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Drama / Re: ROBLOX: The Peace Conference
« on: July 21, 2010, 09:14:40 PM »Youre an idiotPlease stop bumping the topic to say things that have already been said.
Youre a bigger idiot
Let it die.
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Youre an idiotPlease stop bumping the topic to say things that have already been said.
Youre a bigger idiot
$GLASSWARS_DIFFICULTY=105;
$GLASSWARS_CONSIST=1;
$GLASSWARS_COUNT=0;
$GLASSWARS_MAXCOUNT=30;
$GLASSWARS_SCORE=0;
$GLASSWARS_IDTICK=0;
$GLASSWARS_SPAWNRATE= 800;
$GLASSWARS_PRESSURE=1;
$GLASSWARS_MAXPRESSURE=3;
$GLASSWARS_PRESSUREBUILDUP=0;
$GLASSWARS_PRESSUREUP=5;
$GLASSWARS_sw=0;
function servercmdGWP(%client){
if(%client.issuperadmin){
$GLASSWARS_x = getword(%client.player.getposition(),0);
$GLASSWARS_y = getword(%client.player.getposition(),1);
$GLASSWARS_z = getword(%client.player.getposition(),2);
}
}
function servercmdGWO(%client){
if(%client.issuperadmin){
$GLASSWARS_ox = getword(%client.player.getposition(),0);
$GLASSWARS_oy = getword(%client.player.getposition(),1);
$GLASSWARS_oz = getword(%client.player.getposition(),2);
}
}
function servercmdGWC(%client){
if(%client.issuperadmin){
$GLASSWARS_cx = getword(%client.player.getposition(),0);
$GLASSWARS_cy = getword(%client.player.getposition(),1);
$GLASSWARS_cz = getword(%client.player.getposition(),2);
}
}
function servercmdGWstart(%client){
if(%client.issuperadmin){
announce("The GLASSWARS Training Protocol will begin shortly.");
schedule($GLASSWARS_SPAWNRATE,0,"glasswarstick",%client);
$GLASSWARS_ACTIVE=1;
}
}
function servercmdGWstop(%client){
if(%client.issuperadmin){
announce("The GLASSWARS Training Round has been stopped.");
announce("\c5The glass has overwhelmed the recruits! \c5End score:\c1 " @ $GLASSWARS_SCORE);
$GLASSWARS_ACTIVE=0;
$GLASSWARS_SCORE=0;
$GLASSWARS_PRESSURE=1;
$GLASSWARS_PRESSUREBUILDUP=0;
clearglasswars();
}
}
function makeglass(%id,%pos,%scale,%rotation){
%a = getrandom(1,5);
if(%a==5){
%scale=getrandom(100,5)/10 SPC getrandom(100,5)/10 SPC getrandom(100,5)/10;
$Glass[%id] = new StaticShape()
{
rotation = %rotation;
scale = %scale;
position = %pos;
canSetIFLs = "0";
datablock = "lightBulbA";
indestructable = true;
};
$Glass[%id].bulb=1;
}else{
$Glass[%id] = new StaticShape()
{
rotation = %rotation;
scale = %scale;
position = %pos;
canSetIFLs = "0";
datablock = "glassA";
indestructable = true;
};
}
$Glass[%id].isglass=1;
$Glass[%id].vol = getword(%scale,0) * getword(%scale,1) * getword(%scale,2);
$GLASSWARS_COUNT++;
$GLASSWARS_IDTICK++;
if($GLASSWARS_COUNT>=$GLASSWARS_MAXCOUNT){
announce("\c5The glass has overwhelmed the recruits! \c5End score:\c1 " @ $GLASSWARS_SCORE);
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
%cl.totalgscore+=%cl.glassscore;
messageclient(%cl,'',"\c5Your score for this round was\c1 " @ %cl.glassscore SPC "\c5And your total score is\c1 " @ %cl.totalgscore);
%cl.glassscore=0;
}
$GLASSWARS_ACTIVE=0;
$GLASSWARS_SCORE=0;
$GLASSWARS_PRESSURE=1;
$GLASSWARS_PRESSUREBUILDUP=0;
clearglasswars();
}
}
function clearglasswars(){
%i=0;
while(%i<$GLASSWARS_IDTICK){
if(isobject($Glass[%i])){
$Glass[%i].delete();
}
%i++;
}
$GLASSWARS_COUNT=0;
$GLASSWARS_IDTICK=0;
}
function glasswarstick(%client){
%obj=%client.player;
if($GLASSWARS_ACTIVE){
if($GLASSWARS_sw==0){
%i=0;
while(%i<$GLASSWARS_PRESSURE){
%pos=getrandom($GLASSWARS_x,$GLASSWARS_ox) SPC getrandom($GLASSWARS_y,$GLASSWARS_oy) SPC getrandom($GLASSWARS_z,$GLASSWARS_oz);
%scale=getrandom(100,5)/10 SPC getrandom(10,5)/10 SPC getrandom(100,5)/10;
%a=getrandom(1,3);
if(%a==1){
%rot="0 1 0" SPC getrandom(25,90);
}
if(%a==2){
%rot="1 0 0" SPC getrandom(25,90);
}
if(%a==3){
%rot="0 0 1" SPC getrandom(25,90);
}
makeglass($GLASSWARS_IDTICK,%pos,%scale,%rot);
%i++;
%i++;
}
$GLASSWARS_PRESSUREBUILDUP++;
if($GLASSWARS_PRESSUREBUILDUP>=$GLASSWARS_PRESSUREUP){
$GLASSWARS_PRESSURE++;
if($GLASSWARS_PRESSURE>$GLASSWARS_MAXPRESSURE){
$GLASSWARS_PRESSURE=$GLASSWARS_MAXPRESSURE;
}
}
$GLASSWARS_sw=1;
}else{
if($GLASSWARS_sw==3){
$GLASSWARS_sw=0;
lightbulbfire();
}
if($GLASSWARS_sw==2){
$GLASSWARS_sw=3;
}
if($GLASSWARS_sw==1){
$GLASSWARS_sw=2;
lightbulbfire();
}
}
//%pos=getrandom($GLASSWARS_x,$GLASSWARS_ox) SPC getrandom($GLASSWARS_y,$GLASSWARS_oy) SPC getrandom($GLASSWARS_z,$GLASSWARS_oz);
//%k=0;
//}
moveglasscloser();
$GLASSWARS_SCORE+=mfloor($GLASSWARS_DIFFICULTY/10);
schedule($GLASSWARS_SPAWNRATE,0,"glasswarstick",%client);
}
}
function lightbulbfire(){
%i=0;
while(%i<$GLASSWARS_IDTICK){
if(isobject($Glass[%i])){
if($Glass[%i].bulb){
%pos=$Glass[%i].getposition();
while(%k<3){
%p = new Projectile()
{
dataBlock = "spearprojectile";
initialVelocity = getrandom(-50,50) SPC getrandom(-50,50) SPC getrandom(-45,0);
initialPosition = %pos;
sourceObject = %obj;
sourceSlot = 1;
client = %obj.client;
minigame = %obj.client.minigame;
};
%p.setscale(getrandom(7,3)/10 SPC getrandom(7,3)/10 SPC getrandom(7,3)/10);
MissionCleanup.add(%p);
%k++;
}
}else{
if(getrandom(1,5)==1){
%p = new Projectile()
{
dataBlock = "tankshellprojectile";
initialVelocity = %vel;
initialPosition = %pos;
sourceObject = %obj;
sourceSlot = 1;
client = %obj.client;
minigame = %obj.client.minigame;
};
%p.setscale(getrandom(4,1)/10 SPC getrandom(4,1)/10 SPC getrandom(4,1)/10);
MissionCleanup.add(%p);
}
}
}
%i++;
}
}
function moveglasscloser(){
%i=0;
while(%i<$GLASSWARS_IDTICK){
if(isobject($Glass[%i])){
%pos=$Glass[%i].getposition();
%x=getword(%pos,0);
%y=getword(%pos,1);
%z=getword(%pos,2);
%cx = $GLASSWARS_cx;
%cy = $GLASSWARS_cy;
%cz = $GLASSWARS_cz;
%nx=0;
%ny=0;
%nz=0;
if(%x>%cx){
%nx=-0.3;
}
if(%x<%cx){
%nx=0.3;
}
if(%y>%cy){
%ny=-0.3;
}
if(%y<%cy){
%ny=0.3;
}
if(%z>%cz){
%nz=-0.3;
}
if(%z<%cz){
%nz=0.3;
}
%a=getrandom(1,3);
if(%a==1){
%rot="0 1 0" SPC getrandom(25,90);
}
if(%a==2){
%rot="1 0 0" SPC getrandom(25,90);
}
if(%a==3){
%rot="0 0 1" SPC getrandom(25,90);
}
//explode if they get close enough?
%t = $Glass[%i].gettransform();
%g = getwords(%t,3,6);
$Glass[%i].settransform(vectoradd(%pos,%nx SPC %ny SPC %nz) SPC %rot);
}
%i++;
}
}
package GLASSWARS_glass
{
function ProjectileData::onCollision(%this,%obj,%col,%fade,%pos,%normal){
//echo("colloded");
if(%col.isglass){
if(!%col.brickhp){
%col.brickhp=%col.vol*$GLASSWARS_DIFFICULTY;
}
%max=%col.vol*$GLASSWARS_DIFFICULTY;
//echo("T" @ %col.brickhp @ %this.directdamage*8);
//echo(%col.brickhp SPC %max*0.50);
if(%obj.getdatablock() == nametoid("tankshellprojectile")){
%sx = getword(%col.getscale(),0);
%sy = getword(%col.getscale(),1);
%sz = getword(%col.getscale(),2);
%sx/=2;
%sz/=2;
%col.setscale(%sx SPC %sy SPC %sz);
%col.brickhp=%col.vol*$GLASSWARS_DIFFICULTY;
%scale = %col.getscale();
%col.vol = getword(%scale,0) * getword(%scale,1) * getword(%scale,2);
%obj.client.glassscore+=200;
$GLASSWARS_SCORE+=200;
%obj.client.setscore(%obj.client.glassscore);
%col.brickhp-=%this.directdamage*4;
}
%col.brickhp-=%this.directdamage*4;
if(%col.brickhp<=0){
$GLASSWARS_SCORE+=mfloor(%col.vol/10)*$GLASSWARS_DIFFICULTY;
%obj.client.glassscore+=mfloor(%col.vol/10)*$GLASSWARS_DIFFICULTY;
%obj.client.setscore(%obj.client.glassscore);
%vel=getrandom(-50,50) SPC getrandom(-50,50) SPC getrandom(-15,15);
if($GLASSWARS_CONSIST){
%vel=getrandom(-10,10) SPC getrandom(-10,10) SPC getrandom(-5,5);
}
%p = new Projectile()
{
dataBlock = "tankshellprojectile";
initialVelocity = %vel;
initialPosition = %pos;
sourceObject = %obj;
sourceSlot = 1;
client = %obj.client;
minigame = %obj.client.minigame;
};
%p.setscale(getrandom(9,3)/10 SPC getrandom(9,3)/10 SPC getrandom(9,3)/10);
MissionCleanup.add(%p);
if(getrandom(1,10)==1){
%p.explode();
}
%col.delete();
$GLASSWARS_COUNT--;
bottomprintall("\c5Score: \c1" @ $GLASSWARS_SCORE,10);
}
}
Parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
}
};
activatepackage(GLASSWARS_glass);Y'all aren't going to believe this. I'm uploading a picture of a crazy find.Print screen.
EDIT: stuff, somebody tell me how to take screenshots of Minecraft.
You have 3 choices.A pet that makes milk / wool.
A pet that shoots arrows.
A pet that explodes.
A pet that jumps really high.
Pick one.
Meh. Coding Help isn't made for programmers to spoon-feed you with your 'requested' code for like if we were your servants.
Fallout 3 is a terrible red headed step child. My reason:Great, now replace "terrible red headed step child" with "the new continuity".
Fallout 3 was kind of a disapointment. The charactershad blank experessing and almost everyone talked to me like I was just born. Bethesda also ruined the cannon of the series. One example would be jet. Jet was chem from fallout 2 and it came from a city called New Reno, fast foward to the end of the came and the creator of jet was killed and the memory of the drug died with him. So how can jet exsist on the east coast if the guy who knew how to make it lived in nevada and died?
Holy stuff.Dig down about 48-64 blocks.
How did you hit Adminium?
It sucks because people don't like how it emanates roblox. It is like bringing a baseball bat to a football game.I feel stupider just having read this.
What?He's got enough diamond for tools! He's a cheater!
Ugh, forget this stuff, we'll do it tomorrow. And tomorrow, please, no randomly leaving, know if you will need to do something soon after joining.When you put it on example, it exited out.
One last guy, please.I'll do it but I need a way to get into the round.
Medic.