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Messages - rkynick

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3481
Games / Re: Classic Gaming Archive
« on: August 26, 2008, 06:16:24 PM »
Ah, good.

3482
General Discussion / Re: DO NOT PORT MODS YOU DID NOT CREATE
« on: August 26, 2008, 06:08:00 PM »
Porting will forget over a lot of developers if they have plans.

They would have to deal with yet another annoyance-- making sure poorly crafted "ports" don't interfere with the mod.

3483
Modification Help / Re: BlockRace
« on: August 26, 2008, 06:04:59 PM »
Bombing and suiciding serves no purpose-- it will fail to actually kill anyone, so if you Self Delete instead of running into kill them, it does nothing.

If you run into kill them, by the time you're done, you're either dead, or its been about a minute.I just want to discourage standing in one spot and repeatedly throwing grenades out.

3484
Modification Help / Re: BlockRace
« on: August 26, 2008, 05:46:17 PM »
Update:

It's been a bit since the last updates, progress is, for the most part, resuming.

Currently I'm waiting on a V9 TDM mod to resume testing, but in the meantime I'm getting some scriptang done.


The trooper finally has his disruption grenade. It is a one use grenade that explode similar to the rocket launcher, but with a larger explosion, less damage, more disruption.

Enemy troops will be too confused by the blast to fight back against you.



To make players stray away from grenade spam, you only have 1 per life, so use it well. This number might increase depending on a few things, or I might make it so that after 50-60 seconds you get another. The idea here is not to change the troopers purpose but to make him more effective as a interceptor and solidify his position as your basic infantry unit.

Think of the teams as a squadron. An average team would look like this:
Infantry
 -2 troopers 1 runner(better defense)
 -2 runners 1 trooper(better offense)
 -3 troopers(all defense)
 -3 runners(all offense, a "runner rush", if you would)

Support
 -1 rocketeer, 1 sharpshooter(anti-trooper and anti-rocketeer)
 -1 rocketeer 1 builder(anti- trooper and medic pair(Rocketeer + builder = awesome))
 -1 sharpshooter 1 builder(anti-rocketeer and medic(who will likely pair up with a trooper))
 -2 builders(great healing power but lack of firepower)
 -2 rocketeers(great firepower but countered by sharpshooters)
 -2 sharpshooters(not easily countered but not as effective as a rocketeer, good with teams who have majority of runners in infantry)


Each class has a purpose
(note that this is based on current CTF gamemode, they will have different purposes in the next gamemode to come)

Runner-
 captures flag
 is something of an all rounder-- doesn't particularly "beat" one class, but does well against all of them.

Trooper-
 runner interceptor & flag protector
 Troopers are very effective at close range but lack long range attacks. They are the best anti- runner defense.("beats" runners)

Rocketeer-
 heavy defense and offense
 Rocketeers play two roles-- on defense, they can crush invading parties, on offense, they provide disruption necessary for a runner to grab the flag, and provide decent anti-trooper defense.("beats" troopers, but only at long range)

Sharpshooter-
 light defense, long-range offense
 Sharpshooters are unique in that they can dish out good damage from an especially long range, which makes them useful against the slow rocketeers.

Builder-
 medic, builder(not yet implemented, the plan is that the builder will be able to place a few bricks for barricades and staircases)
 Builders cant deal much damage, but they can keep their allies healthy. A builder-rocketeer combo can deal more damage and last longer than a solo rocketeer. Later they will have extra purpose by building barricades and other constructions to aid their teammates.

Well, enough typing, moar scripting.

3485
Modification Help / Re: New map pack coming!
« on: August 26, 2008, 05:17:40 PM »
I'm going to go off on a limb here(which is odd because I'm not on a tree) and say the map pack doesn't exist.

3486
Games / Re: Classic Gaming Archive
« on: August 26, 2008, 05:06:36 PM »
DooM is not abandon ware.

This is what pisses me off most about abandon ware websites.

3487
Games / Re: Should i be alarmed?
« on: August 26, 2008, 05:02:12 PM »
Uhm kay.


I have(or, my dad has,) the original DooM box, instruction manual, and CD.

The same for Heretic.


He also has some old dos games.


"To bad football season already started Here"
I'm fairly certain you can come on mid-season.

3488
What I would do is make the button kill them until you are done.

3489
Suggestions & Requests / Re: idk
« on: August 26, 2008, 04:56:07 PM »
you can minimize the window...?

3490
Suggestions & Requests / Re: Resource wars!
« on: August 25, 2008, 06:08:18 PM »
AGAIN A STUPID handicap WHO THINKS IM LAZY BECAUSE I CANT SCRIPT,
well NEWSFLASH! why dont you get off your lazy ass and make it yourself
that comment works both ways buttwipe, and i dont appreciate the fact that you think im lazy because i cant make add ons
only a totaly demented person would draw that kind of stupid connection
It doesn't work both ways, I can make add-ons because I got off my ass and worked toward it( for over a year, mind you)

And I still am working on it. And it's been more than a year since I started.


Meanwhile, you can't even be bothered to start.
You are lazy. You can't make add-ons because you are too lazy to get up and put the effort necessary into it.

I love how you call me demented, and yet that description would much more easily fit you.

3491
Drama / Re: Drama Queens
« on: August 25, 2008, 05:06:43 PM »
OH good, lets all point out how some of us don't have religion, it totally won't piss anyone off, infact, I'm going to go over here and shove my religion down peoples throats
"LOL ATHEISM NO GOD NO GOD NO GOD NO GOD"



Seriously though, shut the forget up, those of us who are religious don't want to hear it.

3492
Drama / Re: Taking a break from blockland
« on: August 25, 2008, 04:59:50 PM »
So... what, you suck so much that you have to be taken off the computer to maintain focus?

This is why you, and plenty of other people, need more anti-ADD/ADHD medication.

3493
Suggestions & Requests / Re: Resource wars!
« on: August 25, 2008, 04:57:03 PM »
"(sadly for me it IS to hard because i just cant understand the script languege, it just doesnt make sence to me)"

is an excuse for laziness. Get off your ass and work if you want this so bad.


"the mod shoudnt be that hard to start programing"
Uhm, no, there would be a lot of work necessary to produce this mod.

"just copy the cash mod a few times over then add a few things to it"
This would basically not have any of the features you wanted besides having multiple "resources" that don't do anything.

"and DONT POST the word fail"
there is a point, when a suggestion is bad, poorly thought out, or the suggester is ignorant and annoying, fail provides a medium for angsty teenagers, who are loveually confused, no less, to take out their anger on you in the only way they know how-- poorly constructed sentences containing the word "fail".

3494
Gallery / Re: USSR APP. 'Limpfittz's Epic Cathedral'
« on: August 24, 2008, 03:11:54 PM »
I dunno, someone( I believe hamburger) got in with a cathedral front. This is a complete and fully decked out cathedral, limpfittz should have no issues unless they pulled a "LOL STANDARDS LOWER 4 U MISTER" on that guy( I believe hamburger)

3495
Suggestions & Requests / Re: Remote relay or activation as a new event.
« on: August 24, 2008, 03:37:22 AM »
firerelay on a brick that does the functions on the other brick

i.e

onactivate>functionbrick>firerelay

functionbrick:

onrelay>targetbrick>setlight playerlight
delay:3000  onrelay>targetbrick>setlight playerlight



Then, whenever you fire a relay to function brick, it gives the targeted brick a light for 3 seconds.

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