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Messages - Crøwn

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166
Add-Ons / Re: Blockland Glass 4.0
« on: February 16, 2017, 04:20:34 PM »
what's the bind to open chat? is it something you can set yourself? I can't find it
Default is control space and can be changed in the Glass Settings menu on the overlay.

167
Yeah. You can take the users input and put the path around it like so:
%skybox = "Add-Ons/Sky_" @ %skybox @ "/" @ %skybox @ ".dml";

If you don't understand how I'm connecting strings like that, take a look at this. It's for the newer version of Torque but still explains things well.

You should also figure out how to use the isFile() function to check if the skybox exists before applying it.

168
Suggestions & Requests / Re: Per player collision toggle dll [will pay $25]
« on: February 04, 2017, 12:19:20 PM »
Amazing, thanks so much.

169
Suggestions & Requests / Re: Per player collision toggle dll [will pay $25]
« on: February 03, 2017, 10:44:13 PM »
If a player who has their collision enabled runs into someone who doesn't, they go through. When someone has their collision disabled they can't go through people with it enabled.

If it's easier I'd be fine with a function like how miniGameCanDamage() works, returning if they should collide.

170
Suggestions & Requests / Per player collision toggle dll [will pay $25]
« on: February 03, 2017, 10:30:46 PM »
Hi, I'd like a dll that would be similar to the PlayerCollisionToggle one but would instead allow specific player collision. This could be set with something like Player::setCollision(bool).

Would have to work with MoveHandler and SelectiveGhosting.

I'll pay with PayPal, Steam game, order something to your house, whatever.

171
General Discussion / Re: Blockland Glass Hosting Service
« on: February 01, 2017, 11:45:25 AM »
Is this still alive. And if so was the projectile lag issue solved? Im looking into buying a server if it was.
It's very alive and works fine, the servers run fine there isn't any "projectile lag" unless you're bad at coding.

172
General Discussion / Re: Crown & Niblic's Jailbreak [Mod apps, pg 174]
« on: January 24, 2017, 07:47:32 PM »
ur mods+admins are garbage
Oh. Well since you've described in such great detail what happened, and provided so many pictures to back up your statement, I will demote everyone and shut down the server. I'm sorry this happened to you.

173
General Discussion / Re: Crown & Niblic's Jailbreak [Mod apps, pg 174]
« on: January 19, 2017, 06:03:43 PM »
We're in need of some more Moderators to help run the server. If you're interested please apply here: http://draked.me/forum/forumdisplay.php?fid=7 using the application format.

174
SpeedKart needs some more maps, and the welcome message is the one from the Trench CTF.

175
I was wondering if there was a way to use the ShapeBaseImageData objects that clients load for objects and do something with the dts. Specifically put it in a GuiObjectView, I thought I could do this just by referencing it where ever it was on the server like you can with images/textures but it doesn't seem to be working.

Is there a way to do this without having the client download all the dts and pngs separately?


It's as simple as I describe above, my issue was that I had the level of detail set to 100 when calling setObject() but setting it to nothing fixed it.
Thanks Eagle.

176
Add-Ons / Re: Blockland Glass 4.0.0
« on: January 15, 2017, 11:57:37 PM »
So I am going to try once more to use Blockland Glass. Do I need to first delete my RTB installation before installing Glass?
They will work together but there isn't really a point to having rtb installed anymore, it'll just increase game launch time. You can do everything you could on rtb and more with Glass.

177
Add-Ons / Re: Blockland Glass 4.0.0
« on: January 14, 2017, 03:48:46 PM »
I've checked my mods and nothing modifies F2 other than this mod:
[img]http://image.prntscr.com/image/db4f1a700f75453094000bf6ca1b779a.png[/img ]
Just so everyone knows, this is on purpose. In the manual there is documentation on how to use any letter in the playerlist that you want.

178
Modification Help / Re: GuiPlus - In development again (Download beta!)
« on: January 13, 2017, 06:01:08 PM »
As long as the server list gui control is still called JS_ServerList if you just add a button to the server list if the player has Glass and call joinServerGui.preview(); it should function with Glass and allow you to preview the server.

For the favorites thing, Glass 4.0 has a different way to doing server favorites so they're actually located on the main menu. If you add the GlassFavoriteServerSwatch control to your main menu it should be fine.

179
Modification Help / Re: Access SimSet(SimGroup?) of bricks on the server
« on: January 12, 2017, 11:48:39 PM »
If you're talking about the bricks themselves, they're located in brick groups. The bricks are added to the owner's brick group, for example mine is: BrickGroup_2143. All the brick groups are stored in MainBrickGroup.
If you meant the data blocks those are in DatablockGroup.

You can type /getID on the brick after placing it and it will print the ID in the chat and from there you can call getGroup on it.

180
Yeah, if you use <color:00ff00> instead of \c2 it'll recolor the entire line and the < won't be affected.

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