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Messages - Navaro

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 146
151
General Discussion / Re: DayZ: Blockland {In Development}
« on: August 21, 2014, 06:38:40 PM »
I wrote on the topic to PM me..

But I know you a bit, so I'll just go ahead and add you.

152
General Discussion / Re: DayZ: Blockland {In Development}
« on: August 20, 2014, 08:55:44 PM »
Not yet, why?

153
General Discussion / Re: DayZ: Blockland {In Development}
« on: August 16, 2014, 11:12:49 PM »
Agree'd with Khain.

154
General Discussion / Re: DayZ: Blockland {In Development}
« on: August 14, 2014, 03:29:26 PM »
bump

155
Gallery / Re: FTHC Weaponry - (Taking Requests - Colt Python - NEW)
« on: August 09, 2014, 10:28:34 AM »


HHHHHHHHHHHHHHHHHHHHHHHHHHHHH HNNNNNNNNNNNNNNNNNNNNNNGGGGGG

GG!

156
Creativity / Re: REAL OR FAKE 90% OF ALL PEOPLE GET THIS WRONG
« on: August 09, 2014, 10:27:46 AM »
why is badspot changing his avatar a big deal
Maybe its because its been the same for over 10 years.

158
General Discussion / Re: DayZ: Blockland {In Development}
« on: August 09, 2014, 09:46:43 AM »
Vehicle Ideas?

159
Drama / Re: Stupid Bans, Kicks, and Mutes
« on: August 07, 2014, 12:27:54 PM »
I was banned for 40 minutes for running people over


*banning intensifies*

160
Drama / Re: Stupid Bans, Kicks, and Mutes
« on: August 06, 2014, 10:13:10 AM »
all these immature hosts are like


161
Drama / Re: Brickitects House build/rp
« on: August 05, 2014, 08:29:20 PM »
lol it's his server he can do what he wants. I don't see what the big deal is, just join some other server.
that doesnt loving justify it, just because I own a firearm doesn't mean I can shoot anyone I want.
He could of at least given this guy a warning or something rather than kicking him when he came back and asked what the reason was. Why make a big deal about someone driving your car around when you can simply re-spawn it and tell the person to stop? And there's a vehicle key lock add-on master king deaddude uses floating around (not sure if its private or not).

162
Gallery / Re: FTHC Weaponry - (Custom 1911 added!)
« on: August 04, 2014, 07:13:59 PM »
Yeah that's about all that's wrong with it, everything else is okay. If you can fix those problems they will be good guns.

163
Gallery / Re: FTHC Weaponry - (Custom 1911 added!)
« on: August 04, 2014, 07:06:57 PM »
I didnt see the text at the bottom, sorry.

And for feedback, not really a thing i can say but to fix that slide.. but you say you're already going to remake it.

The handgrip on the M1 Garand looks weird also, try making it more narrow.

164
Gallery / Re: FTHC Weaponry - (Custom 1911 added!)
« on: August 04, 2014, 05:34:57 PM »
why is the slide 400 times bigger than the receiver

165
Gallery / Re: FTHC Weaponry - (Custom 1911 added!)
« on: August 04, 2014, 05:09:49 PM »
what the hell

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