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Messages - HALO3cheif

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16
Modification Help / Re: Items cannot be picked up after loading a save.
« on: December 09, 2017, 12:37:37 PM »
Here is what was found after searching for onCollision

 
Code: [Select]
Entering Armor::onCollision(38, 37735, 97549, 5.868252 3.774986 0.000000, )
                                                                     Entering ShapeBase::pickup(37735, 97549)
                                                                        Entering Weapon::onPickup(1402, 97549, 37735, )
                                                                           Entering ItemData::onPickup(1402, 97549, 37735, )
                                                                           Leaving ItemData::onPickup() - return 97549
                                                                        Leaving Weapon::onPickup() - return 97549
                                                                     Leaving ShapeBase::pickup() - return 97549
                                                                  Leaving Armor::onCollision() - return 97549

17
Modification Help / Re: Items cannot be picked up after loading a save.
« on: December 09, 2017, 01:03:48 AM »
try disabling gravitycat firearms or whatever gc_ammo would possibly be
Disabled addons related to Gcat, and restarted server in game with no change, may try restarting BL.

edit: Restarting did not solve the problem. Should I do another trace?

18
Modification Help / Re: Items cannot be picked up after loading a save.
« on: December 09, 2017, 12:33:27 AM »
Here's the console.txt, I'll try to see what the issue is.

19
Modification Help / Re: Items cannot be picked up after loading a save.
« on: December 09, 2017, 12:19:23 AM »
run a trace starting right before you attempt to pick an item up and ending after you touch the item and dont pick it up

Before I could even run a trace, I noticed my console was being spammed with this entry at alarming rates.

Add-ons/Vehicle_Emperor80/base_script_onadd.cs (158): Unable to find object: '130660' attempting to call function 'setNodeColor'

I don't know if Teneski knows about this or if this is a client sided problem. But I think he should know.

20
Modification Help / Re: Items cannot be picked up after loading a save.
« on: December 08, 2017, 10:10:46 PM »
Probably click to pick up items.
I disabled that add-on and I still cannot pick up items unless I wrench the block again.

21
Modification Help / Items cannot be picked up after loading a save.
« on: December 08, 2017, 07:45:20 PM »
I've noticed this issue once I came back to BL, none of the items that are pre-set to spawn after a save is loaded cannot be picked up, even with disabling unneeded addons. I thought it was a weaponshop issue, however after I installed 'click to pickup items' as a replacement, the problem still occurs. The only way I am able to pickup an item is to re-wrench the brick its set to spawn on. Is there a way to trace what is causing this issue? Or was this a part of a broken update?

22
Add-Ons / Re: [Vehicle] Technical / Heavy Machine Gun
« on: December 08, 2017, 07:17:11 PM »
Did you intend for the Technical Jeep to be a mean drifting machine? Because I find it funny to drift around corners while having a comrade reducing something into swiss cheese.

23
Modification Help / Re: [Blender] New DTS plugin
« on: December 07, 2017, 04:45:40 PM »
when im trying to import dts models either none or some objects are present, but the empties and bounds are always showing



idk what im doing wrong
I got this problem as well. Now I can't edit any .dts files at all.

24
you have to call it on the object the client is currently controlling - otherwise it always returns 90. the best method in general is to capture the FOV the client had right before "scoping in" and then restoring it to that value when unscoping/on death.

Makes sense, but how do I go about reworking the script to include that function? Again, I'm not experience in scripting, and I am not sure how to manipulate the code to accept that getFov function.

25
I notice this issue a lot when I use Gcats Special Weapons. I have tried to incorporate the FOV set feature from the Dweps package, however it simply breaks the addon and it fails to show in game. I am not experienced at all in scripting, and I have found this to be a major pet peeve when using since I use 100 FOV instead of the default 90. I could change the FOV number in the basic.cs file, however I worry that it would set the client FOV to 100 instead of their preferred setting.

Is there a way around this issue? Or could a scripter give me a few pointers?

26
General Discussion / Snowblight RP?
« on: December 04, 2017, 09:59:17 PM »
Whose server was Snowblight RP? Is there a chance that the owner could host tonight?

27
Suggestions & Requests / Re: What are your favorite WWI-era weapons?
« on: November 21, 2017, 11:17:23 PM »


Huot Automatic

28
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/07/05 - NEW POLL
« on: July 17, 2017, 05:11:42 PM »
Nova?

29
Add-Ons / Re: Filipe1020 Add-Ons Topic - Kei Cars (Pg. 41)
« on: April 14, 2017, 01:02:16 AM »
How about this:

1988 Nissan S Cargo

30
Drama / Re: Peebs
« on: December 02, 2016, 02:18:48 PM »
/support

I don't know how long he's been here, but he's acting like a loving idiot.

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