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Messages - Crøwn

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91
General Discussion / Re: BLG down?
« on: July 17, 2017, 11:38:57 AM »
Works for me.

92
General Discussion / Re: Just wanna make sure Im completely forgeted
« on: July 15, 2017, 10:10:02 PM »
I have the key.dat but its from another computer I don't have anymore.
I'm pretty sure the key.dat can only be read if it's from the computer it was created on.

93
Add-Ons / Re: Blockland Glass 4.0
« on: July 14, 2017, 09:42:46 AM »
Control + Spacebar.

94
Add-Ons / Re: [Hatmod] Crash Bandicoot
« on: July 12, 2017, 07:55:15 PM »
Nice. Added to Jailbreak.

95
I doubt anyone capable of fixing/revamping the gamemode would even want to to be honest. It's a lot of work from what Gyt described, especially if the code isn't in good shape.

Sad to see that Suburbia isn't being worked on but I totally get it.

I've wanted to make a city/sandbox based gamemode on Blockland for a long time but it seems like you have to pick between the following:

1. A fun sandbox gamemode with a bunch of rules, requiring a lot of administration. (See DarkRP)
2. A sandbox gamemode without rules. (deathmatch)
3. Linear progressive gamemode with grinding (CityRPG/Deathmatch with grinding)

All of which have their pros and cons.

96
General Discussion / Re: BLIVE ALPHA 0.0.2
« on: July 05, 2017, 03:39:03 PM »
You want to avoid having user accounts, but want to add seperate passwords for each add-on so the user can update/edit their add-on? What.
The download button for the client doesn't work even though the changelog says it does.

I get that you don't want to use much css and no images, so you should at least alphabetize the board list.

Not sure why you think just making a new topic and releasing a new version will make things go bug free and smooth.

97
General Discussion / Re: Blockland: Community Edition Proposal
« on: July 05, 2017, 02:39:11 PM »
The issue of people not being able to install it isn't real. If this were to become a thing with a launcher, it would handle everything for the user. They would just have to visit a web page, click download, and then open the program.

98
Seems like they're both at fault for spamming and instigating everyone to argue with them. I've seen them do this in the past.

Banned them both from Glass.

99
Development / Re: 2017/06/27 - New Forum Server
« on: July 02, 2017, 11:31:37 AM »
I believe that was removed when the development board was added but I could be wrong. It used to work.

100
General Discussion / Re: So about Iban's city RPG...
« on: June 21, 2017, 02:39:00 PM »
It has to be running on a dedicated server or the code won’t execute, I believe.

101
Modification Help / Re: Re-Ghost bricks?
« on: June 18, 2017, 10:08:49 PM »
No, I literally have to enter in the code right when i spawn so that when the bricks ghost they will go according
to what I modified them to. Then after that they are stuck the way they are until I rejoin or something
How are you modifying them? You need to explain what you're trying to do a bit more.

102
Didn't realize it didn't trigger until the person after the staff member leaves, that's the kind of bug I'll never see because I'm not online to witness it. I'll look into it.

As for the staff member not shutting down, I don't really mind. The reason the ten minute period exists is so that maybe someone else can connect, sure it might be chaotic but it's only for ten minutes (or should be at least, will fix that).

103
Modification Help / Re: Re-Ghost bricks?
« on: June 18, 2017, 04:59:58 PM »
%brick.scopeToClient(%client);

104
It was never posted on the forums but someone created an add-on that rewrites the music datablock creation function to raise the size limit: https://blocklandglass.com/addons/addon.php?id=596

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