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Topics - rkynick

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61


I need to know when(or if) spaceguy plans to port TDM as Blockrace depends on it, so I was wondering if anyone knew if he was working on it or...?

There is no mention on his site about this either.


I'm making a topic rather than PMing him because
1) someone might know this and post before he does
2) other people might be wondering as well, so we can kill two birds with one stone.


And spaceguy, if you don't plan to port it for a while, do you mind if I take a crack at it for my personal use?

62
Off Topic / Torque... ON THE IPHONE.
« on: August 26, 2008, 05:26:12 PM »


I did not know the Iphone had that kind of processing power.

63
Modification Help / Tank turret ChangeDatablock event errors
« on: August 17, 2008, 11:19:18 PM »
I've made the Tank Turret spawnable and usable in events but one issue persists-- When you
onactivate->player->changedatablock->tank turret
it will crash when you activate it.

HOWEVER

when you
onplayertouch->player->changedatablock->tank turret
it works fine.

Any ideas on what the issue could be?

64
Drama / Secret "indenity"
« on: August 13, 2008, 01:57:17 PM »
Lets see who he is.

* can't spell his own name, probably can't spell anything else either.
* hates icygamma



Any ideas?

65
Add-Ons / Player ScaleXYZ (output event)
« on: August 10, 2008, 07:52:13 PM »
This was created for Frodo091 and I decided to release it.


It scales a player like the usual deal goes, but you can specify each dimension(so you can have a longer, taller, or whatever player). It also has looser limits than the regular scale, allowing you to go up to 5 times regular size.


The event is pretty straight forward, there are three input boxes in output parameters, representing X, Y, and Z.


Link:
http://www.mediafire.com/?qu0lcdaaywm


Put the zip in your add-ons folder, and tick it off in the add-ons menu.
Everything should work but if you do stumble upon any glitches or bugs inform me and I will fix them post-haste.

66
Suggestions & Requests / Projectiles stay the same size on bounce
« on: August 09, 2008, 07:41:15 PM »
Would it be possible to make projectiles stay the same scale when they bounce or redirect? They get reset to normal scale.

67
Drama / Random authentication failed
« on: August 08, 2008, 05:11:39 PM »
Ah, damnit.

I was working on additions to my deathmatch and all the sudden "authentication failed".


I didn't save.

68
Off Topic / Damnit windows.
« on: July 20, 2008, 09:52:57 PM »
Post your "damnit windows!" moments.

Here's mine.(I want to see the programmer who is responsible run over by a train)

Also, don't post stuff like "loel windows sucks get mac noob". No one wants to hear about how your stuffty platform has somehow managed to stay alive all these years, because if anything(judging by the starfishs who use it), it's even worse.

"loel windows sucks get linux noob" is a much wiser comment.

69
Modification Help / BlockRace
« on: July 14, 2008, 03:41:22 PM »
Blockrace is(or is going to be) a class based minigame where each team hauls bricks from a center pile to their base and the objective is to be the first team to build X amount.

Classes:

Rocketeer -- Defensive
 The slowest class, but wields a powerful rocket launcher to eliminate attacking troops.
 100 HP
 Hauls 3 bricks per load

Runner -- Offensive
 The fastest class, carries a pistol & a hammer.
 80 HP
 Hauls 3 bricks per load


Trooper -- Support
 Meduim speed, carries a scattergun & a grenade. Useful anti-Rocketeer class.
 90 HP
 Hauls 2 bricks per load

Builder -- Support
 Medium speed, can outrun a Rocketeer but is outdone by a runner. Used for hauling. Carries launch-wrench.
 100 HP
 Hauls 10 bricks per load

Each class also carries a stealer, melee weapon that destroys an enemy brick and adds it to your load.

Weapons

 Pistol
  Fast shooting gun with high spread.
  Holds 6 bullets, shoots 1 bullet per shot.
  Reloads 1 bullet per second
  10 damage a shot
  1/8 chance of critical shot.

 ScatterGun
  Slow shooting gun with very high spread.
  Holds 12 bullets, shoots off 1-5 bullets per shot.
  Reloads 2 bullets in 1 & a 1/2 seconds
  5 damage a shot
  Chance of critical varies.

 Rocketlauncher
  Slow firing rocket launcher with no spread.
  Holds 1 rocket, shoots off 1 rocket.
 
  <damage, chance of critical, and reload still need to be balanced>

 Grenade
  <not implemented yet>

 Hammer
  <not implemented yet>

 Launch wrench
  <not implemented yet>



Crits
 Critical hits double the amount of damage a bullet/rocket does.
 


Currently testing weapons on my server. Adding class system soon.




Images(special thanks to Snot!:D & Nitramtj(I was the sharpshooter and rocketeer in these images))

+A sharpshooter readies his rifle+


+Shock rockets blaze off from this rocketeers cannon, defending his flag+


+Revenge, oh how sweet+

70
Modification Help / Turning off death messages
« on: June 30, 2008, 12:48:09 PM »
I've looked around for the function where these messages originate from but I cannot seem to find it, I want to disable it because when you have so many bots and all of them are being killed, it spams up the chat quite a lot.


So could anyone point me in the right direction towards disabling these messages for bots?(the function that produces them, for example? I've tried quite a few functions now but still cant locate it)

71
Modification Help / Mounting an object once a projectile hits
« on: June 29, 2008, 09:52:04 PM »
This is very frustrating, no matter what I do I cannot get the player to mount an object.

This is what I've tried(both with a gunitem and a custom staticshape)
Code: [Select]
if(!isobject(%obj.client.player.targetobject)){
%obj.client.player.targetobject = new Item()
{
      position = %obj.client.player.getTransform();
      rotation = "1 0 0 0";
      scale = "1 1 1";
dataBlock = "GunItem";
  };
%obj.client.player.mountObject(%obj.client.player.targetobject,$headSlot);
}

This is in the
Code: [Select]
function ProjectileData::onCollision(%this,%obj,%col,%fade,%pos,%normal){} function, which is in a package.


This is for a stupid workaround I'm attempting in order to get %bot.setaimobject(%object) to aim better, by mounting an object on the player's head and then telling it to aim there.

I could stick a %bot.setaimlocation(vectoradd(%object.getposition(),"0 0 1")); in a fast running schedule but I'd rather let the C++ handle it.

72
Games / Megaman 9?!?
« on: June 28, 2008, 05:32:52 PM »
http://kotaku.com/5019986/old-school-mega-man-9-coming-to-wiiware

Holy crap! Took them long enough.


Seriously, all this time we've(the "we want another classical megaman game community") been asking for a new classical megaman game and they just kept throwing this spinoff crap at us.



Quote
revealing that not only will the game be released as WiiWare, it will retain the classic look and feel of the original NES versions of the game.


73
Games / Kingmania
« on: May 25, 2008, 11:20:15 PM »
Its a fun action-rts, you control buildings preplaced on the map, and try to seize control of buildings to use their powers, for example, towns make food for you, mines produce gold, towers shoot fireballs, castles produce knights, ect. You attack buildings with knights or villagers to try and weaken them, and you can also send off other things such as monsters and fireballs to attack buildings. You win when you have crushed your opponent(he owns no buildings)

For the next 2 and a half hours its free on gameawayoftheday
http://game.giveawayoftheday.com/

It does have online multiplayer, btw, and was made with tge.


74
Help / Invalid Packet 1
« on: May 23, 2008, 07:41:10 PM »
What does this error message mean?

Invalid Packet 1

75
Suggestions & Requests / Datablocks
« on: May 16, 2008, 03:52:05 PM »
After thinking it all over with a better sense of why the datablock limit is in place and how all of this works, I have a suggestion for increasing datablock limits, what if when you lowered your server brick limit, the max datablock limit would raise? I.e if I lowered it to, say, 100,000 bricks, that would raise me 28,000 datablocks(according to my understanding; it may be less). I've never gone over 60,000/70,000 bricks anyways, and other servers could still have their 128,000 limit, and I/other developers could get a huge datablock boost.

I do not, however, have an understanding of how hard this would be to implement, so if you know anything on the subject that I should be aware of/if your badspot and say it will never happen, please alert me.

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