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Messages - Yndaaa~

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106
Off Topic / Re: On this day, 20 years ago...
« on: May 05, 2014, 04:11:45 AM »
No turning back now.

107
Creativity / Re: The <WORST> 3D models you've ever made?
« on: May 02, 2014, 02:21:07 PM »
Well when people talk about tesselation in 3D it seems they're usually referring to actively smoothing something ( I can only really think of real time applications but that just me) its like when they smooth out the corners of stuff in Max Payne 3. I dunno though, I'm pretty dumb about a lot of things.

108
Creativity / Re: The <WORST> 3D models you've ever made?
« on: May 02, 2014, 12:24:14 PM »
also no, im using it right, its kind of hard to see what I'm talking about in the rende
id show you a wireframe of that model if I still had it, its absolutely loving terrible and the geometry makes no sense whatsoever
So what do you mean when you say tessellation

109
Creativity / Re: The <WORST> 3D models you've ever made?
« on: May 02, 2014, 02:18:25 AM »
About half of the models in this thread are actually pretty sweet.

Eh, not really. There's like, one or two of them that I'd say could easily pass off as something. But lets be honest, this thread is full of stuff.
Which is fine because that's what the thread is for
and if you posted your piece here don't get mad at me
you posted it because you think it's stuff
you bitch

110
Creativity / Re: The <WORST> 3D models you've ever made?
« on: May 02, 2014, 02:07:25 AM »
I could be wrong but Takato I think you're using the term tessellation improperly.


Bitches can't touch me

111
Creativity / Re: The new and improved 3D model topic!
« on: April 22, 2014, 11:47:05 PM »
You probably can't see anything because there's nothing to see, it's literally just a bunch of boxes stacked together.
(I'm assuming It's this way as a prototyping phase so he can get animations and everything figured out before modeling the final product / He's experimenting with something of a node base to make a customizable mech?)

112
Creativity / Re: The new and improved 3D model topic!
« on: April 22, 2014, 08:35:28 PM »
Actually it kitchen ceiling fan :P
Where's the kitchen

113
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2014, 12:26:09 PM »

pewip

114
Off Topic / Re: Best way to clean an absolutely disgusting keyboard?
« on: April 20, 2014, 01:31:45 AM »
how2getthembackon
push them back on, they go on easier than they come off..

115
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2014, 01:31:03 AM »
like where's the unwrap function
U in edit mode
Split your screen and open a UV/Image Editor panel so that you can manipulate the UV

116
Off Topic / Re: Best way to clean an absolutely disgusting keyboard?
« on: April 20, 2014, 01:29:14 AM »
Just pop all the keys off and scrub the surface.

117
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2014, 01:26:03 AM »
yeah
Just unwrap the whole thing then? What do you mean by "make" a texture?

118
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2014, 01:23:25 AM »
so I've been trying out blender for a while now, and i just want to ask: how do you make a texture for the WHOLE thing? seriously i'm clueless
is the whole thing one object?

119
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2014, 01:16:38 AM »
Actually yeah, I thought I never fixed it before but it turns out I did; Torque just doesn't seem to like it when textures aren't a square.
Aren't a square or aren't a power of two?
I'm pretty sure most engines don't work with textures that aren't power of two.

120
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2014, 01:10:42 AM »
Maybe you're just doing it wrong. I've never had any trouble with exporting dts with working UV textures.

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