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Messages - petey the pyro3134

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151
Suggestions & Requests / Re: more TF2 weapon's
« on: January 25, 2012, 10:07:40 PM »
someone should of made this already

152
Suggestions & Requests / Re: more TF2 weapon's
« on: January 25, 2012, 10:05:31 PM »
But I want to
D;
arlight I guess I can change the options then

153
Suggestions & Requests / Re: more TF2 weapon's
« on: January 25, 2012, 10:04:29 PM »
I don't like your poll. It has no grey area.
then dont vote, pretty much all you have to do

154
Suggestions & Requests / Re: more TF2 weapon's
« on: January 25, 2012, 10:02:22 PM »
We don't really need them, though. Dont we have enough?
but I sorta do cause the server I host need some of the item's here. To be honest what you said is true, and I dont think we have enough

155
Suggestions & Requests / more TF2 weapon's
« on: January 25, 2012, 09:59:01 PM »
I've been thinking alot about this, the TF2 weapon's we have my opinion isn't enough because, the updates we have been having have included more weapon's, I've seen topic's on people making weapon's but not releasing them. these mostly are the weapon's I would like to have in blockland (IF) someone can make them.

Lugermorph:
Black Box: I heard someone made this but it doesent have a model and doesent give you health on hit.
Degreaser:
Bonk!:
Unusaul Horseless Headless Horsemann Head Taker:
Brass Beast:



not all of these items have to be made but I really want some of them to cause alot of these item's I need bad and also some others who host TF2 TDM's Also

156
Games / Re: TF2 Boss Battles (Another Update)
« on: January 25, 2012, 11:13:02 AM »
if nobody has any question's then alright

157
Help / Re: ZAPT doesn't work. FFFFFFFUUUUUUUUUU-
« on: January 22, 2012, 10:04:19 AM »
Recently, the ZAPT mod stopped working. I have no idea whether v20 broke it but still, the symptoms are:
No zombies spawn
I can spawn zombies when I click send > respawn while in minigame but don't do anything unless I touch or shoot them
No mobs spawn
Tank spawns probably don't work by past experience

The gamemode is running ZAPT, it's enabled and it's running in Infection mode with all the settings set to the way I had it before v20. I am running the new T+T2.1 with the gun enabled and I tried disabling T+T and nothing worked. I tried running with default add-ons with only ZAPT enabled. Still doesn't work. What the forget is going on?
some of the symptoms you have is what I have with my ZAPT but my ZAPT gamemode I cant use a single weapon to kill a human zombie also I sometimes cant find the single zombie spawn just the mob...

158
Games / Re: TF2 Trading Topic
« on: January 21, 2012, 03:44:52 PM »

159
Help / Re: VCE and Weapons
« on: January 20, 2012, 06:31:46 PM »

pretty sure this works, replace burn with the additem
actually, I did it a better and more easier way. But I cant show photos..

160
Help / Re: VCE and Weapons
« on: January 19, 2012, 05:09:23 PM »
I know I had a topic before this about certain events, but since it has become old and the title didn't fit the current help needed, I have created a new one. Also, sorry for all the topics about events and stuff; I am making something that needs quite a bit of complicated events. But it's top secret so you-no-see.

What I need help with:
I have a brick that, when you click it, sells an item to you for a certain amount of points. I know how to subtract points, make sure you have enough points to buy the item, and add the item, but I want the brick that sells the item to know if you have bought it or not. If this is possible, if you have bought the item, it will just give you it without charging you points. If you have not bought the item yet, then it checks if you have enough points, subtracts the points from you if you do, and gives you the item.

If you could please reply with the events (either a picture of them, typed (accurately!) in the reply box, or in some other way) included, it would be very helpful.
so what you need help with the VCE events?

161
Help / Re: One Many Arm Capture Point Help
« on: January 19, 2012, 05:07:43 PM »
Did you change the boss team's color? Also, post your console log.
I dont need to post my console log cause its not the console its just the team also yes I did change the boss team's color I set it to blue

162
Games / Re: TF2 Trading Topic
« on: January 18, 2012, 03:40:34 PM »
http://steamcommunity.com/id/mac55118/inventory/   check out my backpack see what you like but not everything im selling

                                  Get me a sandvich and diet coke

163
Games / Re: TF2 Boss Battles (Another Update)
« on: January 18, 2012, 03:37:53 PM »
Grammar has to do with the situation because this topic currently looks like spam to me. He used tf2 pictures to describe a blockland server, I think. I couldn't really be sure.
how spammy? also I dident use pictures to describe my server I used photo's so you know what im talking about...
well I sorta did to be honest.

164
Help / Re: One Many Arm Capture Point Help
« on: January 17, 2012, 03:23:26 PM »
I think I get what you mean now. By default the boss team is TCol1
I did OnCp capture (Tcolor1) minigame reset and I was the boss nothing happend? did I do something wrong?

165
Help / Re: One Many Arm Capture Point Help
« on: January 17, 2012, 03:20:05 PM »
I think I get what you mean now. By default the boss team is TCol1
yeah I did have some trouble explaining and thanks lets see if it works

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