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Messages - rkynick

Pages: 1 ... 179 180 181 182 183 [184] 185 186 187 188 189 ... 411
2746
Off Topic / Re: Roblox Spammars + Us Spamming Back = FUN!
« on: June 10, 2009, 06:25:46 PM »
I loving hate you now.  I honestly hope you get banned.

Seriously. What the forget. This is why they spam us.

2747
Forum Games / Re: Block quest(WIP)
« on: June 10, 2009, 06:22:10 PM »
SKILL TREE 1: PYRO

Pyro:
 Plays with fire.


Weapons:
Fire brick: Throw a single flaming brick. Does blunt damage and sets the target on fire. Abilities: FB range(increases speed of brick) FB fire(increases after burn)
Torch: melee weapon. Does fire damage and sets target on fire. Abilities: T Fire(increases afterburn) T burn(use on allys to make their weapons burn, also makes your other weapons burn)
Molotov: Thrown weapon. All monsters caught in its explosion are set on fire. Abilities: MT range(increases speed) MT Fire(increases afterburn)
Flame thrower: close range weapon. Only deals after burn damage. Abilities: FT range(increases speed) FT Fire(increases afterburn)



 Skill tree:


....Fire Brick.......Torch--|......
....|.......||.......|.....||......
....FB Range|FB fire.T Fire|T Burn.
............|..............|.......
............|..............|.......
............Pyromania ( basic).....
............|..........|...........
....|-------Molotov....Flamethrower-----|
....|.......|...|......|........|.......|
....|.MT range.MT Fire.FT range.FT Fire.|
....|...................................|
....Pyromania (advanced)-----------------
....|....................................
....advanced burn(+1 afterburn damage)...


Approve / Disapprove. If it is passed we will use this.

2748
Forum Games / Re: Block quest(WIP)
« on: June 10, 2009, 05:16:12 PM »
Up now.

Here's what I've done so far for my proposed "Welcome to Beta City":
Stages:
Stage 1: screaming civilians
 They run out of the buildings in a constant stream
Stage 2: Lightning
 A dark cloud looms over head and fires off lightning bolts, damaging the sky scraper
Stage 3: Bombs
 Some bombs come out of the cloud and do more damage to the city


All of which is evented and happens in cinematic fashion.

2749
Suggestions & Requests / Re: Moving maps
« on: June 10, 2009, 03:42:54 PM »
Clouds are a part of the skybox, but the skybox itself is not animated. The clouds are.

2750
Games / Re: America's Army 3
« on: June 10, 2009, 03:38:57 PM »
I AM ENTHUSIASTIC ABOUT MILITARY RECRUITMENT

[/fake enthusiasm so we get more free FPSs]

2751
Forum Games / Re: Block quest(WIP)
« on: June 10, 2009, 03:35:33 PM »
Didn't Someone say he might model?
Yeah, I'm going to ask around the block and see who isn't busy/will help us.

At any rate, putting my concept test server up. I've done some cool work with my proposed "Welcome to Beta City" Level 1.

2752
Drama / Re: The Blockland Forums
« on: June 10, 2009, 03:51:05 AM »
monkey fights
BUT MUFFINMIX I HAD $200 ON THAT MONKEY >:U


lol, sorry, I had to.

Grammar national socialist awaaay!

*rides a horse off in to the sunset*
You're my hero.

2753
Drama / Re: Ahhhhh Darnit.
« on: June 10, 2009, 03:47:40 AM »
I keep reading your damn posts because I keep thinking you're Anti-Cop.


2754
Suggestions & Requests / Re: Moving maps
« on: June 10, 2009, 03:36:10 AM »
What if we took a moving slate water map and moved the water further down?

It would look like you were flying.

2755
Suggestions & Requests / Re: Something like the old NixRPG
« on: June 10, 2009, 03:33:55 AM »
kills bots and level up.
Planned feature for BlockQuest(see community projects)

Bot part is done, leveling must be added.


[/shameless plug]

2756
Forum Games / Re: Block quest(WIP)
« on: June 10, 2009, 03:05:35 AM »
We made a proof-of-concept demo today and laid out some ideas.

Still looking for modelers.


2757
Forum Games / Re: Block quest
« on: June 09, 2009, 07:23:44 PM »
I can set up a testing server to fool around with the bots and plan things out.

I'm going to now.

2758
Forum Games / Re: Block quest
« on: June 09, 2009, 07:08:01 PM »
Idea would be to do the following:

For monsters:
-use WOB bots, that covers everything.

For levels:
-The obvious: build them

For leveling:
-This is a bit more complicated, it would go something like such:
 -you get XP for each monster killed and each objective completed
 -upon leveling, you get points to put into your skills(I would borrow GUI and system from my RPG)
 -skills determine what weapons you have access to and how strong they are, as well as abilities(i.e building, painting, etc)


So an action-co-op game with rpg overtones.

2759
Games / Re: Stronghold Legends
« on: June 09, 2009, 06:42:27 PM »
Crusader was fun, wtf are you talking about?
Do you still has Illidan? I wonder if we could play it.

2760
Forum Games / Re: Block quest
« on: June 09, 2009, 06:41:02 PM »
If I had some modeling talent on my side, I could hook my bots up and set up a multiplayer version of this.

But the modeling talent,  I don't have.

If I can get some modelers to come on the team, I will attempt to make this happen.


Crashes of planes are a little iffy, but there used to be a script for that, so I could revive that. The more detailed crashes wouldn't easily be possible though, and considering the bots can't fly/drive, any sort of vehicle related level would have to be brushed aside, more or less.

However, I like the ideas of leveling and hidden things and such.

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