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Messages - Cool Blockhead

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16
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: January 13, 2019, 03:42:23 PM »
stripe color is color of the vehicle - try painting it?

bot>setForwardMovement tells the bot to move forward or backward, it must be powered off prior to caling the event. you  can test this with onBotSpawn > bot > powered > off, and a scheduled out onbotspawn > bot > setforwardmovement 1 second after
Thanks, those events worked for me.
As for the colour of the trolley, it stays black regardless of what colour I paint it. However, other people on the server can see it in the different colours. I don't know what the issue is but it must be something on my end.

17
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: January 13, 2019, 03:12:24 PM »
How does the Bot>SetForwardMovement event work? I turned off the bot and set the direction, but the bot never moves it just stays still. I am currently using Bot>GoToBrick events for the trains on my server but it is a bit glitchy, I would like to know what I'm doing wrong so I can use the proper events.

Also, I noticed that in all of the pictures of this mod the Trolley has a white stripe, but my Trolley has a black stripe. What could be causing this?


Thanks.

18
General Discussion / Re: cursed blockland screenshots
« on: January 10, 2019, 08:14:01 PM »
Do these count as cursed? Since this is BL I'm not sure what the standard is.


19
Add-Ons / Re: minimap generator program
« on: January 10, 2019, 02:35:46 PM »
update:
  • fixed .blb converter not recognizing mixed case blb extensions (fixes cool blockhead's issue)
  • fixed large bricks missing pieces on higher resolution renders (unrelated to cool blockhead's issue)
  • fixed /createminimap filename all seeing non-rendering bricks (fixes cool blockhead's issue)
  • added slight padding to all minimap screenshots so bricks don't touch the edge of the picture
  • fixed map size detection giving slightly incorrect size for /createminimap filename all, which may have cut off some bricks on the edges of pictures

known issues i might get around to fixing:
  • peter panning on bricks in maps with tall structures. probably would require me to make a new shadow antialiasing algorithm (the fix i used to remove shadow artifacting caused by the antialiasing algorithm was to increase the bias which resulted in peter panning) and since i don't know the GLSL shadow tricks its going to be tough

download the new files here:
add-on: http://www.garycact.us/i/U2NlbmVyeQ/B_ILeKS2.zip
program (extract to Blockland/minimap/jars): http://www.garycact.us/i/U2NlbmVyeQ/moHp9i22.zip
Excellent! Thank you, those issues are fixed now.

20
Add-Ons / Re: minimap generator program
« on: January 10, 2019, 02:38:02 AM »
if you make your own gui for it, you can display whatever image you want. or, you could make prints out of your minimap. making a little in-game minimap gui is out of my scope though, sorry
i guess i forgot invisible bricks exist when making the mod, so ill patch that tomorrow at some point. for the missing bricks, can you please post your minimap.log file? hopefully it'll reveal some of the issues
Here is the minimap.log file:
https://www.dropbox.com/s/h4qxfr9nl89jh78/minimaplog.zip?dl=0

21
Add-Ons / Re: minimap generator program
« on: January 10, 2019, 02:03:53 AM »
This is a very cool mod! I do have some questions about it though.
First of all, is it possible to make the mini-map viewable in-game?


I am also not sure if I did something wrong or if it is the program, but it seems to make invisible bricks visible and doesn't like certain plates for some reason. All of those large white spaces are normally invisible zone bricks, and the vehicle spawns are usually invisible too. I don't know why but some random plates are missing in building rooftops and on the curved sidewalks etc as well.

22
Gallery / Re: DOF Screenshots
« on: January 07, 2019, 11:45:24 PM »

23
Gallery / Re: DOF Screenshots
« on: October 22, 2018, 02:17:36 PM »
That's pretty clever it's just the same 4 wide slice duplicated 500 times and trees added but it looks great.
The road section doesn't seem to be done quite in the same way as the terrain but it is definitely clever. The original save was called "Canyon Road" by TheReventon, I downloaded it from this forum about 4 or 5 years ago. After finding it in my saves folder I thought it would make for some nice pictures so I gave it more appealing colours and added trees.

24
Gallery / Re: DOF Screenshots
« on: October 19, 2018, 03:57:15 PM »

25
I forgot about the Atlas, you have been full of surprises lately! I especially like the station wagon variant.

26
The Sabre looks excellent! I hope to see it released soon after all of these years.
Just curious, but are you planning on making a beater variant of this car? It seems like a good candidate for something like that.

27
Add-Ons / Re: Slayer | New Bugfix Update
« on: October 07, 2018, 01:10:13 PM »
I don't know if this has been reported or not, but slayer and vehicles with hands-on-wheel support don't get along very well.

When a player in a slayer team dismounts a vehicle with hands-on-wheel (Used by most Filipe1020 vehicles, most Teneksi vehicles, most Barnabas vehicles, and a lot more) they lose their hands. Their hands may return but only if they are driving the vehicle again, as soon as they exit the vehicle or switch seats the hands are gone again.

This doesn't happen with people in a slayer mini-game who are not on a team.

28
Add-Ons / Re: [Vehicle] Echelon
« on: October 02, 2018, 02:09:22 AM »
I can already see a difference in model quality from the Dictator to this, and it has only been a few days. That is very impressive!

The overall model looks more detailed, especially with the addition of hood vents and definition for the doors. I think the lack of hood vents and door lines on the Dictator were its main drawbacks, but this model solves that. :)

29
General Discussion / Re: older blockland user check-in.
« on: September 15, 2018, 01:59:05 PM »
Time flies, I haven't really realized how long I have had this game. My oldest save is dated September 2009, and I remember V13 coming out not that long after purchasing the game.
My BLID is 16254 and I remember instantly getting perma-banned from servers as soon as I joined for being a noob, and now I'm posting in the check-in for old Blockland users :P

30
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 18/05/26 - Bengs Update!
« on: September 07, 2018, 01:04:11 PM »
Is it possible to have liveries that can also be player coloured?
For example in the /veh colour section, 0 - Livery color 1, 1 - Livery color 2.

I don't know if that is possible or not, but it would allow different livery styles and different colour schemes to be combined in numerous ways, for more endless possibilities.

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