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Messages - Planr

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2776
Drama / Re: Imposter!
« on: September 17, 2016, 12:43:04 AM »
Its almost as if OP is deliberately seeking negative attention

2777
ModTer Planet - Starbase 15 - Alpha Pictures #1

Modterrain planet template is finished now!

This planet is from now on going to be known as Starbase 15. In future Block Trek RPs, it will be the central hub location for the USS Lionheart and her crew.

On to pictures :)



This is the planet as seen from "high orbit". It is 640 studs in diameter (sounds small, but it has plenty of room inside). The planet is designed in the same spirit as the planets from Reactor Worker's old "Planets" map from pre-v21 Blockland. Here you can see all the continents painted on. For the record, THIS IS NOT EARTH!


A "beauty" shot of the exterior. The planet has a fairly simple ModTer design on the exterior. I decided to try to keep as low a ModTer brickcount as possible, as they cause extreme lag when clearing, so the fewer I use the better. The unfortunate side effect of that is the low "resolution" for painting continents and other surface features on the planet.


The planet has an "interior" as how Reactor Worker's planets did. The atmosphere inside is shut off from the outside vacuum of space, and is made to look like an actual sky, using glow effects and cloud particle emitters. This is as good as I could get it to work.
By the way, you can land on the planet by flying through the top hemisphere, crossing through the "atmosphere", after which you can land on the ground.


Here I am, standing on the surface.


The planet can also be "blown up", thanks to the use of mininuke explosions on the several hundred named 2x2 bricks supporting the joints of the modter cubes on the outside.
Yes, you are seeing an actual planet being blown up in Blockland. There's a first for everything :)


Global apocalypse


The USS Porthos (Greyhound class) assuming a standard orbit around Starbase 15.


The (hilariously nacelle-less) USS Lionheart in standard orbit of Starbase 15.


I am very glad this ModTer planet has come through as well as it has. More updates to come soon :)

2778
I love Nick Vujicic

2780
Help / Re: Lava does no damage; how to fix?
« on: September 16, 2016, 09:27:29 PM »
Yes but it still does no damage outside a minigame

2781
Help / Re: Lava does no damage; how to fix?
« on: September 16, 2016, 09:25:50 PM »
It still doesn't work, the water does no damage.

2782
Help / Re: Lava does no damage; how to fix?
« on: September 16, 2016, 09:09:29 PM »
?????

2783
Help / Lava does no damage; how to fix?
« on: September 16, 2016, 08:42:36 PM »
For some reason, lava does no damage to me anymore on my server. I sit in it and I just don't get hurt at all. It acts like regular water.

2784
So Modular Terrain Planets will be used for the official Block Trek RPs, and I also plan to release a planetary template (all default bricks) for public use, for fun, for everyone.
These modter planets are designed after the same spirit as the planets from Reactor Worker's old v20 Planets/Solar System map. Currently I only have one size completed (640-stud diameter planet), but I plan to do a larger size of planet later on (1024 [64x16]) to act as a gas giants, and a smaller size of planet (384 [64x6]) to act as moons and dwarfs.

I am well aware there is a StaticMap structure of Earth already available for use as a planet, and it is beautiful. However, it does not adequately meet my needs for the RP, as when that day comes, we will be exploring a large variety of different planets. As there is only one StaticShape planet design available, and it is stuck in a fixed location on the map and cannot be customized, I am not going to use it. Furthermore, static shapes have to be manually cleared and loaded in by admins, which would mean the ship could not properly experience warp travel when admins are AFK (the ship "warps out" but the planet stays, as it must be manually cleared).

I was hoping to have interior-see-out-only atmospheres for the planet, but that - though doable - is a bad option, as it requires making the outside of the planet have FX paint on it (with the inside using invisible paint), thus rendering most of the planet invisible to anyone viewing it from behind a window on an orbiting ship.
Instead, I have elected to simply have an atmosphere sky interior to the planet that is a blue color with glow FX paint added to it. It looks well with shaders off, however I am planning to reconfigure it to look best with shaders (minimum setting) on. Weather is created with emitters on large cubes suspended inside the "sky dome". The one advantage to having interior atmosphere effect is that making alien planet atmospheres is easy, and also conforms to the TOS feel.

With the gracious intervention of Conan, we now are able to clear and load specific saves through events. This is the most vital component to the ships' simulated warp drive, which is one step closer to reality thanks to Conan's work. The only event remaining to help complete the simulated warp drive system is an environment loader event, which will allow the sky to change in-game whenever a warp jump takes place.

The largest problem at the moment however, in regard to the planets, is their performance when clearing bricks. In case anyone hasn't discovered already, ModTer lags like crap when being cleared, and I have observed that it can sometimes even crash people's games/cause them to time out. So far when the planet template is cleared, it causes the game to freeze for approximately 11 seconds. That is something that will have to be dealt with when the day comes for RPs to occur, because such 11-second freezes can cause players serious discomfort. I will try to pass this off in the RPs as simply like a "loading screen" when warping out of star systems, much akin to the game-freezing loads in Half Life 1.

I am hopeful Conan may find a way to reduce this lag when clearing modter, but we will see. For now, thank you for following the development of Block Trek.

2785
Off Topic / Re: post epic imags like these
« on: September 16, 2016, 03:07:35 AM »




Made this on 9/11 in response to the above image Daswiruch drew


2786
Guess what's coming next ;)


2787
Drama / Re: blockchip is back
« on: September 15, 2016, 02:16:56 PM »
OP is paranoid as heck. Blockchip literally has been gone for like 2 months and he just got back and has only said a few words (none of which are drama related at all, just simple speech), and you have already decided to drama him... for what? Being Blockchip?

Seriously, this is ridiculous.

2788
Drama / Re: SilverBunnie - Spam, General Nuisance
« on: September 14, 2016, 11:21:28 PM »
How young is too young? What's the cutoff? By a lot of people's standards, you would be too young for this forum.
Judge by their behavior

2789
General Discussion / Re: How long do you think Blockland has?
« on: September 14, 2016, 04:25:12 PM »
note: this is referencing a message from 2007 so the statistics most likely have changed
Very likely it's changed. I can imagine ads wouldn't do much in 2007 because not as many kids would be on the computer regularly compared to today, plus the first smartphones were just coming out then.
Today lots of kids have smartphones and the internet's exploded and thus a lot more kids see ads regularly online.

2790
Drama / Re: SilverBunnie - Spam, General Nuisance
« on: September 14, 2016, 01:17:44 PM »
The drama board should be for warning others of malicious and idiotic behavior
And SilverBunnie's behavior is idiotic, so this drama is 100% valid.

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