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Messages - LawtyLawt

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5146
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 11:36:23 AM »
Very well, cloth it is.

Now, these gauntlets, what bonuses do they provide?
+1 AR, +1 Con (for some reason).

I believe you should ask the bard's father to repair the "Highlander's Glory"

5147
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 11:30:44 AM »
Can't decide if should be parkour ninja

Or heavy tank
Judging by how you attacked that beast
I'd say Parkour ninja.
Plus since almost all your attacks are "CHAERG" Dex has always saved you.

5148
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 11:27:41 AM »
Doesn't Dexterity increase armor anyway?
No, That's constitution.
Dexterity is agility.

5150
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 11:21:31 AM »
What are the main advantages and disadvantages of each?
Cloth: Light to move in +1 AR +2 dex

Leather: Middle class +2 AR +1 Dex

Hide: Stiff and somewhat hard to move in +3 AR, -1 dex

Iron: Lighter version steel, heavy (only characters with 1 strength or above can use this) +4 AR, -2 Dex

Steel:Heavy and very hard to move in (only characters with 1 strength or above can use this) +4 AR, -3 Dex

CHOOSE WISELY.

5151
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 11:07:33 AM »
Suggest going back into town :P
You smile at him say: "I'll make sure you can come with us." and you take your leave. back at the town the duke calls all your companions and rewards you accordingly.

+250 gold and armor of your choice (Cloth, Leather, Hide, Iron, Steel) to all of you.

+50 gold and gauntlets to Kolkoli, Jell. Y, Ophidyus, and Vegetari.

What shall you do now?

5152
Drama / Re: rip twenkefreak
« on: March 23, 2012, 11:05:13 AM »
I assure you i will not miss him.

Also i can not tell you how much i am happy to see him forget off.
I can also assure you, dear sir, that you seem far, FAR too aggressive in stating your opinion.

5153
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 11:04:02 AM »
"I'm sorry you've had such a rough life."
"But then as I too was grieving, A person who is helping me even now appeared. His name was Mr. Mockingham and he was an expert in the art of throwing knives. The first question he asks is 'Do you wish to help your father, boy?' I simply nodded. Now the noble Mr. Mockingham helped me in winning prizes in competitions, I earned money and I got more proficient in the art of knives." "I was born with the ability of song, and that used to bring joy to my father, but ever since mother died he only delves in more sadness, so I try not to sing. However Mr. Mockingham would stay by me at all times, encouraging me to become good with what I do" he says. By this point Vegetari, the battle hardened hapless paladin is shedding a tear. "And perchance who is this Mr. Mockingham?" you ask, He simply answers "He's here with me always can't you see him? he helped me in the battle just now."

By now you realize "Mr. Mockingham" is simply a manifestation of his 2nd personality.

How shall you proceed in this conversation.

5154
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:52:24 AM »
Sit back down with him I guess.
He momentarily stops his bone collection, and you sit with him in the field at night. The sky is starry, the noise of celebration can be heard (That and what appears to be the groans of Jell.), clearly this is the perfect time to share a tale.

"Once did you know my father used to beat me, but every time he does so, I alway catch him in his room with mother, weeping at how bad a son I am." This intrigues you, so you say to him: "Go on". "My mother died when I was 8, and my dad was in too buried in grief to even scold me."

Shall you let him continue in his tale?

5155
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:45:57 AM »
I dunno lol.
As you are about to leave, he says: "NO WAIT STAY WITH ME! I have a tale to share"
Do you accept?

5156
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:43:24 AM »
Offer him a drink.
You offer to stay with him so that you may share a nice bottle of ale. He agrees.

Next move?

5157
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:39:58 AM »
Go retrieve our friend the bard.
You carry a bottle of ale with you as you go to the plains. You see the bard in the fields, gathering bones. As you approach him he notices your presence and says: "Hi, I'm gathering bones for my father, the blacksmith to create me a nice set of armor."
You ask why, He says: I made up my mind, I'll come with you." with that he continues to gather bones with an expression of sorrow.

What shall you do?

5158
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:32:19 AM »
For... save?

Whatever, 8.

My luck finally ran out.

As you land you feel intense pain, and with that, you heal yourself and get your helmet back. You pursue the necromancer down the road, only to find it's headless corpse. You return to town, in the tavern to have a drink. Throughout this event you feel as if you are near the increase point of your strength. +120 xp 40 xp left for level 4.



Also Kolkoli, gets the same xp, for he shot the source of the problem in the face.



Aren't we forgetting something?

5159
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:23:51 AM »
-4 for power move

Highlander that mofo

17 - 4 = 13
Immediately after landing as the rush still overtakes him, the Paladin sheathed his blade and took his headgear off, in fear that it might break. He then climbed like an agile serpent towards the head of the monster. The hapless Paladin then balances himself upon the shoulderblades of the monster. He then runs in a quick burst shouting: "WHO THE HELL DO YOU THINK I AM". The monster is beheaded, and it is now vaporizing

Roll for save.

I use cloud of darkness. And deliver a point blank lightning shot in the necromancers face.
*Rolls 20 (Why are you so lucky?*
However in the opposite side of the field the fleeing necromancer notices a shadowy figure on the road. This figure shoots the necromancer woman in the face, splattering all parts of her head in the ground. This figure is revealed to be Kolkoli. Kolkoli then returns to the elf woman in town. Later Vegetari was pursuing the (now dead) necromancer. As he saw her corpse in the road, He shrugged and returned to town.

5160
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:16:08 AM »
Run that beeyotch through.

10.


Vegetari charges at this being, it tried to do the lift and crush style, however the hapless paladin slices off one of the parts of the pelvis of the beast, the injury gives 5 damage.

*Bard Rolls 15*
 The bard then runs really fast towards the beast, mid air jumps and throws  3 holy knives at the creatures chest, causing 18 damage.

18 + 5 = 23 - 50 = 27

This is exciting.

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