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Topics - Brian Smithers

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166
Someone toldme to look at my server status from the server status script that Zack0Wack0 made.
I think he is trying to send... A MESSAGE

What do YOU think.
Find others that do this. :S

167
General Discussion / Shader Mountain
« on: February 06, 2012, 08:59:08 PM »

Place holder image :)

Ideas
This is really just a concept that I plan to build. Though since these new shaders and shadows are coming out, and some are like, THE END OF DOG FIGHTS! Well I had a great passion of love for dog fights, and this project will be a dog fight, with NO TERRAIN! Thats right, and when the shadows and shaders come by, it will be a hot shadowed pile of love. So, back onto the idea of the dog fight.

There will be 1 large mountain, surrounded by other smaller mountains, though if you have eyes (that render far enough) you will always be able to see this GIANT GIANT GIANT GIANT GIANT mountain. Im talking 10 16x cubes stacked up, which slowly work their way down.

Team 1
Team 1 will be in a cave of some sort, down in the shady depths of a smaller mountain. You are the attackers. You go out into your biplanes and stuff and attack them with a passion. You attempt to destroy their base or do something with it. More less, the action should be really circling around the mountain. And the best way to do this is what? Have bridges going onto flying mountains where people can choose to mount onto weapons and attack flying people. Though they can easily be picked off by dropping a bomb and blowing up the entire bridge.

Team 2
Team 2 will be out sitting on a plain of some sort, just a general base on the defensive side. They are staying guard and stopping enemy forces from crushing them or some stuff. They have the choice to mount on bridges connected to flying mountains and attempt to stop the enemy forces early. Though if one part of the bridge falls, they all fall. Try not to let the bridge fall. Merely driving your plane into the bridge can be the end of about 7 defenders right there. Of course there would be about 12 bridges connected to mountains.

The Mountains/Bridges
This entire thing will happen around Mt. Shader (Named after the update). This will be the epicenter of battle and the ultimate war engaged point. All battle will happen in and out and around the mountain. Walk around the edge of the mountain and launch mortars into enemy planes. Alert the base of attacks and attempt to stop them. Go onto the bridges and attempt to defend your positions. Should the bridge be destroyed, it wont come back until the minigame resets. The main point of the mountain is supposed to be ~6-8 64x cubes tall, where it all tapers out into a wilderness. If you for some reason crash your plane and live. You will be stuck in a jungle where you will probably Self Delete to get out. The Mountain will have an inside teleportation system where people can go onto different levels of the mountain, though this would be rendered useless if every bridge was blown to smithereens.

Gallery
There is no pictures of an actual build yet. But here are some of the minimap!
Hawk Eye of Map

Advanced Roping System

Inside red base

Bottom Right Corner

Blue's Valley

Blue's outside bases


Helpers
Well, I'll be honest this is such a huge project I can't be in this alone, nor do I expect to be.
I hope at least 1 person who can build good bases will help me, because I can only build good terrain and make some mods. So for now I'm just working on this because I came up with this while doing my Algebra homework, time to get back to that. Though post what you think of the idea, and here's a basic list of the people who are helping

Brian Smith - Project Starter/Can Make some mods/Terrain Builder/Mountain Builder/???

Do not criticize on the fact that I haven't gotten any work done on the actual build. I literally JUST CAME UP with this idea

168
Suggestions & Requests / Human Centipede Mod
« on: February 06, 2012, 02:59:13 PM »
3 People are randomly selected at the beginning of each match to be part of the Centipede.
Combined they have 300 health. They have to work together to work each part.
Each person has a specific role in having it live. Maybe one can move it one can see for it and one can eat for it. I dont reallknow
Though they have to work together to each everyone. And everyone else has to work to kill the Centipede.
A little idea I thought of when I watched the trailer.

169
General Discussion / Taking Map to Brick Requests
« on: February 05, 2012, 09:49:39 PM »
What!?!?!?
The end is nigh, if you go to the Development section, the most recent post describes the end of all maps with terrain and/or interiors :(. Though don't be worried if you love terrain and you still want to forget around with it, because I have this nifty little piece of stuff that does some random stuff to .ter files and generates bricks based of them.
No, they dont go forever, and they are kinda high up in the sky (for the mountain terrain ones)... but it still brings back the memories of all the good maps you liked, and what they would have looked like if they have had lovey lighting on them.

Pictures & Downloads
Slopes

Download


Post the names of the maps you loved here, and I'll post a save file with them
NOTE You have to look up in the sky for some of them (because of the height)
NOTE Once the new version is out, I won't be able to run this on any more maps.
NOTE If people start wanting the mod, I'll post it, but for now, just download the saves.

170
Gallery / [Video] Me building a vehicle
« on: February 04, 2012, 05:23:57 PM »
Watch
I honestly have no idea why I made this, and for what reason was this a good idea.
It's buggy and my computer was lagging because of the recording software.
Quick FAQ before you comment

FAQ
Q: Who made this?
A: Brian Smith (me)

Q: Can I have this mod?
A: No

Q: Are you sure this isn't truces?
A: Positive, his worked in a much different way than mine. I think mine is actually easier to use, considering you build directly onto the vehicle.

Rate my awful recording skills x/10
Then rate the buggy WIP mod x/10
I'll probably finish the fixes in the mod and put it on this topic for you to have fun with.

171
Drama / Random Ban for "Mod Hunting"
« on: February 02, 2012, 08:29:25 PM »
So today I was just chilling at some Knifing RPG, kinda just chilling.
I wasn't talking, I was basically doing nothing. So after I have viewed all the topics I love viewing and clicking refresh on the Suggestions and Requests page 50 million times I decided to play the game.

Though instead of seeing the server, I was permanently banned, reason "ModHunting Bastard." By someone named "StarSight"
I have no idea who this person is, and why I was banned. This is one of my favorite servers to just hang at, especially because the music changes when the Minigame Resets.

I have never been banned from this server, I have never attempted to do anything to anyone at the server, and I am quite pissed off that I was banned. I honestly have never even "Mod Hunted" before, or at least I dont think I have (I dont even know what Mod Hunting is, but i have a few assumptions. And if I have, it wasn't intentional)
Heres a picture, can anyone explain a few things (I'll list below)

image:

Click for full size

Few things I'd like to know:
1 - Why would I be banned for "Mod Hunting"
2 - Whats the exact definition of "Mod Hunting" (Please include an example)

If anyone is an admin at this Knife RPG (Cat123's), I would like to be unbanned.

172
Modification Help / Loading a Mission
« on: February 01, 2012, 01:09:40 PM »
Like in the Tutorial, it automatically starts a single player game, at a certain map with specific scripts loaded.
How can I do that except for a different projected?

173
Modification Help / Raycasting Weapon Base
« on: January 29, 2012, 06:10:21 PM »
Does anyone have a base script I can use to make Raycasting weapons? Thanks.

174
Modification Help / Player Group
« on: January 25, 2012, 10:07:43 PM »
PlayerGroup, like client group but for players.
This wont work, nothing happens, and on use, it crashes.
Code: [Select]
if(!isObject(PlayerGroup))
new ScriptGroup(PlayerGroup);
package PlayerGroup_Beta
{
function GameConnection::createPlayer(%client)
{
parent::createPlayer(%client);
PlayerGroup.add(%client.player);
}
function PLayer::playThread(%this,%slot,%thread)
{
parent::playThread(%this,%slot,%thread);
if(%thread $= "Death")
PlayerGroup.remove(%this);
}
function Player::delete(%this)
{
for(%i=0;%i<PlayerGroup.getCount();%i++)
{
if(PlayerGroup.getObject(%i) $= %this && PlayerGroup.getState() !$= "Dead")
PlayerGroup.remove(%this);
}
parent::delete(%this);
}
};activatepackage(PlayerGroup_Beta);

175
Forum Games / The School Girl
« on: January 24, 2012, 11:14:37 PM »
I am in the mood to laugh, so help me out guys.
Say what happens yo the school girl. It must be based off the last post, Ill start.

The School Girl begins to walk home from school.

begin

176
Modification Help / BlokHeads
« on: January 24, 2012, 09:30:48 PM »

Holy stuff I love this game  :cookieMonster:

What
I'm making a gamemode, called BlokHeads. It's a bit like Zombies, but loving better.
If any of you have played the ever so addicting game Bloxhead, you'd understand that I am going to make it EXACTLY like the game.
So, this is how stuff gonna role:

Plans:
Guns - Duh. Ammo, zombies drop them on death (1/8 chance)
Ammo - Limited, pickable from boxes
Zombies - Follow you dumbly. Like the game. Slow.
Devils - Coin Flipped per round, decides whether or not a devil comes in. Fast + Lots of health, shoots fire out of mouth.
Maps - Self explanatory
The Smith - I couldn't figure up a name, it's like a director (ZAPT), where it make sures the gameplay is fast paced and exciting. 50 + zombies must be on playing field at all times.  It also adds zombies by 8's.
Playertype - Third Person Only

Progress:
Guns - 0% - I hate making guns ._., anyone care to help?
Ammo - 0% - Requires Guns
Zombies - 40% - Working on the spawning and the finding
Devils - 0% - Requiers Zombies to be atleast 90% (Beta)
Maps - 100% - Rotating Map System is complete I think. Instructions for making maps below.
The Smith - 10% - I'm working on Zombies first
Playertype - 100% - on RTB.

Helpers:
Brian Smith - All the Coding except anyone who wants to do the weapons :)?

Making Maps:
1 - Make it open, very, very, open
2 - Make it a very low brick count
3 - Make the Zombie Spawns invisible, no collision, no raycasting, and name them ZombieSpawns
4 - Nothing covering top or covering bottom, (like don't build it on a baseplate)
5 - Include Spawn Points (Duh)
6 - Orginial Please
7 - Create a thumbnail ( [ img width = 70 ] )

Thats all. Comment, make suggestions, and post avatars on what the zombies should like like. :)

177
Suggestions & Requests / cache.db failure warnings
« on: January 22, 2012, 12:19:10 PM »
There should be a little message on the server (like the auth failed) that shows that the cache.db failed to write.
This way people get less confused when you unexpectedly leave for some awkward reason.

178
Modification Help / Can someone make these pictures transparent?
« on: January 21, 2012, 06:58:50 PM »
Hey, I have about 30 photos I need the black to be turned into transparency.
If you realize that they are the letters of the Dragon Language in Skyrim, dont comment on it, I know.
The compressed file is 37 KB, there is exactly 34 .jpeg files in there.
There pretty small, and the black should be easy to take out, but I don't know how to do it.
So, Download this and make them transparent, then repost.

Thank you :)

179
Modification Help / strMath() not working propperly
« on: January 16, 2012, 01:42:25 AM »
Code: [Select]
function strMath(%str)
{
if(strLen(%str) <= 2)
return;
for(%i=0;%i<getWordCount(%str);%i++)
{
if(%i != 0 && %i != getWordCount(%str))
{
%eq = getWord(%str,%i);
echo(%eq);
%n1 = %i - 1;
%n1 = getWord(%str,%i);
echo(%n1);
%n2 = %i + 1;
%n2 = getWord(%str,%i);
echo(%n2);
if(%n1 * 1 == %n1 && %n2 * 1 == %n2)
{
if(%eq $= "+" || %eq $= "-" || %eq $= "/" || %eq $= "*")
%a += math(%n1,%n2,%eq);
}
}
}
return %a;
}

function math(%n1,%n2,%t)
{
switch$(%t)
{
case "+":
return %n1 + %n2;
case "-":
return %n1 - %n2;
case "/":
return %n1 / %n2;
case "*":
return %n1 / %n2;
default:
return 0;
}
}
This should beable to determine the equations output based off a string.
When i put in
echo(strMath("1 + 2"));
it echo'd
Quote from: console
+
+
+
2
2
2
0

Anyone care to fix?
Thanks

180
Modification Help / Tron RP/Mod/DM Thing
« on: January 15, 2012, 03:37:26 PM »
Tron RP/DM/Mod Thing?
forget Yeah
Now you make look at the title and say
"What the forget is this white"
Well sir, I would gladly explain to you. A while ago you may know Demain made a Tron Light Disk and Kojolika made a Lightbike. Though Demain's Light Disk was uselessly stupid and Kojolika's Lightbike was broken ingame. Truce made a Tron Mod that put a trail on it but that was stupid because he gave it to no one and it had nothing else. it was just a trail.
Now what happens when you put this all together in a fancy way? A Tron RP DM Mod Thing!
I can't decide what it is. It's a DM because one of the main aspects is, well, death matching. It's an RP beacuse you can level up and buy things with money you earn from DMs, and it's a mod because it's a modification the the game blockland!
So it can be an RPDMMOD, a RDM, or something like that! Ill just call it the Tron RPDMMODTHING for now.

Small History
1 - I bugged Munk for his Tron Mod
2 - He remade and gave to me
3 - I started this huge project and got all big about it
4 - As usual, I got bored and threw it in my trash
5 - I watch tron again with my cousins
6 - HOLY stuff IDEA
7 - Bugs Uxie to fix Kojolika's forgeted over model
8 - he makes it work
9 - I loving have an climax and work on trail
10 - Trail is forgeted so i go to disk
11 - I finish disk picking up and throwing
12 - I start disk coming back to you when it bounces on something
13 - I can't figure it out
14 - Blockland crashes
15 - I open forums
16 - No new posts
17 - Cucumber! blatantly ignores the tron post(s)
18 - I make this so no one can EVER ignore it.
19 - I bug Zack0Wack0 To make a get behind object position scrpit thing
20 - It works and Trail finishes
21 - One thing left to do on Disk.
22 - UXIE SERVER
23 - He's AFK
24 - Back
25 - Vehicle Finish
26 - Test Trial
27 - forgeted up
28 - SilverSlickFix
29 - Rehost test
30 - Reset for new fix
31 - Works - Vehicle DONE
32 - Just need to do 1 last tiny detail to the Disc.

Ideas.txt
Quote from: File
Leveling Up [√]
   Battling people levels you up
   Getting higher levels lets you get better weapons

Areas [-]
   Three Areas:
      Tron Ville
         Shopping District
         Park District
         Battle District
      Battle Arena (Bike)
         Giant Grid with you and opponent
      Battle Arena (Disc)
         Area, kinda like a very small dodgeball court
         You and him only.
         You have a 1/5th of a chance of not getting your
         disk back.
   If your in the Tron Ville, you can be transported any time
   into a random battle that the game randomly picks all the variables
   Like, type, opponent. Your opponent will never ever have 2 lower
   or less or to higher or more, of a level then you. So no OPing.
   If you are in the Battle Arena, you can forfeit at any time,
   with the cost of having to pay your opponent money. Levels vary.
   If your in the Battle District, you can battle your Tron Friends
   whether they are a million levels from you are 2 levels from you.
   If they agree, it's a battle. Of course you will gain no EXP, it is
 &nbsp; &nbsp; &nbsp; &nbsp;just for fun

Friends

   Friends can be invited to your friends list. Once on your friends
   list, you can PM them, group chat with them, you can do anything.
   Trade with them if they are level with you, any more! You can see
   there profiles and anything else. You can send good luck messages.

Items/Vehicles [-]
   Tron Bikes and Tron Discs are one of the main features of the TronRP
   For example, you spawn with a Tron Disc, and level 0 etc.
   When you begin to increase in level, you get the Tron Bikes,
   you get better Tron Discs that you can pick up and you have more
   accuracy, etc.

Stores

   In Stores, in the Shop District in the Tron Ville, you can buy
   clothing, vehicles, discs, you can trade money for levels, and more!
   You can also sell levels for money, and sell EXP for money,
   You can sell items and looks! For Money!


Progress
VEHICLE - 100%
DISC - 90%
AREAS - 10%
LEVELING - 100% NO TEST
SAVING - 100% NO TEST
STORES - 0%
FRIENDS - 0%
GUIS - 0%

People needed/not needed
NEED:
Builders
NOT NEED:
more people asking for this mod Everyone who joins the server and likes
modelers Uxie
scripters Brian Smith

Pictures


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