help

There should be some kind of converter to convert it to one type of file that Blockland uses, then you gotta package it into a zip with a certain format and a special .cs file into it.

I'm no help other than where this needs to go, sorry lol

26

My fave is Shulk, I don't think he's as rare now though

27
Add-Ons / Re: Slayer | Question for you! (p52)
« on: July 10, 2016, 04:33:05 AM »
Bot pathfinding is non-existent at this point.
Would it be possible? Or too much of a hassle?

28
Gallery / Re: ReShade topic 2.0 (or something)
« on: July 08, 2016, 08:15:01 AM »
the enhanced graphics screenshots thread is basically this
Is there more than just Reshade for this then or something? Sounds pretty generic imo.
Well, I'll be damned, might as well lock then hue.

29
Gallery / ReShade topic 2.0 (or something)
« on: July 08, 2016, 07:57:41 AM »
(I only saw one ReShade topic a while ago, could be more than 2.0)

I got a new GPU recently that runs stuff really well so I decided to re pick up Reshade and tinker around with it, one of the candidates to do so was in fact Blockland, so here we go, ReShade revival!

If you don't know what ReShade is, it's a "program" (it's rather a .dll that hooks onto a game's rendering) and can add an array of shading effects, such as for example Cel shading (Borderlands series is mostly known for that kind) shown here:

(Disclaimer: Cel Shading requires Depth Buffer access, which Reshade disables in Multiplayer automatically. Also... GUI's act silly with them as they're not 3d objects, the lines the shading makes show through them!)

You can even make your own, which I haven't bothered to do because I'm not a shader coder or anything of the likes.
Share your screenshots of your own tinkering here!

ReShade link: http://reshade.me/

30
Add-Ons / Re: Slayer | Question for you! (p52)
« on: July 08, 2016, 03:03:01 AM »
Sooo how exactly does bot pathing work? I saw you removed something related to it v4, but does that gotta do with the AI node bricks? How should I place them?
are bots still pretty early in dev or are you just tinkering with their pathing?

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