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Messages - LawtyLawt

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5161
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 10:05:29 AM »
Take down another armored zawmbee.

19. (Pfffffffff. I'm not making this stuff up.)
The Necromancer lady is getting horribly desperate she sends 3 zombies at you, and you sever 2 of the attacking zombies heads.

*Rolls 20 for bard*
As Vegetari does this, his stance is open for attacks, however the bard throws a knife at the zombies head with deadly accuracy, thus killing it.

only 5 skeletons remain, engage secret attack.

*Rolls 20*
YES!
The Necromancer lady takes all of her skeletons, combines them with a strange dark power, and then flees. The result is a 10 foot tall skeleton demon, with 4 hands.

5162
Drama / Re: Lord Tony is at his usual routine.
« on: March 23, 2012, 10:00:14 AM »
Why are all bronies such cry babies?


WHY IS THIS FACE SO EFFECTIVE?

5163
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:59:05 AM »
Only 3 zombies and 5 skeletons left.

5164
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:52:34 AM »
Shoot another zombie

I would like to inform you I will not be at my house in 10 minutes for a long period of time and I will have no internet
*rolls 10*
You see Ophidyus the bard Jump like an agile performer, stabbing corpses to banish them. from the ether. However Jell launches a deadly shot to the chest. The bard noticing the fallen zombie beside him, starts to laugh hysterically, whilst stabbing it.
Jell says: "I shall return to my room in the inn" "Why so" inquires Vegetari, to which Jell promptly answers with: "I need to fap". And with that he left.

Bait just one of her armored zombies to attack

forget yeah 18
You draw Agro on one of the armored zombies. seeing this as a threat, two of them charge at you

*Rolls 16*
Taking the chance, the bard throws a knife at one of the heads of the armored zombies.

*Rolls 1 (WHYYYY)*
The second armored zombie attempts to subdue you with his mace, he misses and he overshoots. The mace flew and promptly buries itself on the ground. The zombie trips and Vegetari beheads yet another monster.

Vegetarian zombie, tell me, why are you so lucky?

5165
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:48:04 AM »
Save it.

Will turn undead work on necromancer lady?
No.
However she will ready painful spells and/or teleport and stab.

5166
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:44:59 AM »
Before Jell can shoot a shot that will save his beloved, Vegetari, being the hapless, yet Badass paladin kicks the skeleton off his body. The skeleton again attempted to kill you, however you cast a turn undead on it and so it dies. You grab your sword and you realize, you can only cast 1 more spell, and your choice is a healing spell or turn undead.

Curb stomp skeleton that got kicked off Vege
Before the skeleton fully disintegrates into the ether, Jell Curbstomps this skeleton,.

*Rolls 1 (forget)* A skeleton attempts to wound Jell, however Vegetari stabs said skeleton. This makes Jell fall further for Vegetari.

5167
Off Topic / Re: Most Respected/Intelligent Forum Users ~THE LIST~
« on: March 23, 2012, 09:42:05 AM »
Backed up by the fact that trainman1, plaz, %1, and other various stuffty bummed people are listed.
Sigma is quite an irritable person.

5168
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:29:29 AM »
Shoot skeleton
*rolls 15*
However Jell managed to shoot the skeleton in the chest areas. The force of the arrow causes the skeleton's brittle bones to collapse. 4 damage, upper torso remaining.

Disconnect their joints and stuff.
*Rolls 14*
The paladin then grabs one of the upper torso skeletons, and tears it's head off.

*Rolls 20*
The other upper torso skeleton grabs your leg, and somehow manages to throw you down the ground. It then pounces on you for 1+5-3 (3 damage, but your headgear is almost broken).

Will Jell save his beloved's life? Or will Vegetari perish?

5169
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:23:42 AM »
Does the bard have a name or am I going to have to call him 'Ye Bitche the Bard' for the rest of this adventure/his life
Ophidyus
SAVE OPHIDYUS

5170
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:16:26 AM »
Wait wait guys I got a great idea.

What if

we

kill

the necromancer?
The necromancer is heavily guarded by 5 skeletons and 5 zombies who actually wear armor and use weapons.

*Rolls 10*
A skeleton pounces on the bard, shaving off 2 of his 6 health.

Execute sweeping attack on multiple enemies.

Rolled 16.
You charge at 2 skeletons. Using your holy highlander Esque blade you successfully sweep at their legs, thus paralyzing then and doing 4 damage.

5171
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 09:11:50 AM »
Shoot a zombie

this always is updated when I'm sleeping ;-;

also your fightan music sucks

I can find plenty of good ones


*Rolls 20 (HOW IN THE LIVING HELL DO YOU GUYS KEEP DOING THIS?)
A zombie attempts to jump the bard, However, with marksman accuracy, you shoot a zombie in the head, and with that the zombie dies.However since your weapon is normal, the necromancer can still restore it.
Zombies: 6
Skeletons: 10

Kill a damn skeleton Ksfhlhsalflasf.

5172
General Discussion / Re: My Name.
« on: March 23, 2012, 09:00:52 AM »
My name's Elmerrr
I believe you deserve this check that entitles you to 200 internets.

5173
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 08:40:44 AM »
So, 9 skeletons and 8 zombies, would that be correct?

Skeletons:10
Zombies: 7

Shall I continue action "General kickassery"?

BTW
Fight music, or perhaps...

5174
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 08:37:44 AM »
Continue general asskickery.
*Roll 2 natural 20's (WHAT THE FU)*
The hapless paladin rolls towards 2 zombies, beheads one and kicks the other one aside thus tripping it. when the zombie tries to stand up, a sharp knife doused in holy water digs itself into it's brain, thus killing it.

Skeletons:10
Zombies: 7

5175
Creativity / Re: Dungeons n' Dragons Revival
« on: March 23, 2012, 08:32:35 AM »
Tell him he doesn't need to prove himself and he did well.

In the meantime, use that turn undead whatever it is on dem minions.
The fight begins officially with the necromancer running to the back, obviously using her last bit of strength. a Zombie charges up at you, and you gallantly dash at it, sword in hand. You cast turn undead on a zombie giving it instant holy death. (Roll is 12).

*Roll 2 for bard +5 due to dexterity, makes 7*
The bard attempts to hit a skeleton, misses, but hit's the arm of another skeleton, thus disabling said arm.

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