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« on: August 26, 2008, 05:46:17 PM »
Update:
It's been a bit since the last updates, progress is, for the most part, resuming.
Currently I'm waiting on a V9 TDM mod to resume testing, but in the meantime I'm getting some scriptang done.
The trooper finally has his disruption grenade. It is a one use grenade that explode similar to the rocket launcher, but with a larger explosion, less damage, more disruption.
Enemy troops will be too confused by the blast to fight back against you.
To make players stray away from grenade spam, you only have 1 per life, so use it well. This number might increase depending on a few things, or I might make it so that after 50-60 seconds you get another. The idea here is not to change the troopers purpose but to make him more effective as a interceptor and solidify his position as your basic infantry unit.
Think of the teams as a squadron. An average team would look like this:
Infantry
-2 troopers 1 runner(better defense)
-2 runners 1 trooper(better offense)
-3 troopers(all defense)
-3 runners(all offense, a "runner rush", if you would)
Support
-1 rocketeer, 1 sharpshooter(anti-trooper and anti-rocketeer)
-1 rocketeer 1 builder(anti- trooper and medic pair(Rocketeer + builder = awesome))
-1 sharpshooter 1 builder(anti-rocketeer and medic(who will likely pair up with a trooper))
-2 builders(great healing power but lack of firepower)
-2 rocketeers(great firepower but countered by sharpshooters)
-2 sharpshooters(not easily countered but not as effective as a rocketeer, good with teams who have majority of runners in infantry)
Each class has a purpose
(note that this is based on current CTF gamemode, they will have different purposes in the next gamemode to come)
Runner-
captures flag
is something of an all rounder-- doesn't particularly "beat" one class, but does well against all of them.
Trooper-
runner interceptor & flag protector
Troopers are very effective at close range but lack long range attacks. They are the best anti- runner defense.("beats" runners)
Rocketeer-
heavy defense and offense
Rocketeers play two roles-- on defense, they can crush invading parties, on offense, they provide disruption necessary for a runner to grab the flag, and provide decent anti-trooper defense.("beats" troopers, but only at long range)
Sharpshooter-
light defense, long-range offense
Sharpshooters are unique in that they can dish out good damage from an especially long range, which makes them useful against the slow rocketeers.
Builder-
medic, builder(not yet implemented, the plan is that the builder will be able to place a few bricks for barricades and staircases)
Builders cant deal much damage, but they can keep their allies healthy. A builder-rocketeer combo can deal more damage and last longer than a solo rocketeer. Later they will have extra purpose by building barricades and other constructions to aid their teammates.
Well, enough typing, moar scripting.