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Topics - master king deaddude

Pages: 1 2 3 4 [5] 6 7
61
Suggestions & Requests / Can someone make this?
« on: December 23, 2013, 05:31:20 PM »
We need this default fence to have different sizes

62
Modification Help / My Bricks that I made it.
« on: July 28, 2013, 04:07:54 PM »
I figured out to make a Custom Brick and I model it with Blender.
My Project Brick:
6 Light Bulbs Bricks it only on 2x2 brick size.

So what you think?

63
Modification Help / My handcuff not show up in list in game
« on: July 26, 2013, 10:01:12 PM »
in Milkshape



Code: [Select]
//item_handcuff.cs



//////////
// item //
//////////
datablock ItemData(handcuff)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system

// Basic Item Properties
shapeFile = "./handcuff.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "handcuff";
iconName = "";
doColorShift = true;
colorShiftColor = "1.0 1.0 1.0 1.0";

// Dynamic properties defined by the scripts
image = handcuffImage;
canDrop = true;
};

////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(handcuffImage)
{
   // Basic Item properties
   shapeFile = "./handcuff.dts";
   emap = true;


   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0 0";
   eyeoffset = "0.0 0.0 20.0";
   rotation = eulerToMatrix( "0 0 0" );

   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off. 
   correctMuzzleVector = true;

   // Add the WeaponImage namespace as a parent, WeaponImage namespace
   // provides some hooks into the inventory system.
   className = "WeaponImage";

   // Projectile && Ammo.
   item = handcuff;
   ammo = " ";
   projectile = gunProjectile;
   projectileType = Projectile;

casing = gunShellDebris;
shellExitDir        = "0.0 0.0 0.0";
shellExitOffset     = "0 0 0";
shellExitVariance   = 0.0;
shellVelocity       = 0.0;

   //melee particles shoot from eye node for consistancy
   melee = false;
   //raise your arm up or not
   armReady = true;

   doColorShift = false;
   colorShiftColor = handcuff.colorShiftColor;//"0.400 0.196 0 1.000";

   //casing = " ";


   // Images have a state system which controls how the animations
   // are run, which sounds are played, script callbacks, etc. This
   // state system is downloaded to the client so that clients can
   // predict state changes and animate accordingly.  The following
   // system supports basic ready->fire->reload transitions as
   // well as a no-ammo->dryfire idle state.

   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.0;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

function handcuffImage::onMount(%this, %obj, %slot)  //change M4A1 to whatever you want
{
%obj.hidenode("RHand");
        %obj.hidenode("LHand");
}


function handcuffImage::onUnMount(%this, %obj, %slot) //change M4A1 to whatever you want
{
%obj.unhidenode("RHand");
        %obj.unhidenode("LHand");
}

I just need make both raise arms up

How I fix it?

64
Modification Help / How I figure out this?
« on: July 25, 2013, 12:54:26 PM »
How I make both hands hold item like book?

65
Modification Help / problem with bounds , collision on my brick
« on: July 23, 2013, 11:54:31 AM »
I cant hammered , wanded my brick in game it stuck like this

it has no line on the bounds
How to fix this problem?

66
Modification Help / Prop items
« on: July 14, 2013, 05:20:25 PM »
What is it? - It is prop items for random or can be use for movie or whatever for rp (roleplay)

Anyway I model these with Milkshape so here what I did so far.

1.Shopping Bag
2.Screwdriver
3.Spatula

Also you can request me for model a prop item.
Request list: NES Controller

I cant beveled it , animation it

Team
1.Master King Deaddude (ID: 22556) (Modelling,Scripter)(Depend on my skill on script)
Anyone who want be in team PM me on Forum If your good with script or beta tester

But You can test these at my server.

67
Gallery / no..
« on: July 14, 2013, 04:21:59 PM »
... no :(

68
Modification Help / Item problem
« on: July 13, 2013, 02:48:20 PM »
How I make my item parts stay together
photo in game



here milkshape photo of it

69
Gallery / my Ceiling Fans
« on: July 13, 2013, 10:26:35 AM »
I made these 4 types of Ceiling Fans it look nice









I hope you like it.
Rate is allowed.

70
Gallery / My Diner (at Barnabas server)
« on: July 12, 2013, 11:53:06 AM »
I was working on Diner it take me few hours to finished it at the Barnabas server. so enjoy! Rate is fine.
credit to Sering for Diner sign.


front view:

degree view:

inside view:


I hope you like it! :D

71
Modification Help / How to export vehicle?
« on: July 09, 2013, 05:00:29 PM »
How I export my vehicles with other parts with different name like shape32?

72
Add-Ons / Emotes hat
« on: July 08, 2013, 04:54:08 PM »
You can use these as Emote
Here a Emote commands:
(credits to JakeBlade for Cigarette , Bandage)
/Bandage



/Cigarette



(credits to Mr.Nobdy for Jason Mask , Dark)
/Dark



/Jason



Update!

/Skimask (credit to JakeBlade for Western and Skimask)



/Western



(credit to Rusty & Munk for Builder)
/Builder


I hope you enjoy!

OH! here link
(I replace mediafire to dropbox)
https://www.dropbox.com/sh/2qg8jnzwu2odsrv/yUNH72OsRU

73
Gallery / Hat Emotes! (3 more hats added!)
« on: July 07, 2013, 06:15:00 PM »
It is Item? no!
It is Hat Mod? nope!
It is Emote? Yes!

You can try out these at my server.
Here a Emote commands:
(credits to JakeBlade for Cigarette , Bandage)
/Bandage



/Cigarette



(credits to Mr.Nobdy for Jason Mask , Dark)
/Dark



/Jason



Update!

/Skimask (credit to JakeBlade for Western and Skimask)



/Western



(credit to Rusty & Munk for Builder)
/Builder


I hope you like it!
Rate! x/10

74
Modification Help / why my car is mess up?
« on: July 05, 2013, 05:30:22 PM »
here a blender picture of it


I add materials to parts of car and joints with milkshape (I dont know how to put joints with blender)

I named to Testing (car)

And i noticed this
http://www.youtube.com/watch?v=JnvYoqTnPXY (my video)

75
Help / My Blockland keep show up a Window reactivating...
« on: June 21, 2013, 12:28:39 PM »
How I fix it to make my Blockland start to stay responding?
also it annoying when the Console spam "Window reactivating..." it make my Blockland not responding all time

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