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Messages - Yndaaa~

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136
Creativity / Re: Taya's Badass 3d printing Thread (:O BOB-OMB)
« on: March 23, 2014, 11:08:28 PM »
all friends of Yndaaa are disqualified of course
Aha! But I'm not a friend of myself!
It's a              !

137
Creativity / Re: The new and improved 3D model topic!
« on: March 22, 2014, 12:14:54 AM »
you can also press L over a face to select all the faces attached to it

138
Off Topic / Re: Im now 18-1
« on: March 17, 2014, 03:28:25 AM »
Happy birthday.

Aren't mature games 17+?

139
I CAN NOT CONTAIN MY EXCITEMENT.


horrified

140
lo loving l

hes got his fingrr over the trigger. Thats a big no no
You sound like a moron

Well his finger isnt wrapped around the trigger but its definitely to close.
His finger is outside of the guard, it's far enough.

hmm, well I was taught to keep my finger as far from  the trigger as possible at all times.
You were taught wrong / they were trying to imprint something in your head while you're still young so that you don't do anything stupid. I've never heard anybody say to keep your finger as far away from the trigger as possible, the most you'll ever hear someone say is keep it out of the trigger guard until you're ready to fire.
hmm well your not supposed to do that even in the middle of a building search. Im sure the Ukraine army does a lot of other things differently aswell.
You're also supposed to be holding your weapon firmly while clearing a building.

brown townyzing the situation you'll notice that his knuckles are actually slid all the way to the center of the grip rather than being at a 45+ degree lock. He's holding the weapon in a very comfortable yet ready to snap into action position. In addition when working with such a large guard it's perfectly reasonable to hover above the trigger in this fashion. In the event that he was wading through foliage you would find him in a similar position, to prevent things like branches from entering the triggers domain.

141
Creativity / Re: Drawings Megathread
« on: February 27, 2014, 01:29:12 AM »

first time using charcoal

142
Creativity / Re: The new and improved 3D model topic!
« on: February 20, 2014, 08:36:30 AM »
Did you model the mechanical workings of the gun as well, Yndaaa?
Nop

143
Creativity / Re: The new and improved 3D model topic!
« on: February 19, 2014, 11:48:06 PM »

Got most of the rightside and behind the hammer filled in today. I think the last major part I need to do is the cylinder shield thing on the left side.
About 10 hours of work so far.

144
Creativity / Re: Drawings Megathread
« on: February 19, 2014, 05:05:14 PM »
Sort of off topic but its related to a drawing so yeah.

A while back I was posting about a ballpoint pen drawing I was doing. That drawing was shown at the USU east art show recently and won an honorary mention.
I got a certificate of award for that which is pretty cool. They forgot the R in Andrew though so I'm not sure how to feel about that.

145
Creativity / Re: The new and improved 3D model topic!
« on: February 18, 2014, 11:23:42 PM »
yeah and because you don't have the problem of cases ejecting too
that being said you should add a threaded end to the barrel
Might do as a finishing touch

146
Creativity / Re: The new and improved 3D model topic!
« on: February 18, 2014, 11:16:28 PM »
the nagant is like the original assassin's pistol
Possibly because you could actually use a suppressor on it?

147
Creativity / Re: The new and improved 3D model topic!
« on: February 18, 2014, 10:59:41 PM »

148
Creativity / Re: The new and improved 3D model topic!
« on: February 17, 2014, 09:58:31 PM »
Yeah, it turns out that some TF2 guns are based off of real guns. Go figure
who would've thought

149
Creativity / Re: The new and improved 3D model topic!
« on: February 17, 2014, 08:27:59 PM »
It looks like Team Fortress 2's L'etranger.
and Team fortress 2's L'etranger looks a lot like the Nagant M1895

150
Creativity / Re: The new and improved 3D model topic!
« on: February 17, 2014, 01:13:53 PM »

still pretty early stages.
Over the weekend I was doing some traveling and started working on a new hipoly. If I actually decide to finish this one I'll probably try animating it with those hands I've been working on.
Was going to get further into it before posting but nobody's been posting stuff for a while it seems, so might as well.

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