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Messages - rkynick

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3451
Add-Ons / Re: Player ScaleXYZ (output event)
« on: September 04, 2008, 05:11:42 PM »
Hmm... I think we already have this...
Not downloading...
Learn to read and not use so many periods.
You have a 9:56 period ratio. Therefore out of every 56 characters you type, 9 will be periods.
If you type a 300 word essay, and using an average of 5 characters per word, that is about 1500 characters. 243(roughly) of which are periods.

An example article I found which has 490 words has 2,693 characters, 42 of which are periods. Do you see the issue here?

243/1500(can be reduced to 81/500)
42/2963(cannot be reduced)

Anyways, beyond that, we do not have this. This allows you to skew the player scale in one direction or another. Thus you can use it for fat people, tall people, squashed players,  etc. It also allows you to go up to scales higher than the default limits.

3452
Modification Help / Re: BlockRace
« on: September 03, 2008, 05:33:19 PM »
Updates(also double toast)

-Grenade values tinkered with.(less disruption, higher impulse radius, etc)
-Grenade now is no longer 1 per life. Recharges in about 40-50 seconds.
-Builders can now actually build. They can only make certain bricks & have a max volume of those they can build. Built bricks can be destroyed, larger bricks take longer to destroy.
-Repair wrench now repairs bricks as well as players
-Repair wrench is now reddish to distinguish it from the launch wrench.
-Fixed issue where Rscatter(trooper's gun) crits wouldn't show up.
-Builders now have the Pushhammer (runner melee weapon)
-New gamemode planned(no scripting done for it yet), Capture Point.
-New map created for said gamemode

Most of the work in this update has been on the builder and the trooper's grenade. As I was working I built a new map which turned out quite well, by the way.

The map is attack vs defense with capture points.

Basically the old siege gamemode from TDM.


Blue, the defense, starts on the top of the mountain, and Red, the offense, starts at the edge of some fortifications at the bottom of the mountain.

There are three capture points.
The first is just a little ways outside of Red spawn, sandwiched between a fortification building and a mountain ridge.

The second is right after the mountain ridge and past another set of fortifications.

The third is on top of the mountain in front of the final fortications.

Builders will play a very important role on blue team-- making barricades & other constructions to aid their teammates and slow the enemy assault.

Overview of the map.



Hopefully I can script up Capture Point mode and come up with a name for the new map soon.

3453
Modification Help / Re: Blockland: Rock Raiders Mod (Updated whenever)
« on: September 03, 2008, 05:13:26 PM »
I believe I will pick up work again on the weekend.

Getting the cave pieces to rotate correctly is a priority.

3454
Suggestions & Requests / Re: New type of brick damage.
« on: September 03, 2008, 05:07:23 PM »
Yeah I need to get around to porting my brick damage.

Then I need to get around to releasing it.

3455
Drama / Re: Rykuta
« on: September 02, 2008, 10:33:06 PM »
YES, BEING HIGH MAKES YOU MATURE. OLOL DUDES IM SO HIGH RIGHT NOW.
[/internetcigarette]

Cease this friendry immediately, maggots.

Someone get me a motivational poster to express my hatred of this friendry ASAP.

3456
Help / Re: Forgetfull Blockland
« on: September 01, 2008, 04:49:33 PM »
You probably enabled a glitchy mod.

Try disabling anything dealing with appearance settings(I know one of those borks things)

3457
Help / Re: BL crashes when i have a custom paintset
« on: August 31, 2008, 03:00:55 PM »
Too many colors perhaps?

3458
Drama / Rykuta
« on: August 31, 2008, 01:33:04 PM »


This is starting to piss me off.

People constantly confuse my server with his, and now some idiot said "OMG YOU COPIED RYKUTA".

I pointed to my 739 BLID and he shat his pants, but anyways.



Rykuta, clear this up with whoever it is who frequents your server.

3459
Modification Help / Re: onPlant in trigger.
« on: August 31, 2008, 01:14:16 PM »
Code: [Select]
package testp
{
        function bricktestbrickData::onPlant(%this,%brick,%a)
        {
             %client=%brick.client;
             if(%client.intesttrig)
             {
                %client.hastbrick = 1;   
             }
   
             if(!%client.intesttrig)
             {
                     %brick.killbrick();
                          %client.hastbrick = 0;
                     return;
             }
             parent::onplant(%this,%brick,%a);
        }
};
activatepackage(testp);

If that doesn't work, stuff it in a function and schedule it for 75 ms after the plant process, and that should work.

3460
Drama / Re: Blockland Degrading?
« on: August 31, 2008, 02:15:15 AM »
Then a bunch of noobs will be like "LOL LETS KEEP GIVING EACHOTHER AESOME RATINGS" and the whole thing breaks.


If there is a way to break it, you can be sure thousands of morons will spend their days breaking it.

3461
Games / Re: Mr dreamcast yaay
« on: August 30, 2008, 04:58:26 PM »
Yey for tails!

3462
Suggestions & Requests / Re: Game-wide cash.
« on: August 30, 2008, 12:37:15 PM »
If it wasn't a large amount then at a certain point you couldn't progress any further money-wise.


example:

max is 300

small lot costs 150, medium 250, large costs 350...

what are you going to do?


And, not only that, but it would be easier just to goto your server and get the cash rather than earn it on the other server.


The idea is pointless as there is basically no way to balance it.

3463
Add-Ons / Re: TSCS- The smarter color set.
« on: August 30, 2008, 12:32:53 PM »
I'll pass. Not enough colors. If you're going to make a color set, at least strive to make it better than the standard color set.(although, so far, no one has)

3464
Suggestions & Requests / Re: Game-wide cash.
« on: August 30, 2008, 12:27:37 PM »
Well still, you could just set it to the max.

It would be ridiculous.

1. goto your server and set to max
2. goto other server and spend
3. repeat.

3465

When you have no experience and you decide to make a giant project?

instant-failure.


Trying to have everything in your game project without worrying about the amount of work involved or even making note of it?

gradual failure.


Planning out and announcing a game project before you actually get started?

instant failure.


Planning out a game project before you actually try out the tools you will be using or fully understand the difficulty level?

slightly delayed failure.(failure occurs when you do try out the tools and realize how much loving harder it is than you though)




Overall rating:

70% failure.



Failure Certificate

0001AA
Certificate of impending failure

Please Fill in the following boxes
upon failure and rip off the top.

-----------------------------------------
0001AA
Certificate of Failure

Date of Failure __/__/_____

Cause of Failure ____________
_________________________

Who to Blame ______________

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