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Messages - Reshiram

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76
Off Topic / Re: You cry you lose v. :(
« on: April 08, 2015, 09:47:34 AM »
who is this?
Monty Oum of Rooster Teeth
He died after falling into a coma from an allergic reaction.
He was the creator of RWBY and voiced Caboose in Red vs. Blue

Also... So sad :'(

77
Off Topic / Re: You cry you lose v. :(
« on: April 08, 2015, 09:44:30 AM »


:'(

78
Off Topic / Re: Will it Blend? BLF Edition
« on: April 07, 2015, 06:25:26 PM »
You get a stuffty game based off a cartoon

League of Legends and DC

79
Off Topic / Re: Will it Blend? BLF Edition
« on: April 07, 2015, 03:24:13 PM »
You get a toaster

Steam and iTunes

80
You should make what each stage (5 kill streak/kill spree, 6 dominating, 8 legendary, etc) is named customizable.
The sounds, too. So that each person can make what they please, their own, based off another game, etc.
"Double kill! Triple kill! QUADRA KILL! PENTA KILL!"

81
General Discussion / Re: Console Command List
« on: April 07, 2015, 10:55:29 AM »
This is false.
When you respawn, hence, die, your player object that has the unique ID assigned to it ceases to exist and the new player object has a new unique ID assigned. It's the same as the id of the %client object you get by findclientbyname(<Name>). When the player leaves, the connection object ceases to exist and when they rejoin they have a new ID assigned to them.
Now the catch here is, you can use a function after the "player" in a line should you want to do something directly to your player.
It does basically what Get ID does if you use it how I typed, however you can use it to directly affect a client's player object like so:
Code: [Select]
findclientbyname([name]).player.setplayerscale("5 5 5");This will set the targeted player's scale every time, so long as they have a player object (they aren't dead)

82
General Discussion / Re: Console Command List
« on: April 07, 2015, 07:32:06 AM »
For getting a player's ID you can just do
Code: [Select]
echo(findclientbyname([name]).player);
It finds the client's current player ID, so you don't have to do /getID after everytime you or said player dies.

83
Off Topic / Re: Will it Blend? BLF Edition
« on: April 06, 2015, 04:18:30 PM »
You get a Chevy

Nintendo and Sony

84
Gallery / Re: Five Nights at Freddy's Map
« on: March 10, 2015, 06:51:21 PM »

85
Gallery / Re: Vehicles with tank turrets.
« on: March 10, 2015, 06:47:25 PM »
the main point is that a discussion where everyone profits doesn't make people go away with bitterness and that's what's happening here
...and it can't happen with only one party participating in the goofiness.

regardless of how valid a point is, the delineation can make the difference between it being understood, misinterpreted, or outright eclipsed by another glaring issue that comes into focus

in this case, the problem is that you exclusively entered a topic to tell someone that a) their creations are simplistic and/or silly, b) that their post was worthless, c) that the creation wasn't even worth showing, d) that the creation is so un-worthy of attention that there is a strong obligation to tuck it away in as hidden a seam as possible

i understand if you perceive there to be some form of standard in this board but you cannot enter a topic aggressively and dismissively in such an antagonistic manner and expect to be verified in that decision. it's simply not a nice thing to do to someone



I do see your valid points, but there is nothing that constitutes as a worthless contribution to the gallery, any creation goes. But once it gets to the point it's the ONLY thing out there then I see why people would get butthurt.

However, OP, the name change was unneeded however true it was.

86
Forum Games / Re: BLF Plays Chess
« on: February 26, 2015, 06:31:04 PM »

87
Off Topic / Re: Furry Megathread - Furry Things Here
« on: February 25, 2015, 06:02:22 PM »

88
Off Topic / Re: Furry Megathread - Furry Things Here
« on: February 25, 2015, 05:59:52 PM »
oic

I'd have a folder full of images from my OC if only I had some virtual money...

I have none, so all the rest y'all lucky bastards...

89
Forum Games / Re: BLF Plays Chess
« on: February 25, 2015, 12:38:04 PM »
Move that A6 to A5

There is nothing on A6. Do you mean the pawn on A7?

didn't know there was anyone else that owned tabletop sim

http://steamcommunity.com/id/terraforma23

Add me if you wish

90
General Discussion / Re: When Did You Start Playing BLockland
« on: February 25, 2015, 11:20:53 AM »
Oct 27th, 2008. My 12th birthday.

v10 master race

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