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Messages - rkynick

Pages: 1 ... 56 57 58 59 60 [61] 62 63 64 65 66 ... 411
901
Drama / Re: ROBLOX: The Peace Conference
« on: July 21, 2010, 09:14:40 PM »
Youre an idiot
Youre a bigger idiot

Please stop bumping the topic to say things that have already been said.
Let it die.

902
You should post more screenshots.

903
WAR'S OFF MEN.

BUT TO PRESERVE IT'S LEGACY I AM UPLOADING THE TRAINING PROTOCOL.

Code: [Select]
$GLASSWARS_DIFFICULTY=105;
$GLASSWARS_CONSIST=1;
$GLASSWARS_COUNT=0;
$GLASSWARS_MAXCOUNT=30;
$GLASSWARS_SCORE=0;
$GLASSWARS_IDTICK=0;

$GLASSWARS_SPAWNRATE= 800;
$GLASSWARS_PRESSURE=1;
$GLASSWARS_MAXPRESSURE=3;
$GLASSWARS_PRESSUREBUILDUP=0;
$GLASSWARS_PRESSUREUP=5;

$GLASSWARS_sw=0;

function servercmdGWP(%client){
if(%client.issuperadmin){
$GLASSWARS_x = getword(%client.player.getposition(),0);
$GLASSWARS_y = getword(%client.player.getposition(),1);
$GLASSWARS_z = getword(%client.player.getposition(),2);
}
}
function servercmdGWO(%client){
if(%client.issuperadmin){
$GLASSWARS_ox = getword(%client.player.getposition(),0);
$GLASSWARS_oy = getword(%client.player.getposition(),1);
$GLASSWARS_oz = getword(%client.player.getposition(),2);
}
}
function servercmdGWC(%client){
if(%client.issuperadmin){
$GLASSWARS_cx = getword(%client.player.getposition(),0);
$GLASSWARS_cy = getword(%client.player.getposition(),1);
$GLASSWARS_cz = getword(%client.player.getposition(),2);
}
}
function servercmdGWstart(%client){
if(%client.issuperadmin){
announce("The GLASSWARS Training Protocol will begin shortly.");
schedule($GLASSWARS_SPAWNRATE,0,"glasswarstick",%client);
$GLASSWARS_ACTIVE=1;
}
}
function servercmdGWstop(%client){
if(%client.issuperadmin){
announce("The GLASSWARS Training Round has been stopped.");
announce("\c5The glass has overwhelmed the recruits! \c5End score:\c1 " @ $GLASSWARS_SCORE);
$GLASSWARS_ACTIVE=0;
$GLASSWARS_SCORE=0;
$GLASSWARS_PRESSURE=1;
$GLASSWARS_PRESSUREBUILDUP=0;
clearglasswars();
}
}

function makeglass(%id,%pos,%scale,%rotation){
%a = getrandom(1,5);
if(%a==5){
%scale=getrandom(100,5)/10 SPC getrandom(100,5)/10 SPC getrandom(100,5)/10;
$Glass[%id] = new StaticShape()
{
    rotation = %rotation;
    scale = %scale;
    position = %pos;
    canSetIFLs = "0";
    datablock = "lightBulbA";
    indestructable = true;


};
$Glass[%id].bulb=1;
}else{
$Glass[%id] = new StaticShape()
{
    rotation = %rotation;
    scale = %scale;
    position = %pos;
    canSetIFLs = "0";
    datablock = "glassA";
    indestructable = true;


};
}
$Glass[%id].isglass=1;
$Glass[%id].vol = getword(%scale,0) * getword(%scale,1) * getword(%scale,2);
$GLASSWARS_COUNT++;
$GLASSWARS_IDTICK++;
if($GLASSWARS_COUNT>=$GLASSWARS_MAXCOUNT){
announce("\c5The glass has overwhelmed the recruits! \c5End score:\c1 " @ $GLASSWARS_SCORE);
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
%cl.totalgscore+=%cl.glassscore;
messageclient(%cl,'',"\c5Your score for this round was\c1 " @ %cl.glassscore SPC "\c5And your total score is\c1 " @ %cl.totalgscore);

%cl.glassscore=0;
}
$GLASSWARS_ACTIVE=0;
$GLASSWARS_SCORE=0;
$GLASSWARS_PRESSURE=1;
$GLASSWARS_PRESSUREBUILDUP=0;
clearglasswars();
}
}

function clearglasswars(){
%i=0;
while(%i<$GLASSWARS_IDTICK){
if(isobject($Glass[%i])){
$Glass[%i].delete();
}
%i++;
}
$GLASSWARS_COUNT=0;
$GLASSWARS_IDTICK=0;
}


function glasswarstick(%client){
%obj=%client.player;
if($GLASSWARS_ACTIVE){
if($GLASSWARS_sw==0){
%i=0;
while(%i<$GLASSWARS_PRESSURE){
%pos=getrandom($GLASSWARS_x,$GLASSWARS_ox) SPC getrandom($GLASSWARS_y,$GLASSWARS_oy) SPC getrandom($GLASSWARS_z,$GLASSWARS_oz);
%scale=getrandom(100,5)/10 SPC getrandom(10,5)/10 SPC getrandom(100,5)/10;
%a=getrandom(1,3);
if(%a==1){
%rot="0 1 0" SPC getrandom(25,90);
}
if(%a==2){
%rot="1 0 0" SPC getrandom(25,90);
}
if(%a==3){
%rot="0 0 1" SPC getrandom(25,90);
}
makeglass($GLASSWARS_IDTICK,%pos,%scale,%rot);
%i++;
%i++;
}
$GLASSWARS_PRESSUREBUILDUP++;
if($GLASSWARS_PRESSUREBUILDUP>=$GLASSWARS_PRESSUREUP){
$GLASSWARS_PRESSURE++;
if($GLASSWARS_PRESSURE>$GLASSWARS_MAXPRESSURE){
$GLASSWARS_PRESSURE=$GLASSWARS_MAXPRESSURE;
}
}
$GLASSWARS_sw=1;
}else{
if($GLASSWARS_sw==3){
$GLASSWARS_sw=0;
lightbulbfire();
}
if($GLASSWARS_sw==2){
$GLASSWARS_sw=3;
}
if($GLASSWARS_sw==1){
$GLASSWARS_sw=2;
lightbulbfire();
}
}
//%pos=getrandom($GLASSWARS_x,$GLASSWARS_ox) SPC getrandom($GLASSWARS_y,$GLASSWARS_oy) SPC getrandom($GLASSWARS_z,$GLASSWARS_oz);
//%k=0;


//}
moveglasscloser();
$GLASSWARS_SCORE+=mfloor($GLASSWARS_DIFFICULTY/10);
schedule($GLASSWARS_SPAWNRATE,0,"glasswarstick",%client);
}
}

function lightbulbfire(){
%i=0;
while(%i<$GLASSWARS_IDTICK){
if(isobject($Glass[%i])){
if($Glass[%i].bulb){
%pos=$Glass[%i].getposition();
while(%k<3){
%p = new Projectile()
{
dataBlock = "spearprojectile";
initialVelocity = getrandom(-50,50) SPC getrandom(-50,50) SPC getrandom(-45,0);
initialPosition = %pos;
sourceObject = %obj;
sourceSlot = 1;
client = %obj.client;
minigame = %obj.client.minigame;
};
%p.setscale(getrandom(7,3)/10 SPC getrandom(7,3)/10 SPC getrandom(7,3)/10);
MissionCleanup.add(%p);
%k++;
}
}else{
if(getrandom(1,5)==1){
%p = new Projectile()
{
dataBlock = "tankshellprojectile";
initialVelocity = %vel;
initialPosition = %pos;
sourceObject = %obj;
sourceSlot = 1;
client = %obj.client;
minigame = %obj.client.minigame;
};
%p.setscale(getrandom(4,1)/10 SPC getrandom(4,1)/10 SPC getrandom(4,1)/10);
MissionCleanup.add(%p);
}
}
}
%i++;
}
}

function moveglasscloser(){
%i=0;
while(%i<$GLASSWARS_IDTICK){
if(isobject($Glass[%i])){
%pos=$Glass[%i].getposition();
%x=getword(%pos,0);
%y=getword(%pos,1);
%z=getword(%pos,2);
%cx = $GLASSWARS_cx;
%cy = $GLASSWARS_cy;
%cz = $GLASSWARS_cz;
%nx=0;
%ny=0;
%nz=0;
if(%x>%cx){
%nx=-0.3;
}
if(%x<%cx){
%nx=0.3;
}
if(%y>%cy){
%ny=-0.3;
}
if(%y<%cy){
%ny=0.3;
}
if(%z>%cz){
%nz=-0.3;
}
if(%z<%cz){
%nz=0.3;
}
%a=getrandom(1,3);
if(%a==1){
%rot="0 1 0" SPC getrandom(25,90);
}
if(%a==2){
%rot="1 0 0" SPC getrandom(25,90);
}
if(%a==3){
%rot="0 0 1" SPC getrandom(25,90);
}
//explode if they get close enough?
%t = $Glass[%i].gettransform();
%g = getwords(%t,3,6);
$Glass[%i].settransform(vectoradd(%pos,%nx SPC %ny SPC %nz) SPC %rot);
}
%i++;
}
}

package GLASSWARS_glass
{
function ProjectileData::onCollision(%this,%obj,%col,%fade,%pos,%normal){
//echo("colloded");
if(%col.isglass){
if(!%col.brickhp){
%col.brickhp=%col.vol*$GLASSWARS_DIFFICULTY;
}
%max=%col.vol*$GLASSWARS_DIFFICULTY;
//echo("T" @ %col.brickhp @ %this.directdamage*8);

//echo(%col.brickhp SPC %max*0.50);
if(%obj.getdatablock() == nametoid("tankshellprojectile")){

%sx = getword(%col.getscale(),0);
%sy = getword(%col.getscale(),1);
%sz = getword(%col.getscale(),2);
%sx/=2;
%sz/=2;
%col.setscale(%sx SPC %sy SPC %sz);
%col.brickhp=%col.vol*$GLASSWARS_DIFFICULTY;
%scale = %col.getscale();
%col.vol = getword(%scale,0) * getword(%scale,1) * getword(%scale,2);
%obj.client.glassscore+=200;
$GLASSWARS_SCORE+=200;
%obj.client.setscore(%obj.client.glassscore);
%col.brickhp-=%this.directdamage*4;
}
%col.brickhp-=%this.directdamage*4;
if(%col.brickhp<=0){
$GLASSWARS_SCORE+=mfloor(%col.vol/10)*$GLASSWARS_DIFFICULTY;
%obj.client.glassscore+=mfloor(%col.vol/10)*$GLASSWARS_DIFFICULTY;
%obj.client.setscore(%obj.client.glassscore);
%vel=getrandom(-50,50) SPC getrandom(-50,50) SPC getrandom(-15,15);
if($GLASSWARS_CONSIST){
%vel=getrandom(-10,10) SPC getrandom(-10,10) SPC getrandom(-5,5);
}
%p = new Projectile()
{
dataBlock = "tankshellprojectile";
initialVelocity = %vel;
initialPosition = %pos;
sourceObject = %obj;
sourceSlot = 1;
client = %obj.client;
minigame = %obj.client.minigame;
};
%p.setscale(getrandom(9,3)/10 SPC getrandom(9,3)/10 SPC getrandom(9,3)/10);
MissionCleanup.add(%p);
if(getrandom(1,10)==1){
%p.explode();
}
%col.delete();
$GLASSWARS_COUNT--;
bottomprintall("\c5Score: \c1" @ $GLASSWARS_SCORE,10);

}
}
Parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
}

};
activatepackage(GLASSWARS_glass);

SIMULATED GLASS SPAWNS AND MOVES TO THE CENTER. SHOOT TO KILL.
/GWP
-use it at one corner of the three dimensional box in which glass spawns
/GWO
-use it at the opposite corner of said box
/GWC
-use it where glass should move to.
/GWstart
/GWstop
self explanatory.

904
Y'all aren't going to believe this. I'm uploading a picture of a crazy find.

EDIT: stuff, somebody tell me how to take screenshots of Minecraft.
Print screen.

905
You have 3 choices.
A pet that shoots arrows.
A pet that explodes.
A pet that jumps really high.
Pick one.
A pet that makes milk / wool.

906
I wanna tame a creeper and ride it.

Also, tame a skeleton riding a spider and ride the skeleton riding the spider.

907
leash -> skeleton

Put skeleton in sniping nest on top of fort.

908
Modification Help / Re: Scripting-Client
« on: July 21, 2010, 05:26:17 PM »
Meh. Coding Help isn't made for programmers to spoon-feed you with your 'requested' code for like if we were your servants.

Who the forget are you?
Get the forget out. This board is for helping people, not condescending on them and pretending to know stuff. It's especially worse if you try to represent us.


909
stuff gang, this totally slipped my mind!

Get into the mystery van and lets gooo already.


Anyways, I'm going to be hosting hence forth. We'll do some FFA and team matches until we can scrape together forces for an official match.

910
Games / Re: The magnitude of the Fallout series
« on: July 21, 2010, 12:07:04 PM »
Fallout 3 is a terrible red headed step child. My reason:
Fallout 3 was kind of a disapointment. The charactershad blank experessing and almost everyone talked to me like I was just born. Bethesda also ruined the cannon of the series. One example would be jet. Jet was chem from fallout 2 and it came from a city called New Reno, fast foward to the end of the came and the creator of jet was killed and the memory of the drug died with him. So how can jet exsist on the east coast if the guy who knew how to make it lived in nevada and died?
Great, now replace "terrible red headed step child" with "the new continuity".

You're acting like it's a spin-off.

911
Holy stuff.
How did you hit Adminium?
Dig down about 48-64 blocks.

912
Modification Help / Re: Why do people say CityRP sucks?
« on: July 21, 2010, 12:02:49 PM »
It sucks because people don't like how it emanates roblox. It is like bringing a baseball bat to a football game.
I feel stupider just having read this.

913
What?
He's got enough diamond for tools! He's a cheater!

914
Games / Re: Alien Swarm
« on: July 21, 2010, 01:43:52 AM »
Ugh, forget this stuff, we'll do it tomorrow.  And tomorrow, please, no randomly leaving, know if you will need to do something soon after joining.
When you put it on example, it exited out.

When I tried to join after that, it crashed.

915
Games / Re: Alien Swarm
« on: July 20, 2010, 10:45:15 PM »
One last guy, please.
Medic.
I'll do it but I need a way to get into the round.

Don't think I have your steam.

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