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« on: April 18, 2016, 12:01:38 AM »
I'm in need of some event-spawned explosions for my Star Trek ship project. Basically like the Test explosions but that don't do brick or player or vehicle damage, and also come in a variety of different camera shaking intensities and effect radiuses. It would be an invisible explosion; its purpose though would be to shake the player's camera to help simulate the ship getting hit.
Is this possible? I feel it is and if so I imagine it wouldn't be too hard to script.
If anyone's up to the challenge, I need them in 8x, 16x, 32x and 64x stud explosion ranges for the camera shaking, and I want the camera shaking to not be too intense at the center of each. Is this doable?