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Messages - rkynick

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3541
Gallery / Re: Security Keypad
« on: August 15, 2008, 12:33:56 AM »
Seems awfully complicated when, with use of some events I've been working on, you could do it in a few minutes fairly easily.

3542
Off Topic / Re: Does torque support physics?
« on: August 14, 2008, 05:45:22 PM »
I WONDER WHERE YOU COULD OBTAIN THIS INFORMATION


DEFINITELY NOT ON THE TORQUE GAME ENGINE INFO PAGE.
NO WAY.


LETS ASK BLOCKLAND INSTEAD.


3543
Add-Ons / Re: Advanced Rules
« on: August 14, 2008, 05:30:33 PM »
So if we want to change the rules, we have to extract the zip, change the file, rezip it, and put it back in add-ons?


Seems like a lot of work that could be avoided by putting the loving rules.txt elsewhere.

3544
Modification Help / Re: Torque constructor
« on: August 14, 2008, 03:53:59 AM »
What the forget would TGB have to do with torque constructor?

TGB is basically 2d torque. Explain the connection to the 3d interior creator.

3545
Modification Help / Re: speed of bullet
« on: August 14, 2008, 01:13:35 AM »
Wait what? So if we waste these first two posts you're going to spam random members of the community or something?

3546
Games / Re: I am making an online game
« on: August 14, 2008, 12:12:20 AM »
Do you have any scripters, coders, or any form of engine? or is it just modelers right now?

3547
Gallery / Re: Reis03's OC application.
« on: August 13, 2008, 06:33:36 PM »
This is a very well made build.


Some other builds I've seen from this clan are duplicated cliff sides. In comparison, this is great.

3548
General Discussion / Re: Blockland Secret Tut area.
« on: August 13, 2008, 04:58:41 PM »
You don't have to f8 in, use wrench events to make the horse's scale smaller and walk through.

3549
Suggestions & Requests / Re: Event System: Ideas and Suggestions!
« on: August 13, 2008, 03:09:45 PM »
I could make an output that checks if the player is marked, and if they are, it enables events on the brick, and if they aren't it disables them.

But I cant make the specific inputs.



If that would be sufficient enough I can work on it immediately.

3550
Suggestions & Requests / Re: new water wrench event idea
« on: August 13, 2008, 03:06:19 PM »
Hm, that is not a bad idea.


I think it would be possible but I'm not exactly 100% on that.

3551
Drama / Secret "indenity"
« on: August 13, 2008, 02:57:17 PM »
Lets see who he is.

* can't spell his own name, probably can't spell anything else either.
* hates icygamma



Any ideas?

3552
Games / Re: Bungie teases next Halo project.
« on: August 13, 2008, 01:32:32 AM »
Oh goodie, more ways for the inevitable fanboys to piss me off with their "OMG LULZ HALO INVENTED TELEFRAGIN" and "OMG DUEL WELDING THATS TOTALLY NEW AND NEVER DONE BEFORE".

3553
Off Topic / Re: Stuff you learned from video games
« on: August 13, 2008, 12:31:30 AM »
Learned how to read and basic maths back in the day playing AOE2.

3554
Suggestions & Requests / Re: randomiser event
« on: August 13, 2008, 12:25:53 AM »
My print variables system will(already does, actually) support such a feature, but they're still undergoing testing and scripting.

3555
I will finish my turn tonight, even If I do not completely finish the save will be up here before I hit the hay for the night.

Got to fall, will write log tomorrow

Here's the save

http://www.mediafire.com/?sharekey=c3dd02b29619ff87d2db6fb9a8902bda


Important things: the wall is still under construction but most of it is planned out or finished

Caravan came, traded them a few prepared meals for basically everything they had.(it was awesome)

A bunch of the puppies I stuffed in a pit became dogs. Let them breed and then make them wardogs or slaughter them for meatstuffs. I don't care.

Our broker needs to be put back on farming duty.

I have a bunch of people on masonry for the wall project-- if you plan to do any major mining, the miners are on mason work so take them off.




If no one starts by the time I wake up, I'll do a few more things and repost the save. But someone will probably get it to it. My legacy is fulfilled, however.

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