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Messages - Brian Smithers

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4696
General Discussion / Re: JazZ and Dionysus's CityRPG
« on: January 06, 2012, 06:06:18 PM »
Wow lol.
JazZ is an admin on Thorfin25's CityRPG server.
No more CityRPGs with crusty roads that took you 2 minute to make... Jeezus
I gotta say, this looks like something you pulled out of your ass in 2 minutes. Not much effort :|
So ill make a job so that it can bee better :D
Code: [Select]
// ============================================================
// Project : CityRPG
// Author : Iban
// Description : Civilian Code file
// ============================================================

$CityRPG::jobs::name = "Hooker";
$CityRPG::jobs::initialInvestment = 0;
$CityRPG::jobs::pay = 0;
$CityRPG::jobs::tools = "";
$CityRPG::jobs::datablock = playerNoJet;
$CityRPG::jobs::education = 8;

$CityRPG::jobs::sellItems = false;
$CityRPG::jobs::sellFood = false;
$CityRPG::jobs::sellServices = true;

$CityRPG::jobs::law = false;
$CityRPG::jobs::canPardon = false;

$CityRPG::jobs::thief = true;
$CityRPG::jobs::hideJobName = false;

$CityRPG::jobs::offerer = false;
$CityRPG::jobs::claimer = false;

$CityRPG::jobs::labor = false;

$CityRPG::jobs::tmHexColor = "CCCCCC";
$CityRPG::jobs::helpline = "\c6Hookers make people pay for them to get money via events.";
Enjoi!

4697
Modification Help / Re: Pirate RPG
« on: January 06, 2012, 04:55:16 PM »
Wait waht
Anyway - Hurry up, I wanna test :(

4698
Modification Help / Re: Pirate RPG
« on: January 05, 2012, 09:28:28 PM »
Edit: Do you think you could hand out copys for certain people?
im probly never gonna release this. making an add-on for your server is one thing but making one for everyone is another. and i dont want a bunch of noobly admins givin themselves all the powers either.
That should answer your question.

4699
Modification Help / Re: CRP
« on: January 05, 2012, 08:16:43 PM »
WOAH, THATS A SMALL UPDATE

4700
Creativity / Re: Avathurr's
« on: January 05, 2012, 05:28:09 PM »
Can I please have a Finn from Adventure Time
Please :D

4701
Creativity / Re: im a verry good at drawing look at this
« on: January 05, 2012, 05:24:24 PM »
That is the best horse I have ever sighted in my entire life.
Not a single human being has ever expressed so much feeling and emotion into a single image.
I am impresses. Should go in a museum.
It's a 1,000,000 piece of art.
That....
AmAZinG!Z11osnaoneae!xjk1q

4702
Drama / Re: Mawty- claiming to be a hacker
« on: January 05, 2012, 04:42:58 PM »


Pfft
Called him self Anonymous.
I found him

4703
General Discussion / Re: Dedicated Hosting Service (American server)
« on: January 05, 2012, 04:36:38 PM »
Hey Kalph
Send me the payment email
thanks
(block8437@gmail.com incase you forgot my email)

4704
Drama / Re: Moby1997's Salvage DM; Hammering blocks or YOU
« on: January 05, 2012, 03:58:35 PM »
Moby1997 is literally the biggest idiot I have ever discovered in my existence.
Literally he makes a kid who can't think look smart.

4705
General Discussion / Re: BLS-G
« on: January 03, 2012, 08:36:52 PM »
it spits out a few lines of code and a .wav file
woah

4706
Drama / Re: Brian Smith & Thorfin25's City RPG
« on: January 03, 2012, 06:33:03 PM »
Ok then.

4707
Suggestions & Requests / Re: TRON Lightcycle
« on: January 02, 2012, 01:03:45 PM »
I have Kojolika's Tron lightcycle, it's just a bunch of boxes, it won't work.
The joints are forgeted up in ways I didn't know possible.
Too bad as we realized that he could fix it, I finished the script.
I'll give it to any modeler that i trust that would be willing to fix it :)

4708
General Discussion / Re: A project for all builders out there...
« on: January 01, 2012, 08:35:48 PM »
@Questions
1. There is no connectivity between layers. THese are shadow buildings.
2. Layers should be between 6 and 10 Z levels  high. Variation welcome.

4709
Add-Ons / Re: BlockOS 5
« on: January 01, 2012, 06:16:35 PM »
I was going to make a new main menu for blockOS
but then no one made the GUI FLUFFY
Also got forgeted over with handling the data. :|

4710
Modification Help / Re: Creating a datablock using a variable name
« on: January 01, 2012, 04:53:25 PM »
Dont use eval
Code: [Select]
datablock ShapeBaseImage(DummyHatName)
{
           shapeName = $CobS::HatsFP@%filename;
           emap = true;
           mountPoint = $HeadSlot;
           offset = "0 0 0";
           eyeOffset = "0 0 0.4";
           rotation = eulerToMatrix("0 0 0");
           scale = "1 1 1";
           doColorshift = false;
           colorShiftColor = "1 1 1 1";
};
DummyHatName.setName(%hatNameNoSpace);

:)

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