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Messages - rkynick

Pages: 1 ... 234 235 236 237 238 [239] 240 241 242 243 244 ... 411
3571
Suggestions & Requests / Re: Change Player Clothing - Event
« on: August 11, 2008, 06:05:16 PM »
People like to spam kill events all over my server.

Not abusive is crazy-talk.



The way I sees it, we already have immense amounts of events that could be abused. One more isn't much of an issue once you ban all the handicaps that feel like abusing them.
And besides that, having your avatar change isn't quite as annoying as rocket spam and kill bricks everywhere. Kill bricks send you back to the start, avatar changes do stuff you don't even notice half the time.


Also, this would be a useful event, but add a
StoreAvatarData
and
RestoreAvatarData
so you can reset their avatar when they (for example) leave the pool.

3572
Help / Re: Fireworks launcher terminated the game
« on: August 11, 2008, 05:55:23 PM »
Looks like someone forgot to test their mod before releasing.


Julius, unless you edited the mod, its the modmaker's fault. Until there is a fix(if ever) just delete or disable it.

3573
Add-Ons / Re: Events Plus
« on: August 11, 2008, 05:44:08 PM »
OH goodie, lets say something doesn't work when we don't understand what it is supposed to do. You're acting like those idiots who said my combination lock door didn't work when they didn't even know the combination.(hence why it didn't work for them, and why they jumped to the conclusion that it was broken)

3574
Modification Help / Re: Woodcutting Mod
« on: August 11, 2008, 05:33:33 PM »
Wow, that is one stuffty leveling function, did it ever dawn on kunit to do this

Code: [Select]
if(%client.WCE>%client.WCL*100){
 %client.WCL++;
}

?


Also, why does it check your level every second instead of after you gain exp?



Eh, anyways, this isn't to criticize the script.
Or is it?

What the hell is this topic about?

3575
Suggestions & Requests / Re: Health Bar addon
« on: August 11, 2008, 05:28:47 PM »
I don't think spaceguy made the pill but I could be wrong.

On a further note, why do you guys say who made it in the first place? Its not like there are twenty different pill mods.

3576
Games / Re: Republic Commando
« on: August 11, 2008, 02:02:18 AM »
generic compliment, snot! :D

3577
Forum Games / Re: What is the person above you avatar saying?
« on: August 11, 2008, 01:26:53 AM »
This is a very long running topic. Don't let it die.


Also, no avatar.

3578
Add-Ons / Re: Admin Gui Edit
« on: August 11, 2008, 01:09:42 AM »
It would be more useful to me to be able to bind /duplicator to a key rather than have a button for it on my admin panel.

3579
Add-Ons / Re: Player ScaleXYZ (output event)
« on: August 11, 2008, 01:08:14 AM »
Its still fun to mess around with, and its useful if you want higher sizes than 2 2 2.

If you were having a deathmatch or something, this would not be an ideal choice, but neither would the normal scale events.


Its also useful if you make a crusher, you can have it flatten people.

3580
Games / Re: Blockland DS
« on: August 10, 2008, 11:10:59 PM »
Yes, because the PSP is the exact same thing as a DS.

Infact, I think sony owes Nintendo some licensing money.

[/sarcasm]

Azerath, don't be an idiot.

3581
Gallery / Re: JeepTank
« on: August 10, 2008, 11:07:09 PM »
The top of the tank alone is kinda crashy, but if you gave it a UIName(its commented out in the script) you could spawn and use it alone.

3582
Add-Ons / Player ScaleXYZ (output event)
« on: August 10, 2008, 08:52:13 PM »
This was created for Frodo091 and I decided to release it.


It scales a player like the usual deal goes, but you can specify each dimension(so you can have a longer, taller, or whatever player). It also has looser limits than the regular scale, allowing you to go up to 5 times regular size.


The event is pretty straight forward, there are three input boxes in output parameters, representing X, Y, and Z.


Link:
http://www.mediafire.com/?qu0lcdaaywm


Put the zip in your add-ons folder, and tick it off in the add-ons menu.
Everything should work but if you do stumble upon any glitches or bugs inform me and I will fix them post-haste.

3583
Games / Re: Blockland DS
« on: August 10, 2008, 04:10:53 AM »
The power of a touchpad, anything is possible.


Hell, you could use the touchpad as a keyboard if your so bent on having a stuffload of keys.

3584
Drama / Re: V9 NEEDS MORE
« on: August 10, 2008, 04:09:35 AM »
Its great, but there's plenty of room for expansion. Which means new events. New vehicles.(flying tank anyone?) More overpowered weapons.


Hell, I already have a new water brick pack and a new event pack in development.(The water is finished because I made the water-to-beat-all-waters and it makes all other waters useless)

3585
Suggestions & Requests / Re: V9 Pong Save
« on: August 10, 2008, 04:04:05 AM »
I figured out a way to do it. And set up a complete pong game.


Using projectiles, you can figure out which brick exactly is the current paddle(only the current paddle will be hit), then you can have it set relays up or down(enabled/disabled by + - bricks) to switch which brick is the paddle.

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